Lumdin Posted November 1, 2010 Share Posted November 1, 2010 Played a DE player that had at least 3 raiders that his first turn he moved them up 24". add other stuff also but not really pertinent to question. My turn, I destroyed all 3 raiders. My understanding was I thought the occupants were killed because the skimmer moved flat out previous turn. He showed me that the rule says if they get destroyed in their movement phase that is what happens, but since I destroyed his vehicles in my shooting phase they were not destroyed. Just looking for clarification on how the flat out rules works when a vehicle is destroyed. So pretty much he deployed at 12 " , his turn 1 moved 24", my turn 1 - disembarked his wyches 2" from from the wrecks. His turn 2 - moved 6", fleeted 3", and assaulted 3" into cover into my long fang packs. This was my second time playing DE and first with new codex. Thanks in advance for any clarification. Link to comment https://bolterandchainsword.com/topic/214340-played-dark-eldar-other-day/ Share on other sites More sharing options...
dswanick Posted November 1, 2010 Share Posted November 1, 2010 Destroyed - wrecked - The passengers must immediately disembark and then take a Pinning test . Any models that cannot disembark are destroyed. FAST TRANSPORT VEHICLES - Passengers may not embark onto or disembark from a fast vehicle if it has moved (or is going to move) flat out in that Movement phase. So, yep, as dumb as it sounds - while the cover save carries over to the enemies next shooting phase, the danger of moving Flat Out doesn't. Link to comment https://bolterandchainsword.com/topic/214340-played-dark-eldar-other-day/#findComment-2551179 Share on other sites More sharing options...
Marshal Wilhelm Posted November 1, 2010 Share Posted November 1, 2010 You played the new Deldar?! Link to comment https://bolterandchainsword.com/topic/214340-played-dark-eldar-other-day/#findComment-2551283 Share on other sites More sharing options...
arcticcanadian Posted November 2, 2010 Share Posted November 2, 2010 So in other words the only way his wyches could die is by moving flat out ending his turn in difficult terrain and rolling a "1" on his dangerous terrain test. Link to comment https://bolterandchainsword.com/topic/214340-played-dark-eldar-other-day/#findComment-2551491 Share on other sites More sharing options...
CainTheHunter Posted November 2, 2010 Share Posted November 2, 2010 So in other words the only way his wyches could die is by moving flat out ending his turn in difficult terrain and rolling a "1" on his dangerous terrain test. Or because Your rune priest created "difficult terrain" for them. Link to comment https://bolterandchainsword.com/topic/214340-played-dark-eldar-other-day/#findComment-2551504 Share on other sites More sharing options...
mitchell93 Posted November 2, 2010 Share Posted November 2, 2010 So in other words the only way his wyches could die is by moving flat out ending his turn in difficult terrain and rolling a "1" on his dangerous terrain test. Or because Your rune priest created "difficult terrain" for them. Silly pansy elves getting killed by light winds. Sorry the inner dwarf in me got out, he doesn't get out often after me giving up fantasy *grumbles about ridiculously over powered nuke spells* Link to comment https://bolterandchainsword.com/topic/214340-played-dark-eldar-other-day/#findComment-2551885 Share on other sites More sharing options...
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