Warboss John Posted November 2, 2010 Share Posted November 2, 2010 ok ive been looking at lists and stuff for BA on this forum and all i see razor/raider spam *YAWN* , but looking through several of these lists ive noticed all the lists ive looked at equip their assaultsquad seargents with powerfists instead of thunderhammers!!!!!! am i missing some major downside of taking a thunderhammer instead of a powerfist? obviously its a :P whoping 5pts :P more which doesnt seem to steep at all. or is it a lack of caring inorder to refit your model. can someone please explain this ? edit: changed topic title. Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/ Share on other sites More sharing options...
SamaNagol Posted November 2, 2010 Share Posted November 2, 2010 Dont expect to get much response when your posts are made with that tone. Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2551450 Share on other sites More sharing options...
JamesI Posted November 2, 2010 Share Posted November 2, 2010 Please do not use chat abbreviations in posts. I have currently 1 powerfist in my list and 2 thunder hammers. I used to be higher on the fists, because they were easier to collect. With the nice Thunder Hammer in the DC box, I'm using that more. Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2551452 Share on other sites More sharing options...
Warboss John Posted November 2, 2010 Author Share Posted November 2, 2010 Dont expect to get much response when your posts are made with that tone. WAHOO 2 replies pretty damn quick!!!! GET OWN3D!!!!! just kidding ...... im just so sick of seeing razor/raider spam lists with like only 15 assault marines and that was my rage rant no offense ment Moderator Edit: As said before, it is against B+C rules to use chat abbreviations. sorry didnt know hard to break a bad texting habit Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2551455 Share on other sites More sharing options...
BLACK BLŒ FLY Posted November 2, 2010 Share Posted November 2, 2010 My DoA (jump heavy) list has anywhere from 1-3 thunderhammer. I love to arm my sergeants with a thunderhammer and stormshield, it's a great combination and since I typically run the Sanguinor one of the thunderhammer carrying sergeants usually gets the blessing as well - turns them into a real beast. 0b :P Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2551465 Share on other sites More sharing options...
LardO'Blood Posted November 2, 2010 Share Posted November 2, 2010 They just make more power fist models and the 5 points can usually be used. I find the advantage of 5th edition thunderhammers over power fists to small isn't worth the points when your sergeant probably shouldn't be charging a monolith or whatever. Please use at least remotely correct grammatical rules. Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2551475 Share on other sites More sharing options...
SamaNagol Posted November 2, 2010 Share Posted November 2, 2010 In smaller points games, the first points I trim off are always the 5 going down from THammer to PFist Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2551494 Share on other sites More sharing options...
tahrikmili Posted November 2, 2010 Share Posted November 2, 2010 I feel a Power Fist should be more than enough for anything a regular Troop/Fast Attack unit should be fighting. I would reserve THs for hardcore CC Elites like Vanguard, Hammernators etc. Who would charge a Troop/Fast Attack unit against something a Fist can't hurt anyway?.. Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2551568 Share on other sites More sharing options...
DextrousWombat Posted November 2, 2010 Share Posted November 2, 2010 i use the 5 points you get from dropping a thunder hammer to a power fist for Dozer blades on the squads transport, makes moving them through terrain so much less troublesome. Although i do like the T-Hammer from a modelling perspective. -Petey Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2551609 Share on other sites More sharing options...
Morticon Posted November 2, 2010 Share Posted November 2, 2010 Thunder hammer where I can!! But, sometimes i just dont have the points, or id rather have a melta somewhere rather than a flamer! Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2551764 Share on other sites More sharing options...
JamesI Posted November 2, 2010 Share Posted November 2, 2010 I completely forgot the Thunderhammer stunning power yesterday. Wounded a Demon Prince, then lost the rest of my squad to him before they could fight the next round. Should have gotten to swing, darn. Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2551844 Share on other sites More sharing options...
Redo Posted November 2, 2010 Share Posted November 2, 2010 I completely forgot the Thunderhammer stunning power yesterday. Wounded a Demon Prince, then lost the rest of my squad to him before they could fight the next round. Should have gotten to swing, darn. Ouch that hurts and that is for sure, IMO the best thing rulerise about the thunder hammer. Yet to be honest 3 TH's cost too many points those 5 points add up real quick and that means upgrades on other squads. Also the lack of the TH's make them hard to get and use. I have a whopping 2 available to me. One on a DC and one on a VGV/HG. I consider getting anotehr DC sprue and going Vet with hammer and 2 MGs. Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2551872 Share on other sites More sharing options...
bulley Posted November 2, 2010 Share Posted November 2, 2010 Absolutely depends on my list. I play *yawn* mech because I've loved it since 2nd ed. I do like to have my lead RAS w/ a TH - and really trying to find a way to fit my honor guard to get x1 TH in as well without having to drop a ton of points else where (well 15 else where). My assault terms rock x2 TH's, which can be brutal (but not as brutal as x3 LC's w/ re rolls to hit and to wound!). I love TH's much more than PF's but really when I charge my RAS's into squads I am hoping that they deck whatever they are attacking then and there, TH gives nice redundancy vs things though, and definatly worth the points. Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2551957 Share on other sites More sharing options...
shatter Posted November 2, 2010 Share Posted November 2, 2010 I completely forgot the Thunderhammer stunning power yesterday. Wounded a Demon Prince, then lost the rest of my squad to him before they could fight the next round. Should have gotten to swing, darn. Ouch that hurts and that is for sure, IMO the best thing rulerise about the thunder hammer. *snip* Awesome Bush-ism! :sweat: Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2551962 Share on other sites More sharing options...
Zeller Posted November 2, 2010 Share Posted November 2, 2010 PF are more prevalent in the kits. Though for 5 points I'd like to have a hammer. :sweat: Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2551966 Share on other sites More sharing options...
BLACK BLŒ FLY Posted November 2, 2010 Share Posted November 2, 2010 I can always find five points to include a thunderhammer just for the coolness factor. 0b :lol: Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2552063 Share on other sites More sharing options...
Crynn Posted November 3, 2010 Share Posted November 3, 2010 Dont expect to get much response when your posts are made with that tone. Lookout people someone who cant pick up sarcasm, haha whinge. Gosh why do people have to be so precious, say what you want mate I shall reply! Thunder hammer where I can!! But, sometimes i just dont have the points, or id rather have a melta somewhere rather than a flamer! So so so so ture. Mort said it again, he always beats me to it. In short I agree mate, 5 points to upgrade to a TH is nothing if i can spare 5 points i always make this upgrade, auto stop vehicles from shooting just from hitting them!? hell yeah that in itsefl is very useful especially on assault squads that fail to kill tanks with there 3 attacks on the charge with the sargant. Also a character with EW hits your lines and takes a wound or 2, next round he may die instead of finishing off your squad before the fist can strike, that's 5 points well spent. However like mort said sometimes you need to upgrade tha flamer into a melta or you really need a dozer blade on that vindi to insure a safe 12' move with shooting. A thunder hammer from a fist is a great and cheap upgrade that is near the top of my priorities when it comes to cheap upgrades but not the vey top. Granted I agree with you that they are under used. I completely forgot the Thunderhammer stunning power yesterday. Wounded a Demon Prince, then lost the rest of my squad to him before they could fight the next round. Should have gotten to swing, darn. example a: of 5pts of awesome. well was almost hehe Regards Crynn. Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2552605 Share on other sites More sharing options...
Sir Blayse Posted November 3, 2010 Share Posted November 3, 2010 I love using TH's. I just have a hard time squeezing them in. Also, I most cases having the melta is a better option for me. I run 3 fists and one TH with my Mech/Hybrid list. In most cases the hammer would not make a big difference, some times it does though. I would have to drop Priest or PW's to fit in more hammers and I'd rather not do that. I prefer to just run the reg. assault sgt's with PW's and Melta bombs. It is a lot cheaper and covers two bases. Add the meltagun and I handle vehicles pretty well. I still might try and put one more in at a later time, but since my opponents rarely run LR's I don't see a big need. Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2552883 Share on other sites More sharing options...
Zid Posted November 4, 2010 Share Posted November 4, 2010 As many have said, if you can find the spare points; definitely run hammers. But its hard to find 5 points sometimes lol Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2553331 Share on other sites More sharing options...
vahouth Posted November 4, 2010 Share Posted November 4, 2010 I consider myself a WYSIWYG freak, so my sergeants will carry every combination that I like, and since I like to change my lists all the time, I'll have to use various loadouts. My current preferences are *twin lightning claws + meltabombs *power fist + bolt pistol (for old 4th ED time's sake ;) ) *power fist + infernus pistol *Thunderhammer + storm shield *and the cheap option of power weapon + bolt pistol Link to comment https://bolterandchainsword.com/topic/214357-powerfists-vs-thunderhammers/#findComment-2553393 Share on other sites More sharing options...
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