Jump to content

Newbie: Blood Claws


Slyfox1990

Recommended Posts

Soooo

 

I ve been out of the B&C scene for a while and haven't really played much 40k in a while either. My main focus when I was playing a few months back was BT but I ve moved over to Space Wolves as I ve always wanted to play and the newer models are superb. Anyway basically I ve been looking through the army lists and see that generally speaking Blood Claws aren't exactly over used. Is there any particular reason for this? I personally love the fluff behind them and would definately be aiming to put them in to an army. I just wondered what generally speaking the best idea is with them?

 

I m guessing placing them with Lukas in some kind of transport is something thats done? LR/Rhino/Razorback/Drop Pod?

 

Any ideas are really welcome :cuss

Link to comment
https://bolterandchainsword.com/topic/214461-newbie-blood-claws/
Share on other sites

Lukas isn't worth the points.

A Razorback is too small for a dedicated assault unit.

 

That leaves you the drop pod, rhino & Land Raider.

 

Pod:

+Gets you where need to go, right away (Probably)

+Cheap

-If you have more than 1 you're at the mercy of reserve roles.

-Leaves you in the open with a turn you can't assault.

 

Rhino

+Provides mobility for whole game

+Cheap

-Might not get you where you need to go before blowing up.

-Not an assault vehicle, so you don't get the movement bonus for a transport the turn you want to assault.

-Only Holds 10

 

Land Raider

+Provides mobility for the whole game

+AV14 Means it either stays intact or wastes a whole bunch of enemy fire (probably)

+Assault vehicle means you always have a very agressive 20" Assault range.

+Can hold up to a full squad, depending on the variant.

-Expensive

-Expensive

-Expensive

-Expensive

-Attracts a lot of attention.

-Expensive

Cheers for the reply :cuss

 

I figured that the razorback was an obvious no go due to size and that the drop pod really does leave me far too vulnerable when they arrive on the table.

 

As you say I guess it leaves me with only the Rhino and LR as options and I think the point you raise is that its far to expensive which I definitely agree with - feels like that points would be better spent elsewhere. Given that I think I ll try them in a rhino and hope that smokes and a bit of luck can keep me alive for a while

 

As far as loadouts go for a squad, what might people suggest? Any character that could accompany? Or just go with a 10 man squad + upgrades?

Why i dont use them?

 

There the same as GH in points but are harder to control, get it handed to in CC if it goes to round 2 and just wont stay where you want them (objective guard duty)

 

The GH are just to good for me to think about Bloodclaws other than 15 large with IC, WG and some wolves

I can fully see what you mean the more I read of the codex - I think for me personally it comes down to the fact that hand to hand orientated SW's make more sense in terms of fluff and that's always been something to drive my unit choices in a given direction. I'm at the moment thinking that at lower points I will either not really bother with or field a 10 man squad in a rhino which can hopefully do some damage and act as a distraction to some of my army.

 

I'll plan to use one unit in all my forces just as I think they fit well - regardless of their actual combat capabilites. I only play in a relatively casual environment so I need not worry about tournament level efficiency from my units.

Literally just been knocking together a 750 point list. This is what I ve come up with so far:

 

Wolf Lord w/ TH/SS [160] ( in power armour )

 

Blood Claws Pack [175]

8 w/ BP/CCW

1 w/ Meltagun

Rhino

 

Grey Hunters [215]

7 w/ Bolters

2 w/ Meltagun

1 w/ Power Fist/BP

Rhino

 

Long Fangs [130]

5 w/ Missile Launchers

1 w/ Power Weapon/BP

 

And that leaves me 70 I can't figure out. Also I imagine that I need to re-think the HQ choice or load out but not sure how to change it.

Not a bad list for 750. If and when you start adding more points, I would suggest a foot slogging army with Fen. Wolves as a meat shield in the front so every one behind them get a 4+ cover save. Especially since you want a CC oriented force, I think this tactic would work well for you. Additionally, if you have a Lord take the Wolf Saga, all your Fen Wolves attack at I5.

 

Just an idea that came to my mind when you said you were set on Blood Claws but had no way to transport them effectively without too much cost.

I did consider the lazback when doing the list but wasn't sure if it was the best option or not. It seems to fit the list well though.

 

Would you say the wolf piest was a better bet than the Wolf Lord I m currently using then?

 

Wolf Priest w/ Wolftooth Necklace, Meltabombs [115]

 

Frees up 45 points compared to the Wolf Lord.

 

New list would then be:

 

 

Wolf Priest w/ Wolftooth Necklace, Melta Bombs [115]

 

Blood Claws Pack [175]

8 w/ BP/CCW

1 w/ Meltagun

Rhino

 

Grey Hunters [240]

7 w/ Bolters

2 w/ Meltagun

1 w/ Power Fist/BP

Mark of the Wulfen

Wolf Standard

Rhino

 

Long Fangs [215]

5 w/ Missile Launchers

1 w/ Power Weapon/BP

Razorback w/ Twin linked Lascannons

 

Total: 745

I was going to suggest a wolf priest to run with the blood claws, over the lord. So good change IMO. In such a small list, no need to dump a bunch of points into an HQ, just need one to fill the requirement. But at least with the priest, the claws are more controllable.

Although, I would drop the power weapon on the long fangs, drop the meltabombs on the priest, and give one blood claw a powerfist. Much more effective against armor, especially dreads, then just the meltabombs. And bombs don't work against a MC either. :wub:

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.