minigun762 Posted November 5, 2010 Share Posted November 5, 2010 I'll come right now and say that I haven't used extra armor on anything since the price tripled and so far it seems to be working. The trend of vehicle saturation lends itself to more, cheaper, disposable vehicles and a 15 point upgrade on each one adds up fast. That being said, I'm reevaluating it in light of the increase in dedicated transport busters like Autocannons and Multi-Lasers as a stopped transport ends up being a big disadvantage. So I'm checking the rest of the player base to see what the norm is and why. Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/ Share on other sites More sharing options...
LardO'Blood Posted November 5, 2010 Share Posted November 5, 2010 Yes. I always use it if I have some points left and I don't want to give everyone teleport homers and melta bombs. I frequently use it on venerable dreadnoughts, especially on Dark Angels venerable dreadnoughts. Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554444 Share on other sites More sharing options...
breng77 Posted November 5, 2010 Share Posted November 5, 2010 I used to take it all the time as I hated getting stunned. However, once you consider the odds of getting stunned it is really just not worth 15 points on every vehicle (maybe on like a land raider or something, otherwise not so much) Lets just look at say a Multi-laser shooting at a Rhino. That is 3 shots hitting 50% (1.5 hits), needs a 5 to glance, 6 to pen (33% damage), and (17% stunned). So with that there is about an 8.4% chance of getting stunned by a multi-laser. So that gun shooting at your Rhino every turn would average a stunned result every 10 or 11 time sit shoots. Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554447 Share on other sites More sharing options...
ShinyRhino Posted November 5, 2010 Share Posted November 5, 2010 I only take Extra Armor upgrades on AV12 units, and only when they are required to move. This means I only take it on Dreads, and Vindicators. Once I field Land Raiders, I'll likely take the EA on Crusaders or Redeemers, but not Phobos/Godhammers. Dreads MUST be able to move each turn. A sitting Dread is a neutered Dread. If they're not mobile and changing position or angle every turn, or gaining ground, they're toast or easily avoided. I don't bother with Rhinos, because the majority of anti-tank fire coming at them is going to kill them outright anyways. Also, I rarely play agrressively with my embarked Tac squads in Rhinos, because I have bikers as troops for that. Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554473 Share on other sites More sharing options...
thade Posted November 5, 2010 Share Posted November 5, 2010 ShinyRhino and I think alike. - I always take EA on Dreadnoughts. - I always take EA on LRs so they can still move and dump their payload out. - I sometimes take EA on Vindicators. - I take EA on nothing else. Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554502 Share on other sites More sharing options...
Meatman Posted November 5, 2010 Share Posted November 5, 2010 I put it on dreads and land raiders Ven dread with extra armour is VERY difficult to stop. Land raiders because you can still move max and fire a weapon, then drop off the inside unit onto the thing brave stupid enough to attack it. Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554507 Share on other sites More sharing options...
Jackelope King Posted November 5, 2010 Share Posted November 5, 2010 I only ever take it on Land Raiders, and only because I want to all but negate the chances of it being slowed or stopped before it can drop off its cargo. Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554529 Share on other sites More sharing options...
JamesI Posted November 5, 2010 Share Posted November 5, 2010 ShinyRhino and I think alike.- I always take EA on Dreadnoughts. - I always take EA on LRs so they can still move and dump their payload out. - I sometimes take EA on Vindicators. - I take EA on nothing else. These rules are good to live by (except I never take EA on Vindicators either). As a BA player, EA goes on Dreads, Raiders or Storm Ravens. That's about it. As a Chaos player, EA goes on nothing (as I don't currently use dreads or raiders in chaos) Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554538 Share on other sites More sharing options...
Kronk Posted November 5, 2010 Share Posted November 5, 2010 Every one of my rhinos gets extra armor the second it goes on my list. Dropping a stunned result to a shaken is critical. If you aren't moving your guys around in their transports, then why buy them? Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554554 Share on other sites More sharing options...
Iron Father Ferrum Posted November 5, 2010 Share Posted November 5, 2010 Every one of my rhinos gets extra armor the second it goes on my list. Dropping a stunned result to a shaken is critical. If you aren't moving your guys around in their transports, then why buy them? This, and one other thing. That last-turn sprint by a stunned Rhino full of Tacticals to claim an objective wins games. Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554582 Share on other sites More sharing options...
thade Posted November 5, 2010 Share Posted November 5, 2010 Every one of my rhinos gets extra armor the second it goes on my list. Dropping a stunned result to a shaken is critical. If you aren't moving your guys around in their transports, then why buy them? The thinking here, primarily, is that odds are very high that your Rhino will not be Stunned when it gets hit. It's likely going to be a Pen (anti tank weapons have little trouble with AV11) and a Stunned result there is a 1 out of 6. Odds are much higher that it will no longer be able to move period: Immobilized, Wrecked, or Boomed. Those 15 points could have proven more valuable elsewhere than a small chance of "being able to move when you otherwise would not be." Rhino survival is not very good; considering that EA costs roughly half as much as the Rhino itself, it's kind of a waste of points. How many Rhinos are you fielding in a typical game? Add up those EA points and see what else you could do...more heavy weapons? A few more marine models? A Typhoon? :D Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554589 Share on other sites More sharing options...
spartan249 Posted November 5, 2010 Share Posted November 5, 2010 I take EA on my Raider. Nothing else. Those points really add up, and I'd rather have more guns then more useless upgrades. Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554628 Share on other sites More sharing options...
Rider-75 Posted November 5, 2010 Share Posted November 5, 2010 i'm with kronk. remember BT use our EA in tandem with our glance giving smoke ^_^ Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554632 Share on other sites More sharing options...
Jackelope King Posted November 5, 2010 Share Posted November 5, 2010 Every one of my rhinos gets extra armor the second it goes on my list. Dropping a stunned result to a shaken is critical. If you aren't moving your guys around in their transports, then why buy them? The thinking here, primarily, is that odds are very high that your Rhino will not be Stunned when it gets hit. It's likely going to be a Pen (anti tank weapons have little trouble with AV11) and a Stunned result there is a 1 out of 6. Odds are much higher that it will no longer be able to move period: Immobilized, Wrecked, or Boomed. Those 15 points could have proven more valuable elsewhere than a small chance of "being able to move when you otherwise would not be." Rhino survival is not very good; considering that EA costs roughly half as much as the Rhino itself, it's kind of a waste of points. How many Rhinos are you fielding in a typical game? Add up those EA points and see what else you could do...more heavy weapons? A few more marine models? A Typhoon? ^_^ Thade's mostly got it right. Extra armor protects your big investments that must reach the enemy ASAP. Rhinos are good. They provide cheap mobility and survivability. They're also the reason that Tactical Squads in Codex: Space Marines are the best unit in the game at holding midfield. For a fairly low price, you get a multi-melta pillbox that creates a rather sizeable "DON'T DRIVE HERE" bubble. Neither Space Wolves nor Blood Angels do this as well as Codex: Space Marines. Rhinos, however, don't like upgrades. Their upgrades are extremely expensive, and do little to really strengthen their role. Extra armor is included here. You want them cheap and plentiful. They live or die based on how well you can saturate enemy anti-armor firepower. So rather than improving one Rhino, buy another one. They're that cheap*. (Points-wise anyway. Thank goodness I found a cheaper way to get Rhinos for my Marines :P). Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554635 Share on other sites More sharing options...
Hellios Posted November 5, 2010 Share Posted November 5, 2010 Rhinos are good. They provide cheap mobility and survivability. They're also the reason that Tactical Squads in Codex: Space Marines are the best unit in the game at holding midfield. For a fairly low price, you get a multi-melta pillbox that creates a rather sizeable "DON'T DRIVE HERE" bubble. Neither Space Wolves nor Blood Angels do this as well as Codex: Space Marines. I dunno I would think (and I don't have the codex with me...) that long fangs could make a better multi-melta pill box... although obviously they don't have the numbers and the bolters for when the transport gets destroyed. However on topic I put EA on things I want to move... If I have lots of rhinos I might not bother... sometimes I will if I'm running very few rhinos... for example on of my 1,500pts lists has a number of vehicles but only one rhino... so I give it extra armour just to help me get a bit further if I can before it goes boom. Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554648 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted November 5, 2010 Share Posted November 5, 2010 I only use it on normal dreads, land raiders, and vindicators. Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554667 Share on other sites More sharing options...
mega_marines Posted November 5, 2010 Share Posted November 5, 2010 For me, if you're not taking Extra Armor on every vehicle, you're doing it wrong. The second I suffer a stunned result or shaken(I know it doesn't count), I can still have another turn of survivability and potentially drive someone closer or drive something away. I honestly can't picture myself not taking Extra Armor unless Chronus is already in the vehicle. Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554671 Share on other sites More sharing options...
Iron-Daemon Forge Posted November 5, 2010 Share Posted November 5, 2010 Yes I alway use Extra Armour, don't care about the points cost. My reason for this. Dreadnought, bare in mind if we are stunned (No2 on tank damnge??) say your battle a unit with Grenades. Instead of hitting you on 6's, they will be hitting you on Ws, improve there odds on damnge you. So I rather they be hitting me on 6's, rather than hitting me on my WS, more so if there better than me WS wise (Eldar, Dark Eldar as a few exsample) While tanks, end of the day I want to keep on the move in order to contest a object or if it transport like a Rhino or Razorback, I'd like my units to be able to grab any last min object. Last thing I want is my tank to be glance, then not being able to move & fire. Like wise I really like my assaults, so again I like to be on the move. On the other side, I'd also like the move away from threats, say I had a predators, I'd want to move away before somthing could assault me if I can help it. It also why I have dozer blade as well due to not wanting any immobile on the last turn when I got object grabing. All about trying to not have any last min mess up's. Know my luck as well. But all about being mobile & trying to grab object last min or contesting. Like wise I like model the extra armour from plasticard. I'll keep useing them, as said I really do not care if they went up in points, everthing has change in regard to points cost in some small way. End of the day it all about what work for you & your army, what each unit role is in the overall army & how they will help support each other as well. So you will never see me dropping extra armour. IP Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554700 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted November 5, 2010 Share Posted November 5, 2010 Why would they hit you on a 6? Sorry, I just can't really figure out what you're saying. Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554736 Share on other sites More sharing options...
Rider-75 Posted November 5, 2010 Share Posted November 5, 2010 mobile vehicles are only struck by a 6 in close combat. stunned or otherwise stationary means a walker is attacked using WS values, or your other vehicles are auto hit. Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554750 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted November 5, 2010 Share Posted November 5, 2010 Walkers are always struck on their WS value, though. Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554752 Share on other sites More sharing options...
Jackelope King Posted November 5, 2010 Share Posted November 5, 2010 Walkers are always struck on their WS value, though. No. Grenades only hit walkers in close combat on a 6. Please see page 73 of the main rulebook. Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554757 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted November 5, 2010 Share Posted November 5, 2010 Oh, I thought he meant just your regular old close combat attacks. Thanks for clarifying. Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554760 Share on other sites More sharing options...
Meatman Posted November 5, 2010 Share Posted November 5, 2010 Grenades only go to WS when the walker is immobolized, extra armour wont help in that situation. Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554898 Share on other sites More sharing options...
Mysticaria Posted November 6, 2010 Share Posted November 6, 2010 Wow, I'm surprised to see so many in favor of extra armor. I NEVER take it... ever... on anything. It might be worth it at 5 points, but even then I would only look for it when I had nothing else to spend points on, but as it is it is way overpriced. If I'm trying to waste points I would take hunter killer missiles and 5 points instead. The only place I can see it being very useful at all is on a land raider that absolutely has to get to the enemy deplyment zone on turn 2. However, there just isn't that much urgency to a tactical squad in a rhino, or a support dread. Too many points for not that much benefit... just not worth it to me. -Myst Link to comment https://bolterandchainsword.com/topic/214553-do-you-use-extra-armor/#findComment-2554974 Share on other sites More sharing options...
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