Tsavong Lah Posted November 5, 2010 Share Posted November 5, 2010 Title says it all: what are open Drop Pod doors counted as with respect to movement, both friendly and enemy? Link to comment https://bolterandchainsword.com/topic/214580-drop-pod-doors/ Share on other sites More sharing options...
Valerian Posted November 5, 2010 Share Posted November 5, 2010 Title says it all: what are open Drop Pod doors counted as with respect to movement, both friendly and enemy? Go Search in the Official Rules subforum, there are tons of threads that debate this, and related, topic(s). Valerian Link to comment https://bolterandchainsword.com/topic/214580-drop-pod-doors/#findComment-2554790 Share on other sites More sharing options...
slmellon Posted November 6, 2010 Share Posted November 6, 2010 i would say difficult to all but the disembarking unit, until they disembark, then its difficult for them too Link to comment https://bolterandchainsword.com/topic/214580-drop-pod-doors/#findComment-2554957 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted November 6, 2010 Share Posted November 6, 2010 Normally, I just count the as regular open terrain. They're just a step up and down. If the doors land on a unit, that's a different story. Link to comment https://bolterandchainsword.com/topic/214580-drop-pod-doors/#findComment-2554996 Share on other sites More sharing options...
ORKILL Posted November 6, 2010 Share Posted November 6, 2010 The doors are regular terrain. They don't exist for play purposes. Link to comment https://bolterandchainsword.com/topic/214580-drop-pod-doors/#findComment-2555062 Share on other sites More sharing options...
Skirax Posted November 6, 2010 Share Posted November 6, 2010 Normally, I just count the as regular open terrain. They're just a step up and down. If the doors land on a unit, that's a different story. We play it that if a door would open on a squad, then it just doesn't open. Or, they have the sense to think 'I don't want a heavy ceramite chunk embedded in my forehead' and move out of the way. Link to comment https://bolterandchainsword.com/topic/214580-drop-pod-doors/#findComment-2555234 Share on other sites More sharing options...
nurglez Posted November 6, 2010 Share Posted November 6, 2010 there are many threads in the rule forum about this, and if the doors count for deploying from or not, I only have 1 drop pod and it's not assembled yet, so I have no idea :tu: Link to comment https://bolterandchainsword.com/topic/214580-drop-pod-doors/#findComment-2555263 Share on other sites More sharing options...
Blarmb Posted November 6, 2010 Share Posted November 6, 2010 This is, at best a vague area in the rules. To be honest a very strict reading of the rules make them part of the vehicle that cannot be passed or occupied by any other models. Since what counts as a part of a vehicle is weapons and the hull, but not decorative features. However decorative features is only ever vaguely defined with a list of examples, and hull is never given it's own definition. Failing a 40k specific GW given definition, you're left to fall on the plain english definition of hull which does in fact include the doors of a vehicle. Of course this isn't the way most people play it (is this a legacy thing? I'm a relatively new player, tbh). So what they are (if not part of the hull as most commonly played) be it decorative parts of a vehicle, terrain, a some kind of non-game object on the table is never defined. The most common I've seen is they basically don't exist at all. This is why 40k needs better rules writers, editors & playtesters. Link to comment https://bolterandchainsword.com/topic/214580-drop-pod-doors/#findComment-2555282 Share on other sites More sharing options...
nurglez Posted November 6, 2010 Share Posted November 6, 2010 I personally think, that if GW released their rules as a beta and let us play test it, we would sort these things out. beta testing works, and its annoying that GW dont (though I'm sure there are reasons they do it that way, its just so annoying). Link to comment https://bolterandchainsword.com/topic/214580-drop-pod-doors/#findComment-2555314 Share on other sites More sharing options...
Valerian Posted November 6, 2010 Share Posted November 6, 2010 I personally think, that if GW released their rules as a beta and let us play test it, we would sort these things out. beta testing works, and its annoying that GW dont (though I'm sure there are reasons they do it that way, its just so annoying). Or, failing good playtesting in advance, it would be nice if they did routine errata and FAQs to address these issues. They typically make the effort only once and release a single errata/FAQ document per publication per edition, despite the fact that all/most problems and issues are never addressed in that one-time release. V Link to comment https://bolterandchainsword.com/topic/214580-drop-pod-doors/#findComment-2555321 Share on other sites More sharing options...
wolfpack Posted November 6, 2010 Share Posted November 6, 2010 The Rules state the following: 'once deployed, the drop pod is no longer a sealed environment and is therefore counted as open topped' 'once the passengers have disembarked no models can embark on the pod for the rest of the game' 'a drop is is counted as a vehicle that has suffered an immobilized damage result (which can not be repaired in any way)' so...as the doors are part of that vehicle they would count as impassible...as the second rule would apply as well as the vehicle following the rules for immobilized vehicles on page 61 of the BRB unless it was destroyed and removed from play it would constitute a wreck after the weapon systems were disarmed or destroyed. in which case it would follow the rules for wrecks on page 62 of the BRB and become dangerous and difficult terrain ...but I don't see where it would count as anything but a large metal chunk in the middle of the battlefield... Link to comment https://bolterandchainsword.com/topic/214580-drop-pod-doors/#findComment-2555366 Share on other sites More sharing options...
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