tahrikmili Posted November 6, 2010 Share Posted November 6, 2010 Would you rather have Melta Bombs or a Combi Melta for a Sergeant if you had to pick one or the other? I'm facing this decision for my Scout Sergeant for my outflanking 10 man scout unit with 10 Bolters.. They will not be tank hunters, they are mostly there to harass enemy troops or heavy support infantry with Bolter Fire from good cover, but I'm trying to add a little something to protect them for when the enemy decides to send an AV13 vehicle or a dreadnought their way.. Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/ Share on other sites More sharing options...
Hellios Posted November 6, 2010 Share Posted November 6, 2010 Would you rather have Melta Bombs or a Combi Melta for a Sergeant if you had to pick one or the other? I'm facing this decision for my Scout Sergeant for my outflanking 10 man scout unit with 10 Bolters.. They will not be tank hunters, they are mostly there to harass enemy troops or heavy support infantry with Bolter Fire from good cover, but I'm trying to add a little something to protect them for when the enemy decides to send an AV13 vehicle or a dreadnought their way.. Well in the case of a dread... good luck taking it out with one melta-bomb... and in the case of any vehicle a combi-melta is very hit and miss... if you hit you will most likely do something... but who knows... Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2555151 Share on other sites More sharing options...
tahrikmili Posted November 6, 2010 Author Share Posted November 6, 2010 Would you rather have Melta Bombs or a Combi Melta for a Sergeant if you had to pick one or the other? I'm facing this decision for my Scout Sergeant for my outflanking 10 man scout unit with 10 Bolters.. They will not be tank hunters, they are mostly there to harass enemy troops or heavy support infantry with Bolter Fire from good cover, but I'm trying to add a little something to protect them for when the enemy decides to send an AV13 vehicle or a dreadnought their way.. Well the whole unit has kraks so thats 9 kraks and one melta bomb, and the kraks can glance AV12, so against an AV12 dreadnought the meltabomb with 8+2d6 pen is much better I think.. As for av13, since kraks will resolve against back armor I can score a lot of pens still no? Except iv it's a walker of course, then I run like hell.. Have I answered my own question?.. Or maybe the bs3 missile launcher is a better bet in all cases? Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2555154 Share on other sites More sharing options...
greatcrusade08 Posted November 6, 2010 Share Posted November 6, 2010 id find points for both tbh Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2555169 Share on other sites More sharing options...
breng77 Posted November 6, 2010 Share Posted November 6, 2010 Remember though that grenades hit a walker on a roll of a 6. So With Kraks,it is to hit and 6 to glance, and then 4+ to do anything other than shake (assuming no extra armor). The melta bomb is better but still has a very small chance to hit a dread. Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2555198 Share on other sites More sharing options...
greatcrusade08 Posted November 6, 2010 Share Posted November 6, 2010 unless the dread is immobilised at whcih point grenades hit on a 4+ Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2555218 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted November 6, 2010 Share Posted November 6, 2010 If you can find the points for it, go with a power fist. Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2555245 Share on other sites More sharing options...
norngahl Posted November 6, 2010 Share Posted November 6, 2010 If I ha to decide I´t take the Combimelta. Meltabombs are only better if the verhicle didn´t move, and even then just for damaging it. Things you should consider 1. Combimeltas will always hit on 3+, even if the vehicle moved flat out. With Meltabombs it goes auto/4+/6+. So from an allround view, Combimelta is much better. 2. Combimeltas will let you hit from range. You can attack targets that are away from you (so most times earlier). Meltabombs have to go toe on toe. 3. Combimeltas will let you stay (most times) out of explosion ranges. So less damage. 4. You can kill infantery with it, and this pretty good. The only real advantage of the Meltabomb over the Combimelta is that it can be used more than once. But from my experience, there was never such a situation in which usual Krak Granades didn´t do the job. Okay, if you want to crack an unmoved LR, than Meltabombs are better. In any other case, you are better of with the combiemela. Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2555278 Share on other sites More sharing options...
norngahl Posted November 6, 2010 Share Posted November 6, 2010 Sorry for strange Doublepost, my Internet sucks. Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2555288 Share on other sites More sharing options...
thade Posted November 6, 2010 Share Posted November 6, 2010 If you can find the points for it, go with a power fist. ^This. That said, I'm with the Koremu school of thought: melta bombs are for bunker busting. Take the combi-melta, as your tac squad isn't going to want to have to leave cover to crack a vehicle if it doesn't absolutely have to. You can, for instance, fire the combi- shot from the Rhino hatch your squad is hiding in. =) Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2555663 Share on other sites More sharing options...
Race Bannon Posted November 7, 2010 Share Posted November 7, 2010 Well, the issue here is that it's a scout squad and the OP wants to know the better option for "just in case". In my opinion, the squad should have a purpose and be used for that purpose. If something happens against that purpose then too bad: either I made an error to allow the event to occur or something beyond my control happened. But the OP wants to cover his bacon. So I defer to GC08s opinion ... get both. And it'll be cheaper than a Power Fist. :unsure: Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2555694 Share on other sites More sharing options...
greatcrusade08 Posted November 7, 2010 Share Posted November 7, 2010 if it helps with the decision making i run two scout units dedicated to melta, both ride in melta storms.. both have combi-meltas and meltabombs and recently just for kicks both have been armed with fists (mainly for counter charge goodness or if i take on anything not AV14) Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2555788 Share on other sites More sharing options...
Brother Captain Josef Posted November 7, 2010 Share Posted November 7, 2010 unless the dread is immobilised at whcih point grenades hit on a 4+ Sorry chap you hit walkers on the front armour so in the case of a dread you need a 6 to hit then a 6 to glance... When immobilized you hit by the comparison of weapon skill. To OP: Take both if you can at all mate. Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2555889 Share on other sites More sharing options...
tahrikmili Posted November 7, 2010 Author Share Posted November 7, 2010 Well, the issue here is that it's a scout squad and the OP wants to know the better option for "just in case". In my opinion, the squad should have a purpose and be used for that purpose. If something happens against that purpose then too bad: either I made an error to allow the event to occur or something beyond my control happened. But the OP wants to cover his bacon. So I defer to GC08s opinion ... get both. And it'll be cheaper than a Power Fist. :) Ok, thank you, this is basically a great summary and detailed answer to my question and thanks to everyone who replied so far! Now, let me see if I can convert a Telion figure to carry a multi-melta :D Would it be too hard? Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2556014 Share on other sites More sharing options...
Chengar Qordath Posted November 7, 2010 Share Posted November 7, 2010 A couple other things to consider in the combi-melta's favor: 1. The combi-melta has the all-important +1 to damage results thanks to being AP 1; the meltabomb doesn't. 2. The combi-melta can also be useful for inflicting instant death on T4 multi-wound models. Not the melta's primary use, but there are times when it can come in handy, especially against armies like Tyranids and Orks. 3. If you're up against a monstrous creature a combi-melta can tag another wound on it, and sometimes one more wound is all it takes. Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2556266 Share on other sites More sharing options...
BearersOfSalvation Posted November 7, 2010 Share Posted November 7, 2010 I wouldn't bother with either, but the combi-melta is better if you really want one. Your squad walks, so it gets ourtun by any vehicle. The only thing it's going to get close enough to hit is something the opponent moves close to you, so the real purpose of the weapon is to make people not ignore your unit with vehicles, not really to hunt things down. Combi melta gives you a chance to pop transport and charge, a chance to pop something that moved fast to get to you, and a much better chance to kill a dred. Since your squad has krak grenades which hit rear armor, the melta bombs are really only an advantage against land raiders (AV14 rear) and dreds (AV12-13, no rear hit). Your squad will probably kill any other slow-moving vehicle it can charge with massed krak, and the 1 shot at 1 in 6 for melta bombs to work isn't really impressive. So, the combi-melta lets you do some things melta bombs don't, and has a much better chance of killing anything that your crack grenades would have trouble with. Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2556316 Share on other sites More sharing options...
thade Posted November 8, 2010 Share Posted November 8, 2010 unless the dread is immobilised at whcih point grenades hit on a 4+ Sorry chap you hit walkers on the front armour so in the case of a dread you need a 6 to hit then a 6 to glance... When immobilized you hit by the comparison of weapon skill. Um, he's correct, so I'm not sure what you're correcting? Marines are WS4, Dreads are WS4, 4v4 is 4+...you hit on WS when the Dread is immobilized, as gc08 said. You can bring a dread down with Krak grenades, but I don't recommend relying on it. Power fist is a much better chance. Melta bombs will leave you disappointed, as they still need a 6 to hit on unless the dread is immobilized. Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2556704 Share on other sites More sharing options...
Brother Captain Josef Posted November 8, 2010 Share Posted November 8, 2010 Remember though that grenades hit a walker on a roll of a 6. So With Kraks,it is to hit and 6 to glance, and then 4+ to do anything other than shake (assuming no extra armor). The melta bomb is better but still has a very small chance to hit a dread. Sorry yes I quoted the wrong post and didn't twig. Even then I read it wrong - I thought breng meant a 4+ to glance but he obviously means the 4+ roll on the damage table. Bad day when you have a double fail eh? lol Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2556741 Share on other sites More sharing options...
thade Posted November 8, 2010 Share Posted November 8, 2010 I'd rather bring a powerfist to fight a dread in melee any day of the week. 2-3 attempts (depending on whether I got the charge or not) to hit him with S8 at WS is much better odds than a single chance on which I need a 6 to hit. Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2556811 Share on other sites More sharing options...
Mysticaria Posted November 8, 2010 Share Posted November 8, 2010 AP1 is kind of a big deal, so I like combi-melta. That +1 on the damage table is just too good to pass up. -Myst Link to comment https://bolterandchainsword.com/topic/214609-combi-melta-vs-melta-bomb/#findComment-2556875 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.