shatter Posted November 9, 2010 Share Posted November 9, 2010 Topic name and description says it all... Why? Link to comment https://bolterandchainsword.com/topic/214805-whirlies/ Share on other sites More sharing options...
TheMouth Posted November 9, 2010 Share Posted November 9, 2010 because vindicators are cooler and come with pin-stripping and fuzzy dice. Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2557947 Share on other sites More sharing options...
bulley Posted November 9, 2010 Share Posted November 9, 2010 I used to love WW when they were guess range, getting to rear armor etc .. but they just seem to be anti troop tanks on the cheap now, and I'd rather spend the points and get a baal (dakka version) and get up in some ones face. Shame because I'd love to have a couple of WW sat as a battery at the back of the field. May still try em just to see what they are like in 5th. Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558000 Share on other sites More sharing options...
Wysten Posted November 9, 2010 Share Posted November 9, 2010 Because they do what marine lists are largely good at anyways, dealing with hordes. A preditor with two heavy bolters can do a simlar amount of damage and deal with transports very well too. For pretty much the same costs. They are really good against hordes, but when your taking an allrounders list, probably want something that can deal with a few things fairly well, rather then one thing very well. Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558055 Share on other sites More sharing options...
Redfinger Posted November 9, 2010 Share Posted November 9, 2010 at the risk of sounding like a complete fool, what the hell is a whirlie? and a WW? Ashton Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558073 Share on other sites More sharing options...
JamesI Posted November 9, 2010 Share Posted November 9, 2010 I used to love Whirlwinds. But its been years since I used them regularly. I find I don't need the indirect fire often, and most of the terrain I use doesn't block LOS entirely so they die easily. Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558074 Share on other sites More sharing options...
BigBaals Posted November 10, 2010 Share Posted November 10, 2010 Because there are 5 other Heavy Support options that do the Whirlwind's job better. Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558137 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted November 10, 2010 Share Posted November 10, 2010 As much as I love Whirlwinds, when you also like Vindicators and TH/SS Termies in Redeemers, the whirlie birds are knocked out by their competition for Heavy Support. I'll occasionally build an army specifically to use them, but not often. Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558139 Share on other sites More sharing options...
Arkio Posted November 10, 2010 Share Posted November 10, 2010 redeemers are a dedicated transport choice. Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558166 Share on other sites More sharing options...
Bracks0682 Posted November 10, 2010 Share Posted November 10, 2010 I realy miss those minefields... To be honest the Whirlwind is now an obsolete weapon. Would be better as a Squadron.. Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558170 Share on other sites More sharing options...
shatter Posted November 10, 2010 Author Share Posted November 10, 2010 3 whirlwinds, 270 points 2 vindies, 290 points 2 4ML 5 man devas 260 points 2 2xAuto-cannon dreads 260 points 3 dakka predators 300 1.5 Stormravens 300 Everyone seriously prefers all the other similar point options listed to Whirlwinds? I multiplied it out to 3x to give easier comparison as points distribute easier... and I field 3. They have always killed more than their cost. Always. I like my whirlies as my assault models are 2+/3++/5++ with FnP and therefore close to immune to them so I fearlessly place templates close. Danger close? Meh. I like my whirlies because they will seldom fail to fire first turn even if they move. I like my whirlies for being able to select almost any target in the enemy list deployed to shoot at, so I can choose the softest. I like my whirlies because at their max range, few heavy weapons are commonly fielded capable of killing them early game.. because they're seldom deployed inside an enemies (static) range. I love my whirlies for getting extra scatter from no LOS paper targets and denying them a cover save. I love my whirlies when they pin units. I love my whirlies for being strongest at the beginning of the game (ie, versus higher model counts) thereby creating a greater delta for kill ratio. I love my whirlies because they force the enemy to move towards me. I hate my whirlies because they can't damage anything with higher than 11 side armour (barrage)... but you can't have everything. Although direct fire into the arse is possible reducing fail targets to greater than 11 rear armour... which is a tiny list. I use HKs as well, but not the point. I hate my whirlies for not being ap3 versus SM... But hey, at 90 points a pop, that'd be crazy. Unrelated but something funny (and a little cruel) happened last night. Instead of assaulting a LR with termies inside, I surrounded it at a run (with my 14 man assault termie unit). The infantry behind it were pinned and it couldn't move next turn. It rammed and was immobilised by DoG. (woot!!). They couldn't disembark. Next turn, I charged the unit that was pinned behind and one beside it, both were pulled even closer to the LR further miring it. Boy, did he gnash his teeth. Killed essentially the rest of his army around it. With a great deal of apparent contempt, I backed off and let him disembark and charge my termies. The dice rolls felt his despair and obliged him with further contempt. Dead to a man. When he later asked why I didn't assault it, I told him because he (was said to have) marked down a guy for sprtsmanship in a tourney for killing passengers via no escape. (We weren't playing in a tourney, I thought it was a horrible thing to do). calls of "Lol" and "you got served" and so forth. Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558197 Share on other sites More sharing options...
Brother-Captain Devlonir Posted November 10, 2010 Share Posted November 10, 2010 I wouldnt play a Whirlwind on any game below 2000 points, unless when fighting unmechanized Hordes. Above 2k, there is always a good target for direct or barrage anti-infantry power, so playing a WW or 2 or 3 is pretty good option at the time. I feel BA have good Anti-tank all over, so we need not use our HS slots for anti-tank that much. I am considering boosting my 2000 list to a 2250 by adding 3 Whirlwinds and switching some other stuff around myself. Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558261 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted November 10, 2010 Share Posted November 10, 2010 redeemers are a dedicated transport choice. But I use 3 vinicators or 2 Redeemers for two termy squads Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558366 Share on other sites More sharing options...
BigBaals Posted November 10, 2010 Share Posted November 10, 2010 3 whirlwinds, 270 points 2 vindies, 290 points 2 4ML 5 man devas 260 points 2 2xAuto-cannon dreads 260 points 3 dakka predators 300 1.5 Stormravens 300 Everyone seriously prefers all the other similar point options listed to Whirlwinds? Personally I'd pick every single one of those options before I picked a Whirlwind. I use Baals for Anti-Horde. Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558515 Share on other sites More sharing options...
zebanash Posted November 10, 2010 Share Posted November 10, 2010 I remember the minefields being particularly effective for choke points, often causing severe damage against horde or even elite units if the dice didn't roll well. However now i just prefer my baals and my assault squads for anti horde. I like to reserve my heavy slots for Vindi's or Rifleman Dreads Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558552 Share on other sites More sharing options...
Zeller Posted November 10, 2010 Share Posted November 10, 2010 What's great about is a whirlwind is when you place it down. Your opponent's Ork horde then has 2 inches between every model making your investment useless. So, I'll take direct fire weapons most of the time. If it fired more missiles per turn then maybe but until then I'd like some heavy support in my heavy support. Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558553 Share on other sites More sharing options...
bulley Posted November 10, 2010 Share Posted November 10, 2010 I think really if it was str6 rather than str4 / 5 - that way it would have some form of duality if desperation calls. Back in 2nd early 3rd (before I quit) I'd guess to the back armor of tanks and flip 'em - and it could do it with some consistency, I'd run 2 back then in my old SW mech. Its a shame I gave them away as I wouldnt mind trying them, as I would like to give a proper in game opinion, but on paper, just being str5 isnt quite good enough, even for the points. For 60 points I could get a LS w/ HB and a Flamer which would deal with hordes well (obviously a bit easier to kill) but could get 3 for 180, opposed to the WW 2 for 170 - and I'd not have to worry about scatter (but then it should be firing off from turn 1, where a speeder may only get 2 or 3 turns of firing). Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558630 Share on other sites More sharing options...
Brother Nathan Posted November 10, 2010 Share Posted November 10, 2010 take a rhino and razorback, remove its transport and give it rockets. thats a whirlwind. with the other options, they take turrets, armour frontal plating, heavier weapons, sponsons, etc. it may be cheap, but you get what you pay for. a vindi has far more bang for its buck than a whirlwind. its harder to kill, can seriously hurt anything in hte game, and due to being fast its range difference isnt as much an issue as it used to be... Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558874 Share on other sites More sharing options...
shatter Posted November 11, 2010 Author Share Posted November 11, 2010 Vindies and whirlies are radically different animals. Vindicators hit hard and thoroughly but because of range, not until later game, should it survive. ie. They're a top target for anti-tank weapons that may achieve their kill before it shoots which is damn common... ie, people get 2 to use 1. Which kinda suggests that 290 points worth of vindicators is, by the time they get to shoot, just one gun. One (relatively) short range gun has fewer target options. Does it shoot a specific unit you want to hit with it? Unlikely as their threat range is a lot more avoidable than that of whirlies. Vindicators take the shot they can get. 3 Vindicators vs 3 whirlies is a poor comparison as the rest of your army just got gimped to pay for them. Vindicators don't force the enemy to come to you. They force you to go to the enemy; vindicators are a spearhead unit, whirlies are support units. They just don't compare by role... ever have a vindicator scatter onto your own troops? Enjoy it? Of course not. One is therefore further reduced in targeting to minimize the chances. Very different creatures. Don't get me wrong, I like vindicator rules but they have remarkably little in common with whirlwinds despite the obvious similarity: Box with a pie-plate weapon on. Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558944 Share on other sites More sharing options...
Crynn Posted November 11, 2010 Share Posted November 11, 2010 Because they do what marine lists are largely good at anyways, dealing with hordes. A preditor with two heavy bolters can do a simlar amount of damage and deal with transports very well too. For pretty much the same costs. They are really good against hordes, but when your taking an allrounders list, probably want something that can deal with a few things fairly well, rather then one thing very well. Because there are 5 other Heavy Support options that do the Whirlwind's job better. 3 whirlwinds, 270 points 2 vindies, 290 points 2 4ML 5 man devas 260 points 2 2xAuto-cannon dreads 260 points 3 dakka predators 300 1.5 Stormravens 300 Everyone seriously prefers all the other similar point options listed to Whirlwinds? Personally I'd pick every single one of those options before I picked a Whirlwind. I use Baals for Anti-Horde. What these guys said. There is no other Heavy support choice in the BA codex that performs so abismally as a WW. Least cost effective HS choice. unless you litterally only have orcs to fire at there is always a better choice and even then a dakka pred is almost the same cost, far more versatile and will do the WW's job as well if not better. Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558979 Share on other sites More sharing options...
aeren Posted November 11, 2010 Share Posted November 11, 2010 What these guys said. There is no other Heavy support choice in the BA codex that performs so abismally as a WW. Least cost effective HS choice. unless you litterally only have orcs to fire at there is always a better choice and even then a dakka pred is almost the same cost, far more versatile and will do the WW's job as well if not better. That, and the idea of using something nicknamed "whirlie" makes me cringe. The one time I have used them in 5th ed., they both sat on my table edge and killed maybe three necrons. My one vindicator killed the entire squad of immortals that had just rampaged through an assault squad in one turn, and toasted the better part of three objective sitting warrior squads in subsequent turns, all while drawing (and living through) a hail of fire that could have taken out my tranports and hamstrung me. Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2558989 Share on other sites More sharing options...
Mezkh Posted November 11, 2010 Share Posted November 11, 2010 Whirlie is great, indirect rocks. Dakka preds are meh in comparison, good for killing maybe 2 models after cover saves. Poor against hordes Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2559004 Share on other sites More sharing options...
Zeller Posted November 12, 2010 Share Posted November 12, 2010 Dakka pred rolls up and nukes a trukk. Boys are in the street now. Boys get hammered by the WW. Could be more useful in conjunction with another unit. Though that's hardly a surprise. Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2559892 Share on other sites More sharing options...
Grey Mage Posted November 12, 2010 Share Posted November 12, 2010 To make back its points a whirlwind only has to kill six marines. Its good at its job- infantry supression- and easily undercosted, by half, against hordes. Since its ordnance it even has a good shot at killing light tanks- 2d6, pick the highest is great. I dont go to a tournament without one, unless Im podding. They really are just that useful. Not to mention- screw those High Command squads in cover, those eldar pathfinders, and that ork mob with a KFF Mekboy.... they all die anyways. Ignoring cover is a potent option in an edition where light armored mobs take alot of advantage from a 4++. Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2559984 Share on other sites More sharing options...
BrotherMoses Posted November 12, 2010 Share Posted November 12, 2010 My Brother Grey Mage brings the wisdom again. The machine spirit of the whirlwind is not to be doubted. When the Emperor's enemies huddle together in fear of His wrath the mighty Whirlwind shall cleanse them. Thought for the Day: If you cannot speak well of your master, be silent! Link to comment https://bolterandchainsword.com/topic/214805-whirlies/#findComment-2560006 Share on other sites More sharing options...
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