Dusktiger Posted November 26, 2010 Share Posted November 26, 2010 being a slamander player, (6000pts or so), and using vulkan, with 5 hammer terminators, and a crusader, i can tell you the one thing that always annoyed me in local games. space wolves special characters, and commanders. i cant recall the name of the character, but he has a weapon that requires an invul save, and if you fail even one, it instant kills vulkan. and because both are IC, you can single eachother out. the space wolf player here would bog me down, or lure me into melee with him, and that IC of his would swing, land an invul wound, and i'd fail one roll and be instant killed. its very annoying. i think it was blackmane. or a regular wolf lord. i cant really remember. but basically, anything that can instant kill that requires you to make invul saves in CC, is the best, fastest way to kill vulkan, as his entourage 'wants' to melee, so you can lure him in. Link to comment https://bolterandchainsword.com/topic/214970-vulkan/page/2/#findComment-2572476 Share on other sites More sharing options...
HighMarshalCrom Posted November 28, 2010 Share Posted November 28, 2010 Guns...... lots of guns. Weight of numbers equals higher number of shots equals higher chance of failed saves. (rant time) in 2nd edition when everything apart from special and heavy weapons was single shot, space marines and their power armour were good. Sadly now the likes of orks can lay down a horrendous amout of fire on the move and still have more attacks than marines when they assault. an unmodified shooter boy squad consisting of 30 boys (180points)can bring 60 assault shots to bare and out of that 60 shots-even at bs2- alot are gunna hit (my templars have been on the receiving end of many a fuselade) and at s4 wound. even termies with 2+ saves are gunna fail almost as many saves as there are members of their squad. so firepower and numbers is the key as far as i can see. probly! :) *of course you gotta get em out of the landy first!* :) Link to comment https://bolterandchainsword.com/topic/214970-vulkan/page/2/#findComment-2574156 Share on other sites More sharing options...
Brother Tagus Cerebrum Posted December 1, 2010 Share Posted December 1, 2010 Blow up the land raider with melta landspeeders and if possible just mass fire on them, followed by a lot of blasts from vindicators and whatever else you have. Link to comment https://bolterandchainsword.com/topic/214970-vulkan/page/2/#findComment-2577285 Share on other sites More sharing options...
thade Posted December 3, 2010 Share Posted December 3, 2010 The last time I killed Vulkan and his motley crew of Terminators I did this: - Full volley of fire from a LRC. - Two full volleys of Tactical Marine fire. - Vanguard charge, 8 marines, three of which had LCs. They went in without an IC; mind you, with the Sanguine Priest hiding in the LRC, my boys were swinging at I5, S5. By the time Vulkan and his doods got to wing back, there was only Vulkan and two Terminators. I lost three vanilla marines. I won combat and Swept them. One turn, wasn't so bad. :) In general, I'd recommend not being afraid of him and putting an appropriate amount of resources into taking him down. There are a lot of good suggestions in this thread. Try a few out. Link to comment https://bolterandchainsword.com/topic/214970-vulkan/page/2/#findComment-2579570 Share on other sites More sharing options...
Mysticaria Posted December 3, 2010 Share Posted December 3, 2010 By the time Vulkan and his doods got to wing back, there was only Vulkan and two Terminators. I lost three vanilla marines. I won combat and Swept them. One turn, wasn't so bad. :) What do you mean by this? Don't they have ATSKNF? Did you escort them off the board after combat? After all that, I'm impressed to see Vulkan and 2 guys still standing. I mean, that's an insane amount of fire and attacks and still they were there to swing back and make the combat close. Pretty tough. -Myst Link to comment https://bolterandchainsword.com/topic/214970-vulkan/page/2/#findComment-2579579 Share on other sites More sharing options...
ShinyRhino Posted December 3, 2010 Share Posted December 3, 2010 Vulkan is like Pedro Kantor...punch him in the face with a powerfist of any type in close combat, twice. Link to comment https://bolterandchainsword.com/topic/214970-vulkan/page/2/#findComment-2579612 Share on other sites More sharing options...
thade Posted December 3, 2010 Share Posted December 3, 2010 By the time Vulkan and his doods got to wing back, there was only Vulkan and two Terminators. I lost three vanilla marines. I won combat and Swept them. One turn, wasn't so bad. :) What do you mean by this? Don't they have ATSKNF? Did you escort them off the board after combat? Yes, I'm sorry, I should've been more clear there. They fled but had no where to escape to as I had them surrounded with vehicles and said tac squads (all of which were not in the assault). With no where to flee they were destroyed. Vulkan is like Pedro Kantor...punch him in the face with a powerfist of any type in close combat, twice. Vulkan has EW? I have no memory of that. Link to comment https://bolterandchainsword.com/topic/214970-vulkan/page/2/#findComment-2579670 Share on other sites More sharing options...
greatcrusade08 Posted December 3, 2010 Share Posted December 3, 2010 Vulkan is like Pedro Kantor...punch him in the face with a powerfist of any type in close combat, twice. Vulkan has EW? I have no memory of that. i think hes factoring in inv saves.. with a 4++ you need two powerfist wounds to instakill.. although Vulkan has a 3++ which is annoying Link to comment https://bolterandchainsword.com/topic/214970-vulkan/page/2/#findComment-2579711 Share on other sites More sharing options...
ShinyRhino Posted December 6, 2010 Share Posted December 6, 2010 Vulkan is like Pedro Kantor...punch him in the face with a powerfist of any type in close combat, twice. Vulkan has EW? I have no memory of that. i think hes factoring in inv saves.. with a 4++ you need two powerfist wounds to instakill.. although Vulkan has a 3++ which is annoying Indeed, I was factoring in the saves. A powerfist to the noggin is the default answer to all of our non-EW characters, unfortunately. Link to comment https://bolterandchainsword.com/topic/214970-vulkan/page/2/#findComment-2581959 Share on other sites More sharing options...
The Death Jester Posted December 12, 2010 Share Posted December 12, 2010 alot of good suggestions but I have to point out in 5th ed there is NO WAY to auto kill a unit by blocking hatchs you always get to emergency disembark. Link to comment https://bolterandchainsword.com/topic/214970-vulkan/page/2/#findComment-2587505 Share on other sites More sharing options...
Hellios Posted December 13, 2010 Share Posted December 13, 2010 alot of good suggestions but I have to point out in 5th ed there is NO WAY to auto kill a unit by blocking hatchs you always get to emergency disembark. If your unit(s) is big enough that you can cover enough of the board that they have no room to deploy in... I think that would kill them. I know that isn't just blocking hatches but it is the same kind of idea. Link to comment https://bolterandchainsword.com/topic/214970-vulkan/page/2/#findComment-2588039 Share on other sites More sharing options...
breng77 Posted December 13, 2010 Share Posted December 13, 2010 While blocking the Hatches does not work surrounding the vehicle does, as if you cannot disembark w/o being 1" away from an enemy model you are destroyed. Link to comment https://bolterandchainsword.com/topic/214970-vulkan/page/2/#findComment-2588065 Share on other sites More sharing options...
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