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Digging Deeper


Requiemnex

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No offense taken ;) Playing with just the Sisters options of our WH Codex is a valid choice, it is sort of shooting yourself in the foot though.

 

I also have to disagree that IST's are Guard. They're not, it's our second Troops selection in our WH Codex. My own personal army is pure Witch Hunters without any allying or induction, I merely use more of the Inquisition options from our Codex than some people do. As far as I'm concerned if I'm playing with only the units listed in my WH Codex I'm not using Guard units :lol:

 

At an 1850 or 2000 point game, I can have my Land Raider, two Chimeras, Exorcist, 3 scoring Troops, 4 total Sisters units, and 5 Faith Points. Depending on how I juggle things I could probably get an Immolator in there also. We do have options to battle some of our downsides (yes, those downsides are there), the biggest thing I see is that people are wanting to play a pure Sisters army then complain that pure Sisters don't have some of the options. This is true, pure Sisters don't. That's just the way it is with the current Codex. The Witch Hunters Codex as a whole though does have units to help address some of these problems if people are willing to use them (and this is without induction or allies). Yes it lessens the pool of total Faith Points, but sometimes those other options (particularly long range firepower) are worth the expenditure. Especially since I can put my Sisters in my Chimeras ;)

 

Nicole - I read over your inquisitor post and find it to be very helpful. I also believe in your advice here. The problem is, the local store i play at DOES NOT support allies and requires me to use the PDF with no allied rules.. He says otherwise it is "broken" That being said.... I will use only sisters.

 

Perhaps I should give a bit of preface to the whole thing. I am more of a tourney player and enjoy the competition I like fighting up hill and actually enjoy losing as I learn with each loss. Many people at my local store believe witch hunters to be a horrid codex only because it is a third edition codex. I have always sort of enjoyed the religious background of the army. I also really like the models. This will probably be the last army i collect as I have too many as it is. The idea of having IG as well is pretty cool but until the daemon hunter codex comes out and i get a gander at it (to see if they actually consider allies still) I wont be buying anything.

 

I dont complain and frankly I was just curious how many other competitive players there were out there that played sisters and had good results. There really isnt that much information on them out there and i have pretty much read every little tidbit there is on them. It comes down to getting them on the table at this point.

Nothing Nicole suggested is an allied unit, it is straight from the codex. Inquisitors, Arcos, Assassins and Imperial Storm Troopers are all straight from the WH pages. I think the pure SoB builds (using only codex units) are much stronger than the mixed inquisitorial builds generally speaking anyway. You sacrifice some lascannons for the ability to absolutely dominate the 6"-12" range through AoF.

 

On a personal note, the ally rules are in the pdf codex and it is bogus that you are not allowed to use them if you want. Nothing in the WH codex is broken when paired with units from the IG or SM codex using those rules. In fact, the codex was designed with it in mind that there would be some degree of inducted armies. The most broken thing I can think of might be using a vulkan list to complement the WH options, but even then you sacrifice Exorcists and durability for units that are not much cheaper (due to their transports) than MEQ. I would never have a problem with an opponent bringing in units from the WH or DH codex. Be sure to tell your SW friends that long fangs are unbalanced and should be 0 - 1 and Sanguinary Priests shouldn't grant FnP or any oter number of powerful and unique units/abilities.

lol, sorry i should have clarified from the earlier post where i read back in regards to nicole.

 

The people who think that its busted dont really play to be honest. Its the store manager, I am not complaining though i am happy to at least play the army now in a competitive manor.

 

Sad part is also, even if i said OMG! No Sanguine Priests are OP and long fangs are OMG INSANE.. NERF! .... No one in our store plays either..... lol.. we have a community of about 40+ players and out of them about 15 or so are dedicated gamers who show up and play weekly. (Warhammer tables on Sundays) Lately the manager started doing tourney play and the warhammer community has been growing a lot. I would say we have a TON of Tyranid players (they have been around since before the new codex). There are a lot of space marine players but that is because that is what the box set comes with. Slowly we are seeing ork players grow. Myself and maybe 2-3 other people actually travel around new england to play some actual hardcore competitive games.

Not the case, that is for Spirit of the Martyr.

 

"Effect: Make the Test of Faith before rolling to hit. ..but will strike at Initiative 1."

 

So long as I test before I3 rolls are made, I can use it.

 

Damn, don't know how I missed that. Been declaring it too early for over two years now. ^_^

At an 1850 or 2000 point game, I can have my Land Raider, two Chimeras, Exorcist, 3 scoring Troops, 4 total Sisters units, and 5 Faith Points. Depending on how I juggle things I could probably get an Immolator in there also. We do have options to battle some of our downsides (yes, those downsides are there), the biggest thing I see is that people are wanting to play a pure Sisters army then complain that pure Sisters don't have some of the options. This is true, pure Sisters don't. That's just the way it is with the current Codex. The Witch Hunters Codex as a whole though does have units to help address some of these problems if people are willing to use them (and this is without induction or allies). Yes it lessens the pool of total Faith Points, but sometimes those other options (particularly long range firepower) are worth the expenditure. Especially since I can put my Sisters in my Chimeras :P

 

Normally you can't start the game in the Chimera since it is not a listed dedicated transport for the Battle Sisters. My comment about no options applies to whole codex. I might consider IST's an option, but generally they are not better than Sisters or even more useful IMO. Their use is to take a plasma gun or grenade launcher and the Chimera sionce outside of the Inquisitor its the only way to get one. I guess without using IA rules I don't consider the Chimera worth it since its ridiculously priced in our codex for 5th edition. Using IA rules then it isn't a bad choice but now I'm taking IST's instead of Sisters.

 

The lack of blasts are a problem too I feel. Pretty much every codex has some way of lobbing large blasts where they want now. WH must either take an Orbital Strike which is truly hideous as its grossly inaccurate and grants a cover save a lot of the time of 4+ or better or get 2 squads of guard and then they have the option of taking a Leman Russ. If I'm doing that why am I playin WH again? :D

 

You've given me some stuff to think about. Honestly though I'm thinking about shelving my Sisters until the new codex comes out unless I am playing Apoc. I've got my Marines to play now as well as my Daemons. I guess despite their effectiveness I'm looking for a little more variety in my army. I can be competitive, but mt army doesn't really change from game to game. I guess I'm really just jealous of all the options other armies have. It could be worse I suppose I could play Necrons or DH. At least DH are getting anew book soon though.

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