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Why long fangs are just that good


marine77

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While I think Wolves are great at shooting and assaulting. I think it is the combination of the two that makes them dangerous. I have always thought of them not as a "shooting army" or an "assault army". But a "counterattack/coutercharge army". It is hard to castle against wolves. With cheap long fangs and wolf scouts, it is dangerous to stay in one place. Thus, most armies come towards us as we shoot away at them. When they finally arrive, even a 5 man grey hunter squad with a wolf guard can handle most units. That is how my wolf lists work. Blow up transports with long fangs and scouts, force them to slog towards you as you whittle them down, then finish off the bits left over.

I find Long fangs to be amazing because they make the board smaller. They create no go zones, which forces the enemy into parts of the field which give cover or block los. Which consiquently lets me do what marines do best concentrated overwhelming force.

 

2 packs of grey hunters with a third for support will root out almost anything out of cover. They can however get spread to thin, and taken apart individually. Which leads back to long fangs bunching the enemy up in cover or the center of the board for GHs to do what they do best.

 

On whirlwinds, I'm not convinced they are better than the well rounded dakka pred, even at taking out light armour average AP on a whirlwind if the center hits is what 12, 10 if the whole misses? Maybe I'll play one for a while and see how it plays out... ofcourse thats is on of the few models I don't have.

that army seriously relies on your twc and logan to do all the bashing. not very good against tyranids or ba army and the de now. your assuming that you kill have los to everything and anything almost. an out flanking army will negate your long fangs completely and your logan unit.

thanks

antique_nova

 

How are nids going to make it to my lines with any big hard hitting units? 2-3 turns of rocketfire will kill most every MC. dark eldar could do alright if they werent kitted out to gut tanks with their ranged weapons, and a 6 man long fang team split firing can make a mockery of de army. Blood angels are the only ones who I can see doing well. an outflanking army could to bad too, block table edges, or castle in the middle. Logan and wolf cav are generally enough to beat down the 2-3 units that actually hit my lines.

let me give you game then, you are in the uk aren't you? wait that list looks 2000 points, well over in fact once you start looking at it. unfortunately, i play mainly 1500 points/1750 points (i do do 2000, but not as often) and i am selling both of my space marine armies too (note to mods, not advertising my armies here as i already have buyers for them). i won't have any models next week and my dark eldar will arrive probably much later, so maybe i won't get a game within the next 6 weeks. the tyranids will easily survive your rocket spam. a player just needs to fnp the one that you can see (the mc) of mcs ancd fnp them and watch as the mc's +4 cover save and fnp shrug off your rockets. as 14-15 of your rockets hit on average and 14-15 wounds on average. 7-8 saved, then fnp which negates a further 3-4. so 3-4 wounds from 20 rockets. still not enough to kill a trygon.

 

sure your multi-melta guns might move in and maybe negate the cover of one mc, but that's a maybe that just one mc is dead. which in 2000 points isn't a very big deal. my analysis would take far too long to write up, so i am just going to cut through the crap and get to the point. i don't think you've consider enough possibilities/scenarios and the only none static parts of your army at the twc and the logan podding.

 

guardsmen could easily shoot you to death, you haven't considered if an army stayed in cover and just shot at you like guardsmen. then you would be toast as you can glance av14 reliably. someone just needs those S5 AP3 cannons to wipe you out with ease. or even reserve their manticores or was it the death strike tank - i don 't remember the n am e of the tank.

 

Basically, your relying too much of certain units within your army, which isn't very healthy if your leaning towards competitive settings. for casual games, it doesn't matter what you have really.

 

thanks

antique_nova

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