m3628800 Posted November 12, 2010 Share Posted November 12, 2010 Debating the various Khorne style HQ options available in the Codex: Chaos Space Marines Khârn - 165 Most expensive option, but who can argue with five strength five power weapon attacks that hit on 2 +. The Betrayer is a nasty drawback when hiding Khârn in a Rhino with a squad of Bezerkers. Daemon Prince - 140 Mark Of Khorne Wings Monstrous Creature is both a blessing and a curse, makes for easy targeting but makes each of the five strength six attacks into power weapon attacks.Wings are a must, such a big target needs to close range quickly. Lord - 150 Mark Of Khorne Dual Lightning Claws Wings/Jetpack Lord - 160 Mark Of Khorne Dual Lightning Claws Juggernaut Of Khorne Terminator Lord - 140 Mark Of Khorne Dual Lightning Claws Time to post and get back to the real world. Topic is up for debate, will add discussion in reference to Chaos Lords at a later time. Link to comment https://bolterandchainsword.com/topic/214992-khorne-space-marine-hq-options/ Share on other sites More sharing options...
chaplain belisarius Posted November 13, 2010 Share Posted November 13, 2010 there are only 3 options for a pure khorne army in my opinion- Khârn...use him every now and again for fun... Daemon prince with wings and mark of khorne (hes my go to guy for HQ now-i love the new model and he seriously wrecks face!) lord with mark of khorne and bloodfeeder-i take this as my second hq in bigger games because its just fun... Hope this helped mate...happy slaying! :tu: Link to comment https://bolterandchainsword.com/topic/214992-khorne-space-marine-hq-options/#findComment-2561180 Share on other sites More sharing options...
Cerrik Posted November 14, 2010 Share Posted November 14, 2010 I tend to use Khârn all the time. He just wrecks face! He has killed more of the opponent than he ever has of his own squad for me. My usual opponent plays Space Marines. He tells me every time, "Khârn makes me his little B" If the Betrayer was that much of a problem, I would just have him exit out the other side of the rhino so he was now a squad of one and go to town with a dual assault. I never use lords as between Khârn and a DP, there are no other options worth thinking about for me. I always hear how good the Lords are but I just can't deny the pure killy power of a DP and Khârn. I'll have to do a point up to see if one is that much cheaper for me. Link to comment https://bolterandchainsword.com/topic/214992-khorne-space-marine-hq-options/#findComment-2561854 Share on other sites More sharing options...
Kay Posted November 16, 2010 Share Posted November 16, 2010 Lord Zhufor model count-as Abaddon? Or Khârn, i loved this guy when i played my zerks. I can obliterate pretty much everything. Sure he can kill your zerks, but the price your opponent will pay for your "loses" is much worth it. You can throw JUST Khârn to almost any infantry unit in the game and watch it vanish in at most, 2 turns. If you kill a SM Tactical squad, and you will with ease, you have earned back your points. Anything he kills from this point, is free kills. I also love the Demon Prince but ironically, Khornate ones are the weakest in melee due to the unability to take Warp Time. You could pick an unmrked one, give him Warp Time arguing he Ld checks to enter "combat concentration" and paint him red xD Link to comment https://bolterandchainsword.com/topic/214992-khorne-space-marine-hq-options/#findComment-2563983 Share on other sites More sharing options...
minigun762 Posted November 16, 2010 Share Posted November 16, 2010 From a competitive perspective, I think the choice is really down to either Khârn or the KDP. Chaos Lords are generally a weaker option then a Daemon Prince or sometimes a Sorcerer with the only redeeming thing about them being their daemon weapon. Since the Khorne DW is far and away the least reliable/least competitive, I'd have to put a Khorne DW lord at the bottom of the barrel. Luckily the twin Claw setup helps somewhat if you're really stuck on the idea of using him. Link to comment https://bolterandchainsword.com/topic/214992-khorne-space-marine-hq-options/#findComment-2564023 Share on other sites More sharing options...
chaplain belisarius Posted November 17, 2010 Share Posted November 17, 2010 i take my daemon weapon lord in larger games just as a fun unit...:P Link to comment https://bolterandchainsword.com/topic/214992-khorne-space-marine-hq-options/#findComment-2564721 Share on other sites More sharing options...
deity12 Posted November 20, 2010 Share Posted November 20, 2010 just to help out: on AVERAGE Khârn's charge will kill 4 MEQ's, and one of his own zerkers and from then on 3 MEQ's and one of his own zerkers so he is dangerous but risky. a khorne lord with bloodfeeder will kill 4 MEQ's but has a 1/3 chance of wounding himself and not being able to atttack both choices are risky, but a daemon prince just beats everything cause it is so awesome :( Link to comment https://bolterandchainsword.com/topic/214992-khorne-space-marine-hq-options/#findComment-2567110 Share on other sites More sharing options...
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