Jarl Kjaran Coldheart Posted November 15, 2010 Share Posted November 15, 2010 i usually run my 5 strong, with around 3 SS in them. they always die. but, on the road to the All-Father, they almost ALWAYS bring a sizable escort. I use them as the center of my line, allowing them to move to where the big nasty is, and then either charge (preferable of course) or take a charge. they then (due to SS) last atleast 2-3 round of combat against whatever this threat is, allowing my 4 GH packs (in a average 2k game) to form up and get ready to kill the beast. if i feel bold, i charge the GH packs 1 at a time, eahc pack getting a "free" round of CC in before they can be hit. not many opponents can take that. so, in summary, i use my termies to soak up damage until the knock out blow arrives. if they live, yay! if not, then they allowed me to deal with other threats before committing myself. WLK Link to comment https://bolterandchainsword.com/topic/215006-terminator-units/page/2/#findComment-2562212 Share on other sites More sharing options...
Natanael Posted November 15, 2010 Share Posted November 15, 2010 I've got some 25 temies and have played both Loganwing, Logan in a regular army and just TDA in a regular army. I think they have their place, no doubt. The thing is to deny LOS from your opponents plasma. Dont drop them up center, rather drop them on one flank and let the combi-weapons speak for themselves. Then they have to be dealt with if that flank is not gonna go down, and if the enemy commits to kill them, you can usually exploit that to get GHs/TWC/Whatev into a good position to drop large parts of his army. For me, the key to using them, either in a pod or LR or on the ground is terrain and CML :drool: The CML can kick anyone in the butt from 48" away, and be using stuff like woods and ruins to limit LOS to you unit while they advance they usually make a good showing. Still, if you play with fanatasy-esque amouth of terrain, no wonder you get shot. Play the 40K way, with lots of terrain! - Natanael Link to comment https://bolterandchainsword.com/topic/215006-terminator-units/page/2/#findComment-2562410 Share on other sites More sharing options...
LPetersson Posted November 15, 2010 Share Posted November 15, 2010 I'm totally with Marshall Wilhelm on this. Our termies are so ridiculously versatile that they don't have to be expensive. I'm really happy that our basic WG TDA comes with a power weapon rather than the Power Fist codex marines come with, and for only 33 points. In my Logan's Heroes list my WGs all get one upgrade, either ranged or melee, so they never get too expensive. I sually have one Wolf Claw/Storm Shield in each squad as it's a cheapish 3++ for the squad. My 5 man squads are usually about 240 points, including the CML, so the average for my WGs is just about 48 points. At that cost I can easily justify termies. One thing that does bug me though is that I no longer use Assault Cannons. It's not the point cost, I just feel that anything less than 3 in a squad makes them too ineffective when compared to a CML. Link to comment https://bolterandchainsword.com/topic/215006-terminator-units/page/2/#findComment-2562534 Share on other sites More sharing options...
Natanael Posted November 16, 2010 Share Posted November 16, 2010 One thing that does bug me though is that I no longer use Assault Cannons. It's not the point cost, I just feel that anything less than 3 in a squad makes them too ineffective when compared to a CML. +1. =D - Natanael Link to comment https://bolterandchainsword.com/topic/215006-terminator-units/page/2/#findComment-2563372 Share on other sites More sharing options...
Hazelnut Posted November 17, 2010 Share Posted November 17, 2010 Hmm, well that was a slightly depressing read since the core of my sons army I helped him plan is a 5 TDA WG pack. (1 is a WGBL HQ) It's for a tournament he's going to with his school which will pretty much be his first taste of real WH40k games, as up 'til now he's only played a few casual games. One of the main reasons we chose the Termi's (apart from we thought they'd be strong) is that he had 5 from AOBR that he got before choosing wolves. Repainted and converted the weapons (WC, PF, 2xPW, 1xFB & 2xCM, 3xSB) and stuck 'em with the drop pod that the SW battleforce provided. Backing them up is two 5 man GH packs, 1 with a flamer and another with a melta and a WG pack leader, plus 3 LF (1ML, 2PC). That's all we could fit in after the 5 termi's within the 600 point army limit. Sounds like we may have mis-calculated the strength of TDA a touch. Oh well, it's all good experience. We wanted to include an AC, but it was just too expensive. Interesting thread though. Link to comment https://bolterandchainsword.com/topic/215006-terminator-units/page/2/#findComment-2564137 Share on other sites More sharing options...
Grey Mage Posted November 17, 2010 Share Posted November 17, 2010 Well, at 600pts theres less that can deal with them out of hand- combat patrol and 40k in 40 minutes down allow 2+ saves for precisely that reason. Link to comment https://bolterandchainsword.com/topic/215006-terminator-units/page/2/#findComment-2564392 Share on other sites More sharing options...
Brother Captain Kezef Posted November 18, 2010 Share Posted November 18, 2010 I've been running a certain style of termie squad for a while now and I find it works nicely. 2x Wolf Claws Thunder hammer + Stormshield Assault Cannon + Chain fist Frost Blade + Storm Bolter Power Fist + Storm Bolter. I run 3 such packs in my Logan wing with Logan leading one, Njal leading a second and the third running without a lord. A wolf claw + Storm Shield + TDA Lone wolf runs interference with a lascannon vennie and a 6 man sniper scout team. The Termie load out isn't too pricey and is flexible. Link to comment https://bolterandchainsword.com/topic/215006-terminator-units/page/2/#findComment-2565368 Share on other sites More sharing options...
Valerian Posted November 18, 2010 Share Posted November 18, 2010 i usually run my 5 strong, with around 3 SS in them. they always die. but, on the road to the All-Father, they almost ALWAYS bring a sizable escort. I use them as the center of my line, allowing them to move to where the big nasty is, and then either charge (preferable of course) or take a charge. they then (due to SS) last atleast 2-3 round of combat against whatever this threat is, allowing my 4 GH packs (in a average 2k game) to form up and get ready to kill the beast. if i feel bold, i charge the GH packs 1 at a time, eahc pack getting a "free" round of CC in before they can be hit. WLK, I think that you are confused about a rule. There is no way for your Hunters to get a free round of combat without receiving hits in return. I'm on my iPhone, so can't explain fully, but Grey Mage can point you out to the appropriate threads in the Official Rules subforum. Regards, Valerian Link to comment https://bolterandchainsword.com/topic/215006-terminator-units/page/2/#findComment-2565669 Share on other sites More sharing options...
Hazelnut Posted November 18, 2010 Share Posted November 18, 2010 i usually run my 5 strong, with around 3 SS in them. they always die. but, on the road to the All-Father, they almost ALWAYS bring a sizable escort. I use them as the center of my line, allowing them to move to where the big nasty is, and then either charge (preferable of course) or take a charge. they then (due to SS) last atleast 2-3 round of combat against whatever this threat is, allowing my 4 GH packs (in a average 2k game) to form up and get ready to kill the beast. if i feel bold, i charge the GH packs 1 at a time, eahc pack getting a "free" round of CC in before they can be hit. WLK, I think that you are confused about a rule. There is no way for your Hunters to get a free round of combat without receiving hits in return. I'm on my iPhone, so can't explain fully, but Grey Mage can point you out to the appropriate threads in the Official Rules subforum. Regards, Valerian Doesn't he mean that the GH's can get into CC while the opponent is pounding the big bad Termies? Hence a "free" round of CC? That's how I read it, although I'm not quite sure that it can be defined as free when it's costing 5 Terminators... Link to comment https://bolterandchainsword.com/topic/215006-terminator-units/page/2/#findComment-2565740 Share on other sites More sharing options...
Prot Posted November 18, 2010 Share Posted November 18, 2010 I would say at first, last year, I tried many times making _real_ terminator squads work, but I think they're too weak, and configured to be pointed in a manner that they just don't make sense. As someone who plays Chaos as well, I would NOT make a Termicide squad that... requires a drop pod. It's just too cost prohibitive. I wish the termies were a better option, but the truth is in this codex they fall pretty far down the list. It's a crying shame since the sculpts are beautiful. It's effort enough for me to force myself to take the odd Lonewolf, or Missile Termie just to get the models in some playtime. I would say I would give them much more serious consideration if we weren't afraid of teleporting (man is that annoying sometimes. ;) ) Link to comment https://bolterandchainsword.com/topic/215006-terminator-units/page/2/#findComment-2565783 Share on other sites More sharing options...
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