Frontline989 Posted November 15, 2010 Share Posted November 15, 2010 I know most ppl go with bolt pistol/CCW squad leaders for their long fangs. I always do myself but after building 9 new wolf guard I'm considering making the last a long fang leader with a special weapon. Plasmagun is what I'm thinking but flamer could work since it's cheap. A melée weapon is probably a waste since if they get assaulted they're toast. Plus whenever my LF take Wounds the squad leader is always the first to go anyway. Loosing split fire is not as important as loosing a lascannon or missile launcher. Thoughts? Link to comment https://bolterandchainsword.com/topic/215093-long-fangs/ Share on other sites More sharing options...
Natanael Posted November 15, 2010 Share Posted November 15, 2010 I always go bolter. Cheap, 24" range, and he can rapid fire if someone get too close. If my LFs get into combat I've done something very wrong anyway. - Natanael Link to comment https://bolterandchainsword.com/topic/215093-long-fangs/#findComment-2562403 Share on other sites More sharing options...
Wysten Posted November 15, 2010 Share Posted November 15, 2010 Plasma gun is probably the best thing to take, as it has a reasonable chance of being in range of horde lists. Sadly, the nature of the leader means that he's often the built in bodyguard of the pack too. Link to comment https://bolterandchainsword.com/topic/215093-long-fangs/#findComment-2562404 Share on other sites More sharing options...
Natanael Posted November 15, 2010 Share Posted November 15, 2010 I would never ever take a plasma gun. 1. If he overheats and dies, you have not only lost your plasma gun but your ablative wwound and your split fire. And the points for the Pgun is wasted. 2. Plasma Gun costs points, the bolter does not. And while worse at shooting, how often are your LFs within 24", let alone 12", of the enemy? 3. As you say, he is the first one to get shot. Why then wast points on arming him at all? He is not meant to be armed, he is meant to direct fire and take one for the team. - Natanael Link to comment https://bolterandchainsword.com/topic/215093-long-fangs/#findComment-2562412 Share on other sites More sharing options...
Grey Mage Posted November 15, 2010 Share Posted November 15, 2010 I know most ppl go with bolt pistol/CCW squad leaders for their long fangs. I always do myself but after building 9 new wolf guard I'm considering making the last a long fang leader with a special weapon. Plasmagun is what I'm thinking but flamer could work since it's cheap. A melée weapon is probably a waste since if they get assaulted they're toast. Plus whenever my LF take Wounds the squad leader is always the first to go anyway. Loosing split fire is not as important as loosing a lascannon or missile launcher. Thoughts? The last three times my Long Fangs have been in CC? 12 Genestealers, including a broodlord. C:CSM Demon Prince. 7 Stormboyz. Each time... they won. Lost a few heavy weapons, but always had atleast one and the pack leader left. Ive considered giving him a SCCW because of it. If I went with a special weapon on him though, itd be the Flamer- to take down any CC troops who came to close. Link to comment https://bolterandchainsword.com/topic/215093-long-fangs/#findComment-2562419 Share on other sites More sharing options...
nurglez Posted November 15, 2010 Share Posted November 15, 2010 hmmmm, interesting, never considered it but if you are drop podding them in with logan, a special weapon could be useful... Link to comment https://bolterandchainsword.com/topic/215093-long-fangs/#findComment-2562465 Share on other sites More sharing options...
Wysten Posted November 15, 2010 Share Posted November 15, 2010 I would never ever take a plasma gun. 1. If he overheats and dies, you have not only lost your plasma gun but your ablative wwound and your split fire. And the points for the Pgun is wasted. 2. Plasma Gun costs points, the bolter does not. And while worse at shooting, how often are your LFs within 24", let alone 12", of the enemy? 3. As you say, he is the first one to get shot. Why then wast points on arming him at all? He is not meant to be armed, he is meant to direct fire and take one for the team. - Natanael And I would not arm him normally, but the TC said what special weapon could be used, so I did not include the bolter. Besides, the Long Fang actually dying is not that great, 1 in 6 failing, got to fail the 1 in 3 armour save, then the 1 in 2 toughness save. Most of the time, it's simply a irritation then anything dangerous. Is it ideal? Not really, a bolter also works. Depends whether the ton in strength, armour ignoring and gettting close is worth it. Only with logen with the latter and anytime with the former. If he's using a flamer, he's definately in the wrong place. Probably better just giving him a power weapon, since if they really wanted to get to him, I doubt he would be in postion to use the flamer that well. Link to comment https://bolterandchainsword.com/topic/215093-long-fangs/#findComment-2562484 Share on other sites More sharing options...
Natanael Posted November 16, 2010 Share Posted November 16, 2010 @ Grey Mage: Then you are indeed very lucky, my friend :lol: My guys either die right away, get held up the entire game (scarabs, oh I hate scarabs) or, like most of the time, get slowly shot to death with whatever firepower the enemy can spare from the rest of my army. Most games they survive to the end tough. @ Nurglez: Could be, but then again, if you want to split fire the pack leader cant shoot his own weapon and then it is kind of a waste since they'll probably get shot to bitz in the enemies turn. @ Wysten: Yes, I know he said special but I dont think that the spec wpn is ever good on the pack-leader, that is why I posted the above. - Natanael Link to comment https://bolterandchainsword.com/topic/215093-long-fangs/#findComment-2563371 Share on other sites More sharing options...
Simo429 Posted November 17, 2010 Share Posted November 17, 2010 A melée weapon is probably a waste since if they get assaulted they're toast. Thoughts? I don't agree with this at all. I think people underestimate Longfangs when being charged to their peril. Link to comment https://bolterandchainsword.com/topic/215093-long-fangs/#findComment-2564788 Share on other sites More sharing options...
Natanael Posted November 17, 2010 Share Posted November 17, 2010 That depends of course what they are charged by, and what the mission of the attackers are. My friends usually either attack with something really good (DP, dedicated Assault unit etc) or with stuff made for tying them up (swarms etc). In either case the special CCW doesnt cut it, since the swarms have enough wounds to absorb it and the dedicated assault unit kills them anyway. - Natanael Link to comment https://bolterandchainsword.com/topic/215093-long-fangs/#findComment-2564868 Share on other sites More sharing options...
Jonas Stromclaw Posted November 17, 2010 Share Posted November 17, 2010 I always give the pack leader a pistol and ccw or power weapon because if I need it, then I REALLY need it. The other day in a 500 point game it was literally down to my last three long fangs and the Warboss with powerklaw. The warboss assaulted, killed the two, leaving the leader alone. The next turn he puts the last wound on the Warboss and wins me the game. If I hadn't had that extra attack.... possibly a different ending. Link to comment https://bolterandchainsword.com/topic/215093-long-fangs/#findComment-2564896 Share on other sites More sharing options...
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