dswanick Posted November 18, 2010 Share Posted November 18, 2010 How walkers trigger smoke is detailed on pg 72, in section: "Walkers Shooting", that's the reason why I'm assuming they can pop smoke after run (it takes place in shooting phase).This is the part which bring all my doubts. Q: Can smoke launchers be used after a walker makes aRun! or consolidation move? (p62) A: No, they can only be used in the Movement phase. BRB p72: "Alternatively, they can choose to run like infantry, andthis prevents them from firing and assaulting that turn, as normal (though they can still trigger their smoke launchers, if they have any)." Indeed Khorneeq the new FAQ has changed the rule that previously allowed smoked to be used if walkers run. As such it should be an errata section as it's a change not a clarification. It does not change the rule, although I agree that the rule was worded vaguely enough that it could give the impression that the smoke happened after the run, not before. This clarification does not prevent the use of smoke if the walker runs. So the sequence has always been move, smoke, run, move, shoot/assault. Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565557 Share on other sites More sharing options...
thade Posted November 18, 2010 Author Share Posted November 18, 2010 To be clear, if your Dread runs after popping Smoke, he does not lose the benefit of having popped smoke. (No where does it make reference to locality or further movement with regards to Smoke, so you're good.) Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565582 Share on other sites More sharing options...
Seahawk Posted November 18, 2010 Share Posted November 18, 2010 Hmm, I told you all that a whole spankin' set of FAQ's were coming, ala WHFB style ^_^ What else do I know these days? :) :P However I do have an issue with one of them: Q: What happens when a unit arrives from reserves but is unable to completely move onto the board? (p94) A: The unit is destroyed and removed from play. So my Shadowsword arrives on the table, moves its mega 6", and then dies because its butt is hanging off the table? Nuh-uh, I'm not gonna let that fly. Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565607 Share on other sites More sharing options...
somogyi Posted November 18, 2010 Share Posted November 18, 2010 So does, this mean that Ravenwing bikers can turbo boost in the scout movement now? I was always under the impression that codex overrides the rule book. Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565621 Share on other sites More sharing options...
breng77 Posted November 18, 2010 Share Posted November 18, 2010 no they cannot, as it is in the DA FAQ that they cannot. The new FAQ only states that if they could they would get a3+ cover save ;( Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565632 Share on other sites More sharing options...
Dan VK Posted November 18, 2010 Share Posted November 18, 2010 This is fantastic. :wub: I hope the FAQs that are currently down are as good as the BRB FAQ. Even though there was a long time between updates, this update is huge in terms of both volume and quality. There are still some questions unanswered, but most of them could be answered in a Codex FAQ instead. I am very pleased with this. :tu: Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565676 Share on other sites More sharing options...
Dan VK Posted November 18, 2010 Share Posted November 18, 2010 Q: What happens when a unit arrives from reserves but is unable to completely move onto the board? (p94)A: The unit is destroyed and removed from play. So my Shadowsword arrives on the table, moves its mega 6", and then dies because its butt is hanging off the table? Nuh-uh, I'm not gonna let that fly. I am with you on this one. I hope I don't get Dawn of War while playing Imperial Guard, because I love Leman Russ Battle Tanks. No more coming in an hugging terrain that is close to the board edge, either. This will definitely change how I place terrain. Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565680 Share on other sites More sharing options...
dswanick Posted November 18, 2010 Share Posted November 18, 2010 However I do have an issue with one of them: Q: What happens when a unit arrives from reserves but is unable to completely move onto the board? (p94) A: The unit is destroyed and removed from play. So my Shadowsword arrives on the table, moves its mega 6", and then dies because its butt is hanging off the table? Nuh-uh, I'm not gonna let that fly. It's a super-heavy. Super-heavies are not allowed to hide in the rear with the gear. Deploy it on the table from the start like it should be and you won't have to worry about this. :wub: Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565686 Share on other sites More sharing options...
breng77 Posted November 18, 2010 Share Posted November 18, 2010 My first thought about the rule about moving on was the Necron monotlith. I believe that it is slightly more than 6" wide, and can only move 6". So in DOW you would have to reserve it and deep strike it for it even to make it onto the board. Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565691 Share on other sites More sharing options...
Seahawk Posted November 18, 2010 Share Posted November 18, 2010 It's a super-heavy. Super-heavies are not allowed to hide in the rear with the gear. Deploy it on the table from the start like it should be and you won't have to worry about this. I would, dswanick, but I thoroughly enjoy using the special character that lets it Flank March and count as a scoring unit. Besides, shadowswords do hide in the rear until they get the perfect shot. They're the snipers of the super-heavy world. It also means Land Raiders must move more than 6" now, no matter what. Even if they come on sideways, the sponsons make it too wide for anything 6" or less. Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565729 Share on other sites More sharing options...
JamesI Posted November 18, 2010 Share Posted November 18, 2010 Intersting that the BA and Wolf FAQ is missing, the rest appear to be there. Based on this new FAQ can Logan still make drop podding long fangs relentless? Q: If a unit is in reserve, and it has an ability that occurs atthe start of a turn can they use that ability on the turn they arrive? (p94) A: No. Unless specifically stated otherwise. The wolf FAQ says he can, but its down (likely being updated). The Wolf FAQ is back (looks unchanged at all to me) and Logan still can use his ability the turn he comes in from reserve. Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565741 Share on other sites More sharing options...
somogyi Posted November 18, 2010 Share Posted November 18, 2010 I was refering to the "can bikes turbo boost during their scout move?" question, not the cover save question. The answer they give is "yes, but...". Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565747 Share on other sites More sharing options...
breng77 Posted November 18, 2010 Share Posted November 18, 2010 That answer is from the original FAQ as of October 2008, and is not new to the update. The codex states that we cannot, so unless a DA specific FAQ is put out then no you cannot. Codex Trumps Rulebook. Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565769 Share on other sites More sharing options...
Acebaur Posted November 18, 2010 Share Posted November 18, 2010 How walkers trigger smoke is detailed on pg 72, in section: "Walkers Shooting", that's the reason why I'm assuming they can pop smoke after run (it takes place in shooting phase).This is the part which bring all my doubts. Q: Can smoke launchers be used after a walker makes a Run! or consolidation move? (p62) A: No, they can only be used in the Movement phase. BRB p72: "Alternatively, they can choose to run like infantry [...] (though they can still trigger their smoke launchers, if they have any) [...]" Indeed Khorneeq the new FAQ has changed the rule that previously allowed smoked to be used if walkers run. As such it should be an errata section as it's a change not a clarification. @James: Note that the original Smoke Launchers rule on p62 said "after completing its move" - the movement phase itself was never specified ;). Cheers I You can still pop smoke and run, it's the order that has changed. So, you can't Move/Run/Smoke But you can Move/Smoke/Run Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565803 Share on other sites More sharing options...
Khorneeq Posted November 18, 2010 Share Posted November 18, 2010 Thanks guys. I'm not a native english speaker and maybe that's the reason for all my problems. Cheers Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565810 Share on other sites More sharing options...
somogyi Posted November 18, 2010 Share Posted November 18, 2010 Thats what I was thinking. Some one at the store I hang out at was saying otherwise. Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565829 Share on other sites More sharing options...
Grey Mage Posted November 18, 2010 Share Posted November 18, 2010 Q: What happens when a unit arrives from reserves but is unable to completely move onto the board? (p94)A: The unit is destroyed and removed from play. So my Shadowsword arrives on the table, moves its mega 6", and then dies because its butt is hanging off the table? Nuh-uh, I'm not gonna let that fly. I am with you on this one. I hope I don't get Dawn of War while playing Imperial Guard, because I love Leman Russ Battle Tanks. No more coming in an hugging terrain that is close to the board edge, either. This will definitely change how I place terrain. Thankfully, Shadowswords et all are not part of the normal game.... So, if your playing Spearhead or Apocalypse, this should be something easily resolved with your opponent. Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565852 Share on other sites More sharing options...
Seahawk Posted November 18, 2010 Share Posted November 18, 2010 Land raiders, valkyries, and monoliths are in normal games though, and each is more than 6" to a side; this would force them to move more than 6" or die, though the monolith has the "deepstrike or die" choice available. Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565899 Share on other sites More sharing options...
Acebaur Posted November 18, 2010 Share Posted November 18, 2010 Yeah, although in the spirit of the game, I would let the Nercon player move the Monolith on the board. Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565910 Share on other sites More sharing options...
Seahawk Posted November 18, 2010 Share Posted November 18, 2010 Agreed. It is too harsh otherwise. I'm sure it was meant to accomodate different issues like large horde units coming in to an area where there's just not enough space for them all for some reason, but side effects may include vehicle wackiness too. Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565927 Share on other sites More sharing options...
bystrom Posted November 18, 2010 Share Posted November 18, 2010 can someone explain what this means? Q: Does an Independent Character count towards thenumber of models in a squad when determining if it is above half strength? (p48) A: Yes he does. So if an Independent Character joined a unit of 6 models there would need to be reduced to 2 or less models for it to be below half strength. Am I understanding it correctly in that the IC doesn't count for determining what is half strength for each squad but counts when checking if the squad has enough models to be considered not below half strength. Their example, the squad of 6 needs to normally be reduced to 2 models to be below half strength. If an IC joins the squad, they (squad + IC) still needs to be reduced to 2 models to be below half strength. So if the squad of 6 is reduced to 2 + IC models, they're not below half strength but if the IC leaves the squad, the squad is infact below half strength? EDIT: I must say, I really like this FAQ, it solves some issues I've been having, among others the moved vs. immobilised issue when assaulting vehicles. Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565948 Share on other sites More sharing options...
Frosty the Pyro Posted November 18, 2010 Share Posted November 18, 2010 Yeah, although in the spirit of the game, I would let the Nercon player move the Monolith on the board. Eh monoliths can deepstrike safely, there is not a lot of reason for a monolith to ever come in from reserve in the normal fashion. Though I am all for givin necrons all the allowances possible, between the signifigant reduction in the power of glances, and their complete lack of transports in an edition where mobility is king, necrons are far below the power curve. Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2565968 Share on other sites More sharing options...
breng77 Posted November 18, 2010 Share Posted November 18, 2010 the problem for necrons would be in Dawn of war where they would be forced to reserve the monolith and deep strike it. This leaves a fairly large chunk of the necron army coming in at an undetermined time. Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2566000 Share on other sites More sharing options...
Toshiro Posted November 19, 2010 Share Posted November 19, 2010 Obliterators + Dawn of War: They want to come from the edge of the board - they roll double one, they die... Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2566305 Share on other sites More sharing options...
breng77 Posted November 19, 2010 Share Posted November 19, 2010 Oblits are not such a big deal that is a 1 in 36 shot that that will happen. Link to comment https://bolterandchainsword.com/topic/215292-the-new-40k-faq-is-up/page/2/#findComment-2566314 Share on other sites More sharing options...
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