captain sox Posted November 18, 2010 Share Posted November 18, 2010 Wneh using the Fleet USR, can squads equipped with assault weapons (pistols, flamers, melta guns) fire these weapons before the asault? Thanks! Link to comment https://bolterandchainsword.com/topic/215339-fleet-and-assault-weapons/ Share on other sites More sharing options...
breng77 Posted November 18, 2010 Share Posted November 18, 2010 Not sure what this question is asking. Can you shoot assault weapons and assault? Yes, anyone can do this fleet is irrelevant. Can a unit run, shoot assault weapons, and assault? No, Fleet only allows running before assaulting, and running replaces shooting. The only exception to this rule is if the unit in question has been effected by the tyranid psychic power Onslaught, WHich allows a unit to run and then shoot. Link to comment https://bolterandchainsword.com/topic/215339-fleet-and-assault-weapons/#findComment-2565715 Share on other sites More sharing options...
Seahawk Posted November 18, 2010 Share Posted November 18, 2010 No, you cannot. If you shoot at all, you cannot Run/Fleet. If you Run/Fleet, you cannot shoot. Easy! :) If you do choose to shoot with Pistols or Assault weapons, of course you can charge afterwards. Link to comment https://bolterandchainsword.com/topic/215339-fleet-and-assault-weapons/#findComment-2565733 Share on other sites More sharing options...
Frosty the Pyro Posted November 18, 2010 Share Posted November 18, 2010 Not unless a special rule allows it. There is a tyranid psychic power that lest units run and shoot, but thats the only one I remember. In general though, everyone is correct, you can run, or you can shoot. The fleet rule simply removes the assault restriction from running, it has no impact on if you can shoot or not. Link to comment https://bolterandchainsword.com/topic/215339-fleet-and-assault-weapons/#findComment-2565754 Share on other sites More sharing options...
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