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MotF Marines vs. new DE= quick game


marine77

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I just got done playing a game against a new Dark Eldar army. This game went quick due to some good dice on my part and bad on my opponent's. Take a look at the full report at: Gone to Ground.

 

Anyone else have similiar experience against the new DE? They seem awfully fragile.

 

DE players, did my opponent build a good list? Did he play it right? Was it really just bad dice? I would love to hear your comments.

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I just got done playing a game against a new Dark Eldar army. This game went quick due to some good dice on my part and bad on my opponent's. Take a look at the full report at: Gone to Ground.

 

Anyone else have similiar experience against the new DE? They seem awfully fragile.

 

DE players, did my opponent build a good list? Did he play it right? Was it really just bad dice? I would love to hear your comments.

 

Well your dreads are a bit of a pain (yay auto-cannons) but I wouldn't say his list is what some evil dark master would use... it isn't horrible but on the other hand it has no really dirty tricks in it as far as I can see either... also DE are fargile and bad luck one the first turn or two turns will mess you up... if you are all out in the open...

 

Your Iron clads only really bother me on the turn they arrive... it isn't that they are rubbish but what makes them dangerous for me a DE player is that they can go boo from anywhere... however after that I can move away and hunter-killer missiles are not always the most reliable AT method :) although you would hope to take out a couple of raiders...

 

Your bikers again shouldn't be a big issue for DE... yourfire base with the MotF and AC dreads I would guess is the scary bit for DE... I'm not saying I would woop you or whatever by any means but I would certainly take you on in a different manner... with a different list and even with that list... I would have been tempted to reserve a lot of my army or unleash more dakka on you from the start rather than risking it on those cover saves... However I;ve got basically no experiance with the new dex... and if he isn't an old time de player or even if he is with the new dex it might take somne time to adjust... as you say they are very fragile and punish you for making mistakes... but a good player can table most MEQ armies (at least with the old dex)... bad luck withstanding...

 

Anyway I'm interested in messing around with the new dex... would you be up for a game on V sometime... if so PM me with your Time Zone and when you tend to be free and maybe we can work something out :D I can't promise you a tough fight but I'm almost certain I'll do better against you than I did in my last game using the old codex... I had really bad luck on the first turn against one of the most difficult armies for DE to deal with... lets say it did no go well... I think we quit on turn 4... although by turn 3 It was already over and even in turn 2 it looked over without some kind of divine intervention...

Yeah. The more I read about DE, the more I am becoming convinced that this dude had no idea what he was doing. Or at least very little. It is probably the new dex. It looks like he may have been enamored with pain tokens and that's why he took the wracks. He also didn't use Vect's main ability. If I were DE, I would always deploy last and then try to steal the initiative if I had Vect. Anyway, it was a fun game and playing against the new DE was a fun experience. I would love to play you sometime. I will keep you in mind.

In my experience, keeping a Dark Eldar army in reserve makes for an easier win for the opponent. Average to poor dice means you'll see half or less of the normal amount of units on the table, which are easily destroyable by available guns. The only things they'd want to keep in reserve are maybe a scoring unit in a Venom, just to keep it alive longer.

 

Lastly, that looks like a DE army that doesn't do much, if anything. New codex syndrome.

In my experience, keeping a Dark Eldar army in reserve makes for an easier win for the opponent. Average to poor dice means you'll see half or less of the normal amount of units on the table, which are easily destroyable by available guns. The only things they'd want to keep in reserve are maybe a scoring unit in a Venom, just to keep it alive longer.

 

Lastly, that looks like a DE army that doesn't do much, if anything. New codex syndrome.

 

Well I agree it can mess you up.. and it depends on set-up and board... I like to play on a 6 by 4 if I can at 1,500pts and above... and with good cover I should be able to hide my raiders... at least half of your drop pods or whatever doodaahs will be on and I can bide my time in stalking you... I think all good DE generals will agree that you have to make a judgement call in the moment and that whiel you can plan on an Alpha strike you need to be ready to accept that you can't always do it. bad cover will get you railed...

 

I played in a tourny that had decent sized boards and a proper amount of terrain (AKA it could block LOS to raiders) and out of 6 games I think I only lost any raiders in one of them (against the guy who won overall)... and these were not first turn Alpha strike games... I don't remember much but I pretty much had a marine player tabled by turn 3 (that game took a long time >.> didn't get to finish it... gaah missed out on points...)... another game where I blunted a marine players attack early in the game and then took out his base camp... in a straight on fight... if I had took that much damage against the strongest part of his army I would have lost... I then had three cat and mouse games against mechguard... one that was in my favour at the end of the game... I would have wiped him out next turn... or the turn after tops... another which was pretty much a draw... neither of us could damage any vehicles... nothing but ones yay... on both sides... and the final one was another draw against a clone army except that he had slightly better luck and managed to get a few weapon destroyed and so on on various raiders... but didn't destroy any... although unless i had a big change in luck I would have given the game to him...

 

So that is 2 almost tabled (for me) (both these games ended mid game... we had a short time in which to play... woo for quick games...), 1 solid win and 2 draws... only one of those was an Alpha strike.

 

Then I played the guy who won... and in that mission I wasn't allowed to reserve (in fact no one was... except daemons... oh and guess what he had...).

 

Daemons pop onto the board... and his luck wouldn't leave him... It was over by turn 1... so his big daemons Blood thirster with a whip... sould grinder... DP with bolt of change all take out a raider... as you might expect... and even his horror units roll 6's followed by 6's and these were small units... and I died... Not to mention that in the raiders that exploded almost every model was killed... Lord with a 2++ failed... from exploding raider...

 

You can give other people the first turn you just need to know you will survive however many turns you need to get what you need from reserve to cripple their threats.

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