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Land Raider Achilles


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FW has the rules out for the new LR Achilles... Very impressive!

 

http://www.forgeworld.co.uk/Downloads/Prod.../a/achilles.pdf

 

Major Points:

 

-Number 1, Space Wolves can take it as a HS choice... good

-300 point cost... expensive, but given its abilities, worth every penny (see below)

-Armament is good, with 2 x TL-ed Multi-meltas and a hull-mounted Thunderfire Cannon (great duality against vehicles and troops)

-Has limited assault ability (only 6 models can ride it and it doesn't have a front assault ramp, only side doors)

-Best ability is its Ferromantic Invulnerability Rule.... meltas and lances do not get their bonuses against it and all rolls on the Damage Chart against it get -1... WOW!

 

Combine that with a Rune Priest inside casting Storm Caller and now even Tau Rail Guns have a chance to destroy one of (2/3hit)*(1/3 penetrate)*(2/3 fail cover save)*(1/3 destroy)=4/81 or about 5% ..... put another way, it would take 20 Railgun shots from a Tau Hammerhead to destroy a LR Achilles.

 

I would love to create a 2000 point Space Wolf "Armored Claw" mech army built around 3 Land Raider Achilles.... put a 5 man Grey Hunter Pack with a WG Pack Leader in two of them and a RP and 5 man Grey Hunter pack in the 3rd and you have 3 almost indestructable scoring land raiders with significant fire power. I am thinking about backing it up with some Land Speeder Typhoons for long range missile support and some Rifleman Dreads and I think you would have a very capable force.

 

Thoughts?

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Aye wolf brother, I've mentioned it's significance against a heavy lance Dark Eldar army at http://www.bolterandchainsword.com/index.p...howtopic=214829 it would be interesting to see how this raider fairs in battle. But I will ALWAYS have, no matter what size of a game, a pack of Long Fangs! cheers

I suspect it would tend to break any games that fell short of Apocalypse. A lot of builds will be pretty much incapable of doing any damage to this leaving it free to run around popping everything in sight with those twin-linked multi-meltas and the thunderfire cannon. A tank that a lot of armies only chance of damaging it is glancing on 6's with a -1 on the damage roll is kinda ridiculous.

 

It is so hard to damage it could quite easily earn back its points even at a 450-500 point mark.

 

I do really love the model though. About the best looking Land Raider varient that has been made to date.

This is probably the ultimate battle tank. I would rather have this than a Baneblade, probably! This is what I think the LR should have been: not a really tough transport, but more of a battle tank with some transport capacity.
I like it, the kit looks good and I've been wanting to try out a Thunderfire. Putting 3 of these babies in a City-Breaker formation or something would be fun. Don't even get me started on Spearhead formations, lol.

 

putting 3 of them is a little overkill IMO and just shows what kind of general/player a person is. Talk about taking the fun/challenge out of a game. But that's just my opinion. I'd have one model just to have it in my collection, and I don't really see myself using it in a list unless I was up against a good opponent. I've always stuck with my Long Fangs since 2nd Edition as a priority choice for the heavy support slot, more so now since the new codex and I'll stay with that decision.

putting 3 of them is a little overkill IMO and just shows what kind of general/player a person is.

 

Valid point, then again taking multiple units in Apocalypse wouldn't be soo bad, would it? Where the enemy has access to Titans and Super Heavy Battle Tanks and so on.

 

A bonus for this is it's suitable for a Heresy era force, meaning my Wolves can make use of, along with Regular Land Raiders. (Though only in Apoc)

putting 3 of them is a little overkill IMO and just shows what kind of general/player a person is.

 

Valid point, then again taking multiple units in Apocalypse wouldn't be soo bad, would it? Where the enemy has access to Titans and Super Heavy Battle Tanks and so on.

 

A bonus for this is it's suitable for a Heresy era force, meaning my Wolves can make use of, along with Regular Land Raiders. (Though only in Apoc)

 

Aye wolf brother, I have but no objections when it comes to Apocalypse games for when it comes to Apocalypse anything goes! and your opponent wont hold back either. Had brother Sturm mentioned Apocalypse in his comment, then I would have kept my lips open only for drinking! cheers

Be careful wolf brothers. This isn't an Assault Vehicle and doesn't have an assault ramp or frag launchers, which means you'll have to change your tactics. It is more suited to the role of main battle tank, as has been said. I can see why it was designed for the Imperial Fists. Wolves use their tanks/APCs much more as a means to close with the enemy to kill them in CC!
putting 3 of them is a little overkill IMO and just shows what kind of general/player a person is.

 

Valid point, then again taking multiple units in Apocalypse wouldn't be soo bad, would it? Where the enemy has access to Titans and Super Heavy Battle Tanks and so on.

 

A bonus for this is it's suitable for a Heresy era force, meaning my Wolves can make use of, along with Regular Land Raiders. (Though only in Apoc)

 

Aye wolf brother, I have but no objections when it comes to Apocalypse games for when it comes to Apocalypse anything goes! and your opponent wont hold back either. Had brother Sturm mentioned Apocalypse in his comment, then I would have kept my lips open only for drinking! cheers

 

Meh I don't think 3 of them is all that bad... sure if a player uses melta spam with a bit of missile or auto-cannon spam... then yes... have fun... If it is someone like me who packs a good number of lascannons... then yer I'm not that worried... I guess people could always use melta-bombs... sure it might take 5000 shots to kill 3... but I don't need to kill them...

I am in the middle of making one right now. It does change tactics with the various rules and lack of rules (no assault) There are still plenty of ways to kill it, just not as easly via melta/lance is all. So far its a fun conversion. I will post pictures later.

The only question I have, is that yes the Achillies is a Heavy choices; but can it be bought as a dedicated transport for the Wolf Guard like the other Raiders? If so then I can still run my 3 packs of LF's. :P

I think it's a great deal. Great anti tank, and for 50 points more, you get a whirlwind with some staying power.

 

 

Transport capacity of six... Put an iron priest instead, give him a Sage of the Iron Wolf, and watch him rooooolll....

 

 

It's a tank tank. It's designed to dish out heavy hits and absorb fire.

Its been put forth by some that this is actually just the best objective camping vehicle in existance:

 

You drive the vehicle over the objective- the enemy, due to the size of the tank, cant get within 3" of it to contest. A scoring unit inside can still take the objective. Its main cannon can still contribue offensively to the game, and its MMs provide it with a powerful defense against alot of the anti-armor options out there. Oh, and it can take a siegeshield for those annoying objectives in area terrain....

Grey Mage is that tank turnament legal?

 

It just seems way to good for 300 points, it just will not die. Or is it like apoxalypse only?

 

Common sense would say, since it's still a Forgeworld vehicle so like anything Forgeworld, you'll still need consent from your opponent. As for tournament legal? that would depend entirely on the tournament organizers and the rules they set at the tournament. To good to be true? one can be said about other units in Wolf dex or other chapters like, Thunderwolf Calvary, our cheap Long Fangs, Lone Wolves or Blood Angels fast Vehicles, and even the stormraven gunship.

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