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You Read the Book BEFORE you play


Loki-LaughingDeath

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Okay so last week was the kick off of an escalation league my FLGS and I went with the wolves....only army I have...after not having played in 7 years. I am gonna flex my literary muscles for your enjoyment.

 

Njal was bored, there were enemies of the Imperium to face and there he was stuck on Cadia at the behest of the Great Wolf to test the readiness of another new Cadian regiment. His only solace....he wasn't alone. The small squad of Grey Hunters had accepted the mission with stoicism an good grace, the Blood Claws on the other hand had turned into unholy terrors. Njal was surprised that any of them were able to stand after finding the chemical weapons supply and consuming most of it in fits of bravado. The laughing gas incident involving the regimental command staff had been humorous and non lethal....which is why there were 13 wolves to test the platoon of over 50.

 

The command link indicated that everything was ready and it was time to begin. The terrain was flat with the ruins of a factory in the center and large craters on the left and right.

 

"Brokk take the Hunters up the middle into the ruins to provide cover, pups, stick to the right use the factory as cover and do your duty for Russ" Njal snapped out after a moment of consideration.

 

As they started to run there was a low staccato of autocannons firing and the low intensity lasers being used for the skirmish registered hits, but nothing that would have harmed the wolves in their lope. The Claws ran, but it seemed as though they were running in water or deep snow, meanwhile the autocannons kept firing at the Hunters in the ruins.

 

The claws finally cleared the ruins and began their rush to get into grips with the Cadians, when they heard ALL RANKS READY! AIM!! FIRE!! The Claws were were bathed in the low powered light and their suits started locking up as the casualties were recorded by the auto sensors in the Powered Armor.

 

Njal came around the corner and CAREFULLY unleashed his potent powers, the lightning nothing more than a light show that temporarily stunned the guardsmen in droves. That did not last long as the guardsmen shifted fire. Njal was surprised to see the torrent of hits that registered damage, before his sacred armor shut down at the amount of simulated damage.

 

The Grey Hunters did not last much longer as they struggled to get through the rubble it seemed as though their suits were clumsier than usual and they too fell before the massed lasgun fire.

 

Njal was relieved to see the circling Thunderhawk that had arrived to retrieve his small band knowing that this was an unusually poor showing of the Wolves. As he boarded the gunship, his com chimed.

 

"Next time keep your youngsters on a leash and we won't break out our tech priests!" The colonel of the regiment taunted sending over a readout of the rigged sensors that had been used for the wargames.

 

Okay I made several HUGE mistakes.

 

Number one Movement. I was using second edition movement rules SECOND where the Wolves only moved 4 inches and Ran 8... Didn't realize that all infantry moves 6 inches during the movement phase and then runs a d6 in the shooting. I thought that it was the old rules and then you rolled 1d6 to see how far you went in difficult terrain. I never rolled higher than a 2 in 5 turns.

 

Number 2, and this is what killed me, I could have sworn that Imperial flashlights wounded on 4+........ after some careful reading, I realized that it was a 5.

 

Then there were activation mistakes, sucky deployment and just bad decisions on my part. The only good thing was that I fought it out to the last wolf. I figured that if I got into CC those guardsmen were toast and that would have broken them. Instead I played into his game plan I got my army shot out from under me. Am I ticked, you better believe it, but neither of us had played in at least 6 years. I read the Black Reach rule book and got a mild shock when I discovered my mistakes.. I got several Kudos for fighting it out and being a good sport about it, but after all it was my own damn fault for doin' what I did.

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Ahhh, life lessons....

 

Yeah, anyone returning to the hobby after a while should definitely skim over the 5th ed rulebook. there are some subtle, yet drastic changes to rules between 4th and 5th editions that have changed play style.

 

Also, just a quick word on units. Wolves have it hard in escalation leagues, at least early on. We have so many fun toys and powerful units in our new shiny dex, and we always feel compelled to use them. However, using Njal in what looks to be 500 pts will always have you heavily outnumbered, and even the lowly las-rifle will cut you down if you have a 4:1 numerical disadvantage. Again though, wolves are pricey no matter what, so how do you counter this? My money would be on bikers, if they are allowed. A unit of 3 of them could tear through your friend's lines while giving them something else to shoot at other than your sloggy hunters moving up the field. And with a potential 18" charge range, you will stay outside of the pesky rapid fire range of those lasguns (not to mention, they would need a 6 to wound!). In the end, mobility counts for a lot when you have to slog. Marching straight into a shooty foe will be doom every time. Disrupt those gunlines, and you give yourself a chance. For the next escalation stage, consider investment in scouts, bikers, pods, transports. It will make a wold of difference for you.

Aye, Njal is a poor choice for a 500 point list, namely because he costs half of it. Grey Hunters are one of the best troop choices in any marine codex, always make sure to use them as they are everything blood claws are, but more skilled and carry a boltgun and have the potential for better upgrades unlike blood claws
Okay I made several HUGE mistakes.

 

Number one Movement. I was using second edition movement rules SECOND where the Wolves only moved 4 inches and Ran 8... Didn't realize that all infantry moves 6 inches during the movement phase and then runs a d6 in the shooting. I thought that it was the old rules and then you rolled 1d6 to see how far you went in difficult terrain. I never rolled higher than a 2 in 5 turns.

 

Number 2, and this is what killed me, I could have sworn that Imperial flashlights wounded on 4+........ after some careful reading, I realized that it was a 5.

 

Then there were activation mistakes, sucky deployment and just bad decisions on my part. The only good thing was that I fought it out to the last wolf. I figured that if I got into CC those guardsmen were toast and that would have broken them. Instead I played into his game plan I got my army shot out from under me. Am I ticked, you better believe it, but neither of us had played in at least 6 years. I read the Black Reach rule book and got a mild shock when I discovered my mistakes.. I got several Kudos for fighting it out and being a good sport about it, but after all it was my own damn fault for doin' what I did.

 

well at least assault cannons don't jam now like they did back in the good ol days haha. welcome to the FANG wolf brother!

Yeah I have been kicking myself over my mistakes.... While comical they are very important lessons to take to heart.

 

Okay for my choices, I loved using Njal, he ended up killing half the freakin toon on his own between his storm effects and rolling sixes on living lightning. He isn't going anywhere folks. I can't wait to get into my next opponent, Dark Eldar!

 

I started playing back when there was the controversy with selecting Wolf Guard Terminators with Assault Cannons and Cyclone Launchers. I STILL have my second edition codex and when I feel bad I break it out and remember the bad old days! There was the 15 model armies that were waaaaay broken. That is what got me into the wolves, was I wanted to do something different! Besides it is pure comedy when the pups get into a unit and go to town. For some strange reason my dice love them in CC so I go with what works.

Yeah I have been kicking myself over my mistakes.... While comical they are very important lessons to take to heart.

 

Okay for my choices, I loved using Njal, he ended up killing half the freakin toon on his own between his storm effects and rolling sixes on living lightning. He isn't going anywhere folks. I can't wait to get into my next opponent, Dark Eldar!

 

I started playing back when there was the controversy with selecting Wolf Guard Terminators with Assault Cannons and Cyclone Launchers. I STILL have my second edition codex and when I feel bad I break it out and remember the bad old days! There was the 15 model armies that were waaaaay broken. That is what got me into the wolves, was I wanted to do something different! Besides it is pure comedy when the pups get into a unit and go to town. For some strange reason my dice love them in CC so I go with what works.

 

Just remember that he's worth almost a entire squad. Nowadays it's more about shooting then it is melee, and long fangs can produce a good flavour of melee. Njal can be really great, but he's only something I would consider minimun of 1000 points, then theres enough guys around for him to command. Heheheh

Soooo after dancing around with the guy that I was supposed to play I finally got in my week 2 game and it was against.....a vanilla marine gunline. :down: Just great.

 

His army consisted of a captain with relic blade an 8 man tactical squad with a missile Launcher, a scout sniper squad with Missile Launcher and a Thunderfire Cannon manned by a Techmarine :down: .

 

The scenario was annihilation, there was no terrain (HUGE mistake on my part) and lasted a sickeningly short 3 rounds. Low points of the game included new surprises in CC that frag grenades didn't do didly for CC, and Thunderfire Cannons suck. I made it into CC only to get jumped by the Captain who took out the only Bolt Pistol CC guy and then to my surprise, my 2 Wolves with Powerfists got ambushed by the rest of the squad.... and failed 6 armor checks. Didn't realize that every swinging jerk in 2 inches gets their attacks and... Then Njal ate his 2 wounds from a combination of Thunderfire rounds and Bolter shells.

 

I hate to admit that I broke the loosing streak of a guy who had played a couple of times a week since the store opened and never won... To sum up my dice rolls. I rolled well for running, and that was about it. Armor saves....I would get 3 wounds and fail at least one of them, more often 2 until I got into CC and he just lit me up like a roman candle. His scatter dice did NOT miss once 12 rolls and you would figure on him scattering at least once right? Fat FREAKING chance. Once again I was facing another gunline and got pounded and I am counting on facing off against another 2 before I can modify my army.... this is painful. I love my wolves but at low points against gunlines I am just not having any fun.

 

The good news is that being 0-2-0 means that I get 40 extra points for the next point jump. It is an odd jump I would have figured on it jumping to 750, but the jump is to 800...well 840 for me anyway.

 

I am gonna need some advice for my next jump, but I get to modify 25% of my original list. The powerfists are going the way of the dodo striking last sucks unmentionables. Soo this is what I am looking at going for

 

Njal the Stormcaller (245)

Bolvevk the Brash Wolf Guard Battle leader(70) in Runic Armour(20) with Twin Wolf Claws(40) a Wolf Tooth Necklace(10) and Saga of the Warrior Born(35 for a grand total of 175)

9 Grey Hunters(135) with a Melta Gun(5) and Power Weapon(15) in a Rhino(35 totaling 190)escorting Njal

9 Blood Claws(135) with a Flamer(FREEEEE) and Power Weapon(15) in a Rhino(35 totaling 185) escorted by Bolvevk the Brash.

 

There is another option where I go for lower numbers but more squads and Wolf guard commanding them.... I really can't make up my mind.

I am gonna need some advice for my next jump, but I get to modify 25% of my original list. The powerfists are going the way of the dodo striking last sucks unmentionables. Soo this is what I am looking at going for

 

Njal the Stormcaller (245)

Bolvevk the Brash Wolf Guard Battle leader(70) in Runic Armour(20) with Twin Wolf Claws(40) a Wolf Tooth Necklace(10) and Saga of the Warrior Born(35 for a grand total of 175)

9 Grey Hunters(135) with a Melta Gun(5) and Power Weapon(15) in a Rhino(35 totaling 190)escorting Njal

9 Blood Claws(135) with a Flamer(FREEEEE) and Power Weapon(15) in a Rhino(35 totaling 185) escorted by Bolvevk the Brash.

 

There is another option where I go for lower numbers but more squads and Wolf guard commanding them.... I really can't make up my mind.

 

for some reason I'm looking at that list, and right away I'm thinking... drop the WGBL and put in a Wolf Priest.

id point out that a 8 man tac squad is illegal with a missle launcher as ge needs 10 men in the squad to get the heavy wepon and the special wepon

also personly i think runic armour is a bit expensive for a small game,on the same note i feel njal is as well i would take a rune priest nad a pred destructor with las pods if you have the models avalable and yes a wolf priest to lead the blood claws prefured enermy infantry and chop away

 

its nice to read your reports though keep em coming im enjoying them imensely

Grey Hunters are one of the best troop choices in any marine codex....

 

I hate to disagree - actually, no I don't! :P - but Grey Hunters are the best Troop choice available to any Marine commander; Grey Hunters are a real mans Tactical Squad.

For the new list:

 

Is the wolf battle brother really nessiary? Right now, you are highly limited to coming towards them and you may be outgunned, would a pack of long fangs not be more apporate for keeping their heads down? So that you have some long ranged fire to trade with them so Njal is not the only one with the ranged gun?

 

Just if you had any long ranged weapons the previous game, the Thunder Fire Cannon would definately have not been as much of a threat as it was, considering how frail it is for a 100 point emplacement. 140 is 5 missles and a leader, or add a couple of lazcannons for bunker busting ability for a extra 15 points a piece That, or land speeder Tornados to provide covering fire. Two of them cost 140, easily allowing you enough points to bulk the squad the squad out to 10 man.

 

That, or replace is saga for Saga of the Bear, and probably drop the second claw for a storm sheild or simlar weapon. Being fisted will result in a 170 point investment dying instantly, though I believe that with Njal in the squad, you can't afford to add another HQ until you add some substance to your army since you easily have around half of your alloted points on single characters. Right now you have two expensive squads which will stuggle to get into effective range and will be overwelmed with suppressive fire from one end of the board to the other.

 

 

I know your used to the old war hammer herohammer system, but nowadays its' more about mech and flexability in your pieces. No harm in having a great leader, provides it does not hinder the above motion. You really need to reach out and touch them or/and provide more feet on the ground so you will have more firepower, otherwise you limit flexability and general firepower, as you found out first hand, the space marine list, dispite being illegal due to a extra missle, had the range to cull many of your guys before you could even swing a glass. Better firepower and a good combat HQ means that it really is a uphill struggle.

 

 

And thanks for the backup on the grey hunters, those guys are really are the back bone of a strong army. Be they used for massed razors or Rhino bound warriors. T

At 840pts, you can get quite a chunk of Wolves!! I like the idea that at lower numbers you are better off with less upgrading, and more models.

 

You can get a ten man squad of Grey Hunters. two Meltas, and a Power Fist in a Rhino. Nine Blood Claws, a single Melta, joined by a simple Wolf Priest. AND, a pack of Long Fangs with all five carrying Missile Launchers!! All of that on top of Njal seems quite formidable for a mere 840 points.

But I will be the last battle brother to tell anybody how to field an army, I only offer a suggestion.

 

Your descriptive battle reports are a great read too!!

 

-R_P_R

It probably was 10 I just remember looking at the other side of the table, seeing another stinking gunline and thinking oh great here we go again. I really hate players that turtle on you... I almost decided to go ahead and stay back too forcing him to come to me. I think that part of my problem is my playstyle, I like fast hard hitting aggressive tactics that reward you for going for the throat. I don't like to play defensive, when I do my dice tend to get nasty on me, after it was done I went ahead and rolled out my attacks for the Blood Claw Powerfist and the Grey Hunter Powerfist, and it wasn't pretty... he would have lost the squad I dished out 7 wounds.... Then again my dice have never liked making armor saves either....soo.

 

I like the extra attacks that the Bolvevk the Brash would give me over Hiemdal Grim Eyes, besides I am alot closer to finishing Bolvevk than Hiemdal. I cant find the right bits for Hiemdal that I really want to use,

 

I was thinking about getting my assault elements in place before attaching the support elements. If I had the money I would be going after a pack of Swift claws for my next purchase, but as it stands I might have to go for Sky Claws.... I already own them. I am looking down the road figuring that I am going to take a pounding for a while due to my choices but be rewarded in the end. I guess that I am gonna have to go through and redefine my tactics a little better.

I was thinking about getting my assault elements in place before attaching the support elements. If I had the money I would be going after a pack of Swift claws for my next purchase, but as it stands I might have to go for Sky Claws.... I already own them. I am looking down the road figuring that I am going to take a pounding for a while due to my choices but be rewarded in the end. I guess that I am gonna have to go through and redefine my tactics a little better.

 

Maybe You simply need a Drop Pod then?

I like your current list, as it sounds very cool and fun to play, but I would definitely try to squeeze in a few Long Fangs. A squad leader and four Missile Launchers only costs you 115 and would give you a pretty serious firebase, which is extremely helpful against gunlines and rush armies alike.

Crap you would ask me what I had wouldn't you? *takes a DEEEEEP breath*

Bjorn the Fell Handed(I think he needs a RESCULPT BADLY!!)

Logan

Njal in Runic Armor

Ragnar

Ulrik the Slayer

Converted Character in TDA under construction

Rune Priest x2

Rune Priest in TDA

Wolf Priest x2 under construction

WGBL x3 one is an old Chaos Lord one is from the new pack and one is a converted White Scars Khan on bike all are under construction

10 wolfguard in PA all are under construction This includes all the old 2nd Edition WG I haven't finalized weapon loads yet

12 2nd edition TDA Wolf Guard 2 Sgts, 2 Cyclones, 2 Assault Cannons and 2 Heavy Flamers the rest are all Storm Bolters and Power/Chainfists

13 Metal Wolf Scouts including WG (2nd Edition scout) Heavy Bolter 1 melta gun 1 plasma gun 1 Power Weapon 2 Plasma Pistols 2snipers and 2 bolters

1 Iron Priest

I have 2 10 man packs of bloodclaws that are 3rd edition ready with a power fist power weapon and flamer and Plasma pistol which aren't exactly legal anymore

2 10 man packs of Grey Hunters with ALL the options including Standards, but none are marked by the Wulfen

there are 18 others that are a mix of 2nd edition Metal Blood Claws and Grey Hunters as well as other plastic conversions that need to be armed

I have a 6 man unit of Sky Claws

Long Fangs I have 3 Metal Missile Launchers 1 Plastic on a 2nd edition body 2 old metal heavy bolters 2 new heavy bolters 2 new plasma guns that wouldn't fit on old metals(pissed me off too!!) 2 old lascannons and 1 new one

4 rhinos under construction

and my crowning glory is a fully done Land Raider.

 

I probably am missing several things, but that is the extent of my collection. And it's undergoing a repaint to the old Pre-Heresy grays.... The baby blue paint is making me puke!

 

IF I had a camera I would get up pictures for you guys to see how my army looks.

Low points of the game included new surprises in CC that frag grenades didn't do didly for CC

Frag grenades allow you to assault units in cover without striking at I1

p. 36 of BRB

 

And standard issue krak grenades are your hail mary attack against dreadnaughts etc. on your basic troops with no PF or MOTW

p.63 of BRB

 

Grenades can't be thrown like old versions of the rules (at least my memory of the old rules is telling me they could be thrown) but they still do something meaningful in CC

 

The most common place you will notice this rule as a SW is assaults involving terminators. TDA does not include frag grenades. This is one reason people use the assault oriented LR-Crusader and frag launchers

 

Don't underestimate the value of frag to allow assaults at initiative. Take the new versions of genestealers as an example. They will tear you apart in assault under normal circumstances BUT if you wait for them in cover they are forced to attack at I1 and you can cripple them before they strike. That kind of tactic doesn't work on SW troops.

Crap you would ask me what I had wouldn't you?

 

well you have the models for the Long Fangs, if I were you... I'd including them on your list. As for Njal Stormcaller, I know you've mentioned how cool he was and how much you like using him/keeping him on your list, but at the same time IMHO I think it also hurts your list, only because of that point sink! regular Rune Priest although not as wicked cool as Njal, can be just as effective and I know many of my brothers here can attest to that! not to mention it cost cheaper. I realize your play style is more of a in-your-face tactic, but sometimes in the heat of war, a cunning wolf needs to compromise and adapt to every situation. Even if it means, letting go of certain units because they are "cooler" and using the points for something more efficient and tactically smart.

I realize this isn't a Armylist Forum thread, but here's my two cents for a core SW force. I've left enough points open in a 750pt list that you can tailor some of the wargear to your tastes.

HQ: Rune Priest in Power Armour (1#, 105 pts) - attached to Grey Hunters

1 Rune Priest in Power Armour @ 105 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Wolf Tail Talisman; Bolt Pistol; Runic Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Psyker; Living Lightning; Tempest's Wrath)

 

HQ: Wolf Priest in Power Armour (1#, 105 pts) - attached to Blood Claws

1 Wolf Priest in Power Armour @ 105 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Fang of Morkai; Power Armour; Wolf Amulet; Wolf Tail Talisman; Bolt Pistol; Crozius Arcanum; Acute Senses; Counter-attack; Fearless; Independent Character; Oath of War)

 

Elite: Wolf Guard Pack (3#, 79 pts)

1 Wolf Guard Pack @ 79 pts (Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour)

1 Wolf Guard in Power Armour (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon; Bolter x1; Acute Senses; And They Shall Know No Fear; Counter-attack) - attached to Grey Hunters

1 Wolf Guard in Power Armour (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Melta Bombs; Bolt Pistol; Frost Weapon x1; Acute Senses; And They Shall Know No Fear; Counter-attack) - Attached to Blood Claws

1 Wolf Guard in Power Armour (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack) - Attached to Long Fangs

 

Troops: Grey Hunters Pack (9#, 165 pts)

8 Grey Hunters Pack @ 165 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Wolf Standard; Bolt Pistol x8; Bolter x7; Close Combat Weapon x8; Flamer; Acute Senses; And They Shall Know No Fear; Counter-attack; Rhino)

1 Rhino (Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair)

 

Troops: Blood Claws Pack (9#, 155 pts)

8 Blood Claws Pack @ 155 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x8; Close Combat Weapon x8; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong; Drop Pod)

1 Drop Pod (Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System)

 

Heavy Support: Long Fangs Pack (5#, 130 pts)

3 Long Fangs Pack @ 130 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon x3; Missile Launcher x3; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control; Razorback)

1 Squad Leader (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control)

1 Razorback (Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke Launchers; Twin Linked Heavy Bolter)

 

Validation Report:

d-1. Formatting: for AB 3.2; c-1. File Version: 1.09a For Bug Reports/www.ab40k.org; a-1. Scenario: Normal Mission; 1. Chapter: Space Wolves

Roster satisfies all enforced validation rules

 

Total Roster Cost: 739

 

Created with Army Builder® - Try it for free at http://www.wolflair.com

Edit - as requested, included mandatory Blood Claws. :lol:

Yeah Maverick I have a lot more than I realized and I am still not finished yet. I am really contemplating that nasty little Long Fang addition instead of dumping into an assault list.

 

There is one problem with Njal...I need to have at least 1000 points available before I can swap him out....

 

dswanick, Blood Claws are mandatory PERIOD!! They, for some really strange reason, never let me down. Chaos Lords.... DROPPED. 5 of them an a Wolf Priest with no options ate a Tau army, yes the entire Army with the support of a Land Raider. Nids....got chopped into little wolf treats, that included the Genestealers.

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