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Loki-LaughingDeath

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Yeah, I would say the long fangs are a MUST. 5 ML'S sitting back and blasting the crap outta anything they see (or two things for that matter) for practically nothing points wise is just too much to pass up!

 

You will be amazed at the survivability of your wolves once you put them into a rhino. Advancing forward, popping smoke, then advancing again to pop out and unleash close range hell cant be understated. Throw a couple of plasmaguns into a GH squad, and you can kiss that 10 man marine squad goodbye (they will lose around half that squad pretty easily, depending on dise rolls. but if you do the math, 2.6, plasma hits: 2.2 kills (no armor save), 16 bolter shots, 10.7 hits, 5.3 wounds, 1.8 dead after armor saves. so pretty much 4 dead marines, 5-6 if you roll well or he rolls poorly on saves. nothing to scoff at!) plus, you get your handy stormbolter on the rhino (mine have killed more than their fair share of marines, lemme tell you). Then you can receive a charge with a counter-charge and tear some nilla marines up!

 

Now, I have not seen anyone suggest the ultimate in screwing over a gunline: scouts! These guys can be ferocious in close combat if you equip them right (my CC scouts tote a meltagun and a pair of power weapons). If you throw in a WG leader with some sort of close combat goodness, along the lines of a thunderhammer or the like, you have a unit that can carve its way through any sort of backline unit. I use mine often to take out devastators, broadsides, lootas and the like. And they are perfectly cheap for a game like this. Again, scale down Njal to a normal rune priest (living lighting is an amazing complement to a unit of longfangs) and you should have a very viable force!

as well as everyone else, I would suggest long fangs.

 

When facing an ork army, you know they are going to run towards you screaming. So can deploy how ever you want. when the same army is backed up by a few 15man squads of loota's, you know they are goning to shoot you a lot then assault, meaning you have to either hide behind cover or get shot a lot before assaulted.

 

Some ranged fire power will really help your list, even if all it does is attract fire, thats shooting that isn't hitting your assault elements. Its all about giving your opponent more options to handle, Do i shoot at that rhino coming towards me with troops, do I shoot at that long fang pack that could blow up my dreadnought, or do I try and take out both and fail?

 

This edition is mainly about infantry, Sure some hard as nails IC's can chop squads to pieces, but they aren't as wide spread as they used to be, and generally for most of them a "hidden" powerfist will drop them like a sack of potatoes.

Nurglez Scouts are at the 1100 point inclusion.

 

So I am looking at a 3rd game before December 11th, which should bump my available points up to 860.

 

After doing some reviewing and shucking and jiving this is what my list is going to look like in all probability

 

Njal Stormcaller and all his stuff and goodness

Hiemdal Grim Eyed Wolf Priest with a wolf tooth Necklace

9 Blood Claws with a Flame Thrower and Power Weapon in a Rhino

9 Gray Hunters with a Melta Gun and Power Weapon in a Rhino

5 Long Fangs with 3 Missle Launchers and a Lascannon

for a grand total of eight hundred and sixty points on the nose!

 

If I manage to pull out a win then I will only have 840 points allowed to me.... which I will have to do some more shucking and jiving to arrive at a list that will put me under what I want.

Should work...you will be quite outnumbered, but what else is new. Hopefully this time Njal's passive psyker abilities will give you a bucketfull of kills (it's really the only way to truly make his points back). Be sure to unleash hell with him as much as possible! Remember, he costs as much as a landraider; You have to do a lot to make back that kind of points!
Should work...you will be quite outnumbered, but what else is new.

 

Not a darn thing.... For as long as I can remember playing my wolves have always been outnumbered, sometimes I would loose, sometimes I would win. The old adage of the more things change the more they stay the same still rings true.

 

The rules just got updated and here they are.

Forces:

 

* First month: 500 points. Force requirements are 1 HQ, 1 Troop. Normal maximums.

* Subsequent months: add 300 points to your current total. Normal Force Organizations.

* Between matches: you may modify your layout by 10% of current point total. Thus, if you have an 800 point max, between each match, you may exchange 80 points of models or equipment for 80 different points of models or equipment.

* Between months: you may modify your previous month's layout by 25%. Thus, if you had an 800 point max, and are moving to 1100, you may remove (800 * 1/4) 200 points of equipment or models from the 800 point batch, leaving 600 points as the "core" force that is moving on. You may then add models to reach the new total of 1100.

* Each time you lose a match, you add 20 points to your total for next month. This is done to make sure a new player or weak army still has a chance.

* Thus, if there were 3 rounds, and you lost all 3, next month you'd have 360 more points in total.

* The League is intended to run 6 months, ending with a total of at least 2100 points.

* Players joining after the start of the League will have point totals matching the 2nd lowest total for any player.

* Roster sheets showing exactly where all of your points were spent are required. They don't have to be official sheets, but must be organized and legible.

The organizer finally got in the last results for week 2 and we got the week 3 lineups!

 

For those of you not familiar with my history it went a little like this;

Week 1 a loss to an I-Guard gunline....BOOOO!!

Week 2 lost to a vanilla marine gunline..repetitive BOOO!

Week 3 I am facing off against the army with the lowest model count, a Eldar Exodite Rider army. For those of you who are scratching your heads, Exodites were a faction once upon a time. They were the Eldar who fled to young worlds to start over. What it translates to is I am facing off against a Eldar Jetbike army... This may suck, or it might Rock!

Yeah I kinda figured that one out.

 

Last night I watched the battle between the Space Marine Gunline and Dark Eldar. The only comment that I have is OUCH!! Granted the Marine Player has less than a year under his belt, but he was beat SOOO BADLY!! It was over at the top of three and all I could think was at least it was quick. The game took as much time to play as it did to set up. I might end up facing off against the Druggie player next month and I am slightly concerned.

I faced off against Eldar today and to my detriment in the future I won.

 

Now I know that some of you are sitting there wondering why I say my detriment. Well let me get the game over with and you will see why.

 

SO Eldar....more specifically Eldar Exodites on jetbikes or Vipers...ALL OF THEM!! His list looked a little something like this(I neither know nor give a rat's behind about Xenos Wargear aside from how it effects me!)

Eldar Autarch on jetbike....or in this case acid spitting riding lizard with a Banshee mask Silver laser spear and something else

 

2 Units of Riders with a Warlock 3 riders and a Shuriken Cannon

 

A Bigger Lizzard(see Viper) that spit bigger globes of acid (Shuriken Cannon)

 

He won the rolls and got to go first.

 

I have learned from past experiences and laid out the terrain....lots of it!

 

Top of turn one! To say that he moved is like saying water is wet or we need to breathe to live, he was practically up my nose turn one and luckily for me opened fire, all at my Blood Claws all because he didn't like the fact they tend to hit more! Lucky for me he was beyond catapult range so he didn't shoot that much and my armor soaked up most of the fire and I only lost one of the six... The second unit of Exodite Riders attempted to do the same with the grey hunters and bounced alot of metal off the armor. Then the Autarch came up and opened fire, which really didn't do to much I saved the wound he caused on my grey hunters. The viper shot down another blood claw and that was the end of his turn.

 

Bottom of Turn one! Okay the way things had been going in the past I was ready for everything to go wrong....only well, when I rolled to see what storm effect Njal brought out, it turned out that his army suffered a -1BS for the turn... which lead to lots of running the blood claws and the Grey hunters took off, but in usual fashion the blood claws tripped over their own feet in the excitement(freaking ONES!!) and the Grey Hunters got the short end of 50/50 with a 3. So I dialed up Njal and he passed his psyker tests, one for Tempest's Wrath and one for Living Lightning. I got six shots for living lightning, with five wounding, which was really nice, considering his dice decided to take a vacation and he failed 2 saves. Which ended my activation.

 

Top of Turn . Pat wasn't really happy with that round, but he figured what the heck, and went for broke. Every body in his army moved up, and the Shuriken Cannon rider in his second squad died tragically while doing his hair in the mirror instead of paying attention to the wall in front of him(Deadly Grounds are a pain!) He manuevered everybody in his army up to that magic one inch and OPENS FIRE!! Here we go again I thought, then I remembered a little something, -1BS for the turn... Hey Pat what's the BS on those Riders? BS 3....... Uh Pat Everthing within 24 Inches is -1 BS you need 5s to hit... except the warlocks and Autarch... Needless to say that his shooting did nothing for him.... I suffered and saved 2 wounds from a great deal of lead flying my way.

 

Then he charged.... with the depleted Rider unit. I managed to pass my counter attack checks so it was pretty nasty. The Claws managed to inflict 6 wounds without receiving any in return, wiping them out. YEAH!

 

My turn went a little something like this, the Blood Claws because of their nature charged the Viper, didn't manage to hit it until the power fist guy strolled up and gentle knocked on the riders leg and waved with the attitude of you do realize we are here and going to hurt you, RIGHT?

 

Meanwhile Njal did his thing and his storm effect this turn was anything not engaged, passes leadership or runs. He tried to take down the Viper with a Living Lightning, but it turned out to be a Lonely Lightning Bug( One on amount of Shots, followed by a One on penetration....)

 

The Grey Hunters presented me with a problem. The plasma pistol gunner had a clean shot at the closest member of the 2nd unit of riders, BUT IT WAS CLOSE, and I was afraid that if I took out that stupid rider I wouldn't have the range to charge the rest of them...I was soooo WRONG, because I didn't shoot I was able to get them all in combat! YEAH! and only did 2 wounds BOO! until the power fist equipped hunter stepped up and slapped the warlock and remaining rider around like redheaded stepchildren( All 3 hit and wounded!)

 

So at the top of turn 3 Pat looking at his army which is the Autarch and the Viper. And I am really not happy!

 

Pat has the Viper RUN AWAY! RUN AWAY! then shoot which didn't do anything.

Then he saw it..(you see it too don't you? I didn't and I should know better after playing Warmachine for awhile!!) Njal standing out in the open ALONE!! Njal bit the dust ingloriously to an Autarch when I left him alone. He only inflicted 2 wounds, but hey that is all Njal has, on the bright side, the Autarch bumped his forehead on the way over.

 

So once again, I do what wolves are best at.....CHARGE!!!! The blood claws slammed into the viper and the normally armed Claws got 3 hits, but didn't Penetrate.... Then came the Power Fist...and he decided to make up for his last performance by blowing up the Viper....... along with his flamethrower toting battle brother!

 

The Grey Hunters shot at the autarch first, but those were either saved, Missed(the Melta Gun) or set to tickle (the plasma pistol) Then came the charge and with the Autarch swinging first I lost my first Grey Hunter! Then they proceeded to disturbingly dismantle the poor Autarch... something like 5 wound from the regular guys and another 2 from the fist. Which meant that I won. We shook hands, and talked tactics for a while and then it hit me.......

 

NOOOOO I CAN'T WIN!! I NEED THE POINTS FOR A LOSS!! That was the point where I started to loose it and Pat and Sean, the owner both started to laugh at me. I have already created and painted an army that is right at 860 points, with a win for me that means I have 840 points available. I have no FREAKING CLUE WHAT TO CHOP!! I can't break anything else to paint because all my stuff is very close to being ready for Saturday's League Night! I am going to go to the bar now and drown myself in ale! I never thought that a win would feel like loosing!

Well, Loki-LD, I think I see two little problems with your game... :P

1> If you rolled for Tempest's Wrath on the botttom of turn 1 - you either forget or didn't mention any wounds caused on all those jetbikes and skimmers moving within 24" of Njal.

2> the -1 BS result only applies for the game turn in which it is rolled. As you rolled it in your turn (the bottom of turn 1), it no longer applied at the top of turn 2 when your P.E.F. opponent fired his stuff.

Otherwise, my condolences on the win. :P

Seriously stuff doesn't carry over it's just turn specific? :P GRRRRR! Okay then I may have really messed him up. Thanks dswanick.

 

Yeah I am not happy about the win, I feel like I got all my stuff lined up for hunting season went out and BAM! Shot a huge old buck, only to have the game warden tell me that I am a day early......

NOOOOO I CAN'T WIN!! I NEED THE POINTS FOR A LOSS!! That was the point where I started to loose it and Pat and Sean, the owner both started to laugh at me. I have already created and painted an army that is right at 860 points, with a win for me that means I have 840 points available. I have no FREAKING CLUE WHAT TO CHOP!! I can't break anything else to paint because all my stuff is very close to being ready for Saturday's League Night! I am going to go to the bar now and drown myself in ale! I never thought that a win would feel like loosing!

work with what you have, and be confident with what you have. know your strengths and weaknesses of your list, and think tactically! if your already freaking out now, then failure is a certainty.

 

-edit-

why would you rather suffer a loss just to gain said points? that doesn't sound like a confident general. A TRUE wolf fights with honor and courage, to the death! and a TRUE wolf doesn't yield to any opponent, in hopes to gain more points in the next round of battle. You can't learn anything if you go play a game to lose on purpose just to get said points. I understand how this all works.. I'm merely commenting on your reactions and current state of ideologies.

Maverick, you are right, but I am all in favor of stacking the deck as much as I can!! And I am not bitching about not getting the points, it's having to decide what models I have slaved over to get them to look just right that I am not going to be able to show that has me freaking.

 

As far as my game play goes, I am getting back in the saddle again, and most of the nasty shocks are wearing off. I am fully aware that I am going to be on a loosing streak for awhile, doesn't matter one bit to me because I intend to play the way I love get in and get my teeth around their larynx and rip it out.

 

Worked today, but then again I cannot count on my opponents making similar mistakes. The biggest one he made was engaging the units. If Pat has capitalized on his mobility and forced a war of attrition, then it would have been a different game. Instead he choose to engage me and get bogged down, in Close Combat where we are too good!

Well, Loki-LD, I think I see two little problems with your game... :)

1> If you rolled for Tempest's Wrath on the botttom of turn 1 - you either forget or didn't mention any wounds caused on all those jetbikes and skimmers moving within 24" of Njal.

2> the -1 BS result only applies for the game turn in which it is rolled. As you rolled it in your turn (the bottom of turn 1), it no longer applied at the top of turn 2 when your P.E.F. opponent fired his stuff.

Otherwise, my condolences on the win. :D

 

Okay, it's been a while since I've played-- But your 2nd problem seems flawed. IF the -1 BS is ONLY for the turn in in which it is rolled, doesn't that mean that it would NEVER be applied to the opponent if the Wolf player doesn't go first in the entire game? As in this case, Loki-LD was going second from the beginning of the game. WHEN would the Eldar player ever have a chance to shoot that would be at -1 BS?

 

I could be wrong, but that seems really messed up to me. Other normal Rune Priest psychic powers last "until the beginning of the Rune Priest's next turn" (as per the description of Tempest's Wrath on SWC p.37). Just because the PLAYER goes 2nd, it messes with whether or not the effect takes place? Seriously.

Well for a simple fix on the points maybe downgrade the LC longfang to a heavy bolter i guess if you dont have a 4th launcher. It's not ideal because of range differences. I would probably drop it to a ML, drop the WTN from your wolf priest and give him melta-bombs with the last 5 ponts if you do have the 4 launchers. Just a suggestion :D hope it all works out for you
Well, Loki-LD, I think I see two little problems with your game... :)

1> If you rolled for Tempest's Wrath on the botttom of turn 1 - you either forget or didn't mention any wounds caused on all those jetbikes and skimmers moving within 24" of Njal.

2> the -1 BS result only applies for the game turn in which it is rolled. As you rolled it in your turn (the bottom of turn 1), it no longer applied at the top of turn 2 when your P.E.F. opponent fired his stuff.

Otherwise, my condolences on the win. :D

 

Okay, it's been a while since I've played-- But your 2nd problem seems flawed. IF the -1 BS is ONLY for the turn in in which it is rolled, doesn't that mean that it would NEVER be applied to the opponent if the Wolf player doesn't go first in the entire game? As in this case, Loki-LD was going second from the beginning of the game. WHEN would the Eldar player ever have a chance to shoot that would be at -1 BS?

 

I could be wrong, but that seems really messed up to me. Other normal Rune Priest psychic powers last "until the beginning of the Rune Priest's next turn" (as per the description of Tempest's Wrath on SWC p.37). Just because the PLAYER goes 2nd, it messes with whether or not the effect takes place? Seriously.

 

Never mind. I just read in the SW errata. I still think that's messed up.

There were 2 wounds caused due to deadly ground an inattentive driving on the Eldar's part.

 

and the Shuriken Cannon rider in his second squad died tragically while doing his hair in the mirror instead of paying attention to the wall in front of him(Deadly Grounds are a pain!)

 

on the bright side, the Autarch bumped his forehead on the way over.

 

The only 2 wounds attributed to deadly ground.

 

I went through the FAQ and errata and I didn't see an entry specifying Njal's storm effects, can somebody quote it?

 

As for my army. I am very hesitant to loose a decent support unit, so I think I might do some tinkering with the wargear and loose a Hunter.... then again I don't know after this last performance I am seriously considering keeping the fists....I gotta do some more thinking on this one....

I went through the FAQ and errata and I didn't see an entry specifying Njal's storm effects, can somebody quote it?

Ask, and ye shall receive:

Q. How do Njal Stormcaller’s Driving Gale and Living Hurricane effects work if the Space Wolves player is the player going second?

A. These two abilities have no real effect in games where the Space Wolves player is going second – the tempest is yet to rage.

Well for a simple fix on the points maybe downgrade the LC longfang to a heavy bolter i guess if you dont have a 4th launcher. It's not ideal because of range differences. I would probably drop it to a ML, drop the WTN from your wolf priest and give him melta-bombs with the last 5 ponts if you do have the 4 launchers. Just a suggestion :lol: hope it all works out for you

 

Generally Lascannon is pretty great at hitting armour provided they are protected enough. 20 points is not a huge issue anyways, just cut out some toys or something. Drop one or two guys and struggle on. You've tasted victory and your boys will always hunger for more. Hehehe

 

Ignore the errata unless you're at a tournament and someone forces it—they're just suggestions anyway.

 

Easpically at a tourney. You can house rule it with friends, but ignoring the errata is more or less cheating. It's their offical word on it and on the hardline, reguardless of what else they say, thats the offical punchline that tourneys will follow. Of course, you were not aware of it but make sure you remember for later events.

I will remember from now on. Man I have yet to go first in a game...which means that one of the fun reasons why I picked up Njal is irrelevant. I liked having all the different effects going off.

 

My list is already pretty threadbare

Njal

Wolf Priest with WTN

9 Bloodclaws with Flamer and Power Weapon in Rhino

9 Grey Hunters with Meltagun and Power Weapon in Rhino

5 Long Fangs with 3 Missile Launchers and A Lascannon

 

I am looking at dropping a Hunter and the WTN...that way I still have a decent Hunter squad and I can do some decent damage with Power Weapons, and while my Hunters assault is slightly weakened, it's still something that cannot be ignored.

 

Found out that the 2 I Guard players are breaking out Leman Russ MBT's *sigh* Now I am wondering if dropping the fists is a good idea....

Njal's effects and 2nd player turn come in handy when facing speedy objective stealing lists (think Eldar)

 

They usually prefer 2nd turn to swoop in. Njal will have full impact on these types of lists. If your opponent is afraid of Njal and gives you 2nd turn you just altered his game plan

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