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How do you equip your Grey Hunters?


Templar45

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As it says above, just curious to se how everyone runs there Grey Hunters since they are considered to be one of the best troop choices in the game and for obvious reasons. At the moment, I currently field 2x of my units as such until I can purchase some more models. I run:

 

*Grey Hunters:

-w/(1x) PW, Bolter, (2x) Melta's, (7x) Bolters, CCW, Wolf Standard, Rhino w/Dpzer Blades

 

Pretty standard from what I've seen so far. The 2x meltas obviously for anti-tank purposes, while the GH w/the PW gives me some punch in CC, finally with the rhino equiped with a dozer blade so I can move into terrain without difficulty.

all different ways.

 

I currently have a 10 man GH unit that is my plasma unit, so 2 Plasma Guns 1 Plasma Pistol, MotW Standard. will ether be put in a Pod for late game drop or to form a gun-line drop.

 

I have a 10 man GH unit that is always in a Rhino. 2 Melta Guns, MotW, Standard

 

I have another 10 GH unit that rides in my LRC. 1 Flamer 1 Melta Gun, MotW, Standard, joined by Arjac.

 

and lastly 2 - 5 man GH units with Plasma Guns in a RB w/ TC PG and LC, these units are joined by WG with Storm Bolters & MB

Depends on what I'm running them for, and what the rest of my list looks like. Generally, though:

 

If I'm using them to hold objectives/the midfield:

10x Grey Hunters, 2 Plasmaguns, Powerweapon, Wolf Standard, Rhino. Maybe Mark of the Wulfen if I have some extra points.

 

If I'm using them as an all-purpose squad:

9x Grey Hunters, Meltagun, Powerweapon, Wolf Standard, Mark of the Wulfen, Rhino + Wolf Guard w/ Powerfist, Combimelta.

 

If I'm using them to obliterate enemy deathstar units:

10x Grey Hunters, 2 Meltaguns, Powerfist, Wolf Standard, Mark of the Wulfen, Land Raider Crusader + Arjac Rockfist or Wolf Guard w/ Powerfist, Combimelta + Ragnar Blackmane w/ both Wolves.

Orphus, your squad is illegal. You can only have 1 special weapon on the hunters, the second you you only get if you have 10 models in the squad. The wolf guard doesn't count.

 

My squads are 9 strong so I can get a wolf guard with fist and they all fit in a rhino. In this edition mobility is everything. And seeing as everyone has lots of armour, they get a melta and a combimelta on the WG to make sure they get a tank when they really have to. Wolf standards are simply too good to pass up. I wish I had the points for mark of the wulfen, because that fella would ensure that any charge turns into something quite nasty.

However, I am curious to know if it is more effective to run your GH w/either BP instead of Bolters w/a CCW or is it not that big of a deal?

 

What do you mean?

Modelling wise, they are all fine and legal.

 

Your Grey has Bolter + Bolt pistol + Chainsword all the time. You don't have to choose between bolters and bolt pistols in this Codex.

The Special weapon choices swap the bolter.

Close combat weapon choices swap the chainsword.

 

But you'll always have a gun, a pistol and a combat weapon of some sort.

 

Is that what you meant?

 

My current favorite is this:

 

Wolf guard pack leader (combi-melta, power fist), 9 grey hunters (meltagun, power weapon, wolf standard), rhino

 

But there are lots of good configurations.

 

I think this is the most common one, but swap the power weapon for mark of the wulfen as MotW is just as good at killing MEq due to volume of attacks and it kills Orks much better. Perhaps drop a Grey for Rune Priest space.

In my 1750 list that I most frequently run I have

 

1 9 man squad 1 Melta gun, 1 power sword, 1 MOTW and a wolf Standard who are accompanied by a Rune Priest

1 10 man unit 2 Melta guns, 1 power sword, 1 MOTW and a wolf Standard

1 10 man unit 2 Plasma guns, 1 power sword, 1 MOTW and a wolf Standard

 

All in rhinos

 

I know that a lot favour Razorbacks but I love knowing that what I hit isn't getting back up.

I've got three packs build, working on a 4th.

 

10 GH w/ Plasma gun x2, MotW

10 GH w/ Meltagun x2, MotW

10 GH w/ Meltagun x2, MotW

 

That is what I usually run. Cheap, and very effective in rhinos. I have got some guys with PW, one PF and some Plasma pistols as well, but they seem too much like a wast of points to me. Only thing I sometime throw in is a WG w/ PF & Combi-Melta to replace one of the guys in the melta squads. Gonna try and go for a plasma squad in pod soon tough, with:

 

8 GH w/ Plasma Gun, Plasma Pistol & WG w/ Power Fist, Combi-Plasma & WGBL w/ Wolf Claw & Combi-Plasma. All in pod =D

 

- Natanael

Hail brother and welcome to the Fang!

 

My veterans are equipped as follows:

Always 10 men packs btw.

 

3 packs with 2 Meltaguns , Powerfist, Wulfen and Banner

2 packs (1 with Powerfist-one with powerweapon) with 2 Plasmaguns, Plasmapistol, Wulfen, Banner

2 packs with 2 Flamers, PW, Plasmapistol, Wulfen, Banner

 

To create a Leadership bubble I tend to play a ven.-dread near two packs. But my Hunters are seldom forced to take a test and succeed most of the time even without the bonus from the venerable one.

8x Grey Hunters

Power Fist

Meltagun

Mark of the Wulfen

Wolf Standard

Droppod or Rhino

 

Plus whatever sort of WGPL or HQ I deside to take depending on the situation. I find that this combination works very well in pretty much any situation though. Good against troops, vehicles, monsterous creatures, pretty much everything.

9 marine unit: X2 plasma guns, plasma pistol, MotW, wolf standard + TWC WGBL + drop pod

9 marine unit: virtually the same but with a RP and no DP (only have 2 squads)

I'm pretty sure you cannot attach a TWC model to a non-TWC unit. Further, I don't think you can put TWC in transports, though I'm not as certain about that one. Someone correct me if I'm wrong. I would love to protect my TWC with a landraider delivery system if it's legal.

9 marine unit: X2 plasma guns, plasma pistol, MotW, wolf standard + TWC WGBL + drop pod

9 marine unit: virtually the same but with a RP and no DP (only have 2 squads)

I'm pretty sure you cannot attach a TWC model to a non-TWC unit. Further, I don't think you can put TWC in transports, though I'm not as certain about that one. Someone correct me if I'm wrong. I would love to protect my TWC with a landraider delivery system if it's legal.

Nah your right.

You need to think about what gray hunters are good for and thats nothing and everything, if you want a tank hunter/melee/ horde killing unit ect there are better things in the codex, what the gray hunters do best is being an all comers unit.

using common sense thay seem to equip themselfs. Firstly theres a few things that are sort of mandertory to take with what is essentially a tactical squad and thats some form of transport and a power fist. There are 2 transports that stand out the rhino and razor back, the razor back works well for some people but is less forgiving (smaller squads equals more kill points) then the rhino is and quantity is its own quality, i like to have a bigger unit for taking that first attack from hard hitting units so i take the rhino.A gray hunter with a powerfist is 40 points were as a wolfguard with a powerfist is 38 so for 2 less points you get an extra powerfist attack and higher leadership for those pinning/moral and counter charge tests you loose the extra special weapon but as his bolt pistol is now rather useless give him a combi weapon . out of the 3 special weapons i feel the flamer is only really going to get shot once a game normally and the plasma is overpriced for what it does and is restrictive as it can blow up and isnt an assault weapon i go for the melta as its good for taking out vehicles and wounding monstous creatures. Now you have a fast moving unit that can deal with vehicles, big nasty things and inderpendent charcacters, theres a few none essential things i like to take.

Gray hunters are can be good in the assault but are by no means brilliant, berzerkers genestealers ect will still tear through them so i tend to take the wolf standard and mark of the wulfen, the standard gives them a fighting chance against really hard melee units and the mow is an amazing force multiplier and imo does far more damage then a power weapon.

More to the question of the OP, I usually run the standard melta, powerweapon, wulfen, standard with a PF/CM pack leader.

 

Currently, however, I'm planning to run three packs trimmed down, meaning only a melta, with a standard PF/CM pack leader. I've changed up my list and my hunters need to be my short/medium range fire support and I need the points elsewhere. I haven't had a chance to run this list yet, but hunters, because of their standard equipment, are still solid close combatants, so I'm not too worried about them holding there own.

9 marine unit: X2 plasma guns, plasma pistol, MotW, wolf standard + TWC WGBL + drop pod

9 marine unit: virtually the same but with a RP and no DP (only have 2 squads)

I'm pretty sure you cannot attach a TWC model to a non-TWC unit. Further, I don't think you can put TWC in transports, though I'm not as certain about that one. Someone correct me if I'm wrong. I would love to protect my TWC with a landraider delivery system if it's legal.

 

I'm referring to a Wolf Guard Battle Leader equipped with Twin Wolf Claws! :)

9 marine unit: X2 plasma guns, plasma pistol, MotW, wolf standard + TWC WGBL + drop pod

9 marine unit: virtually the same but with a RP and no DP (only have 2 squads)

I'm pretty sure you cannot attach a TWC model to a non-TWC unit. Further, I don't think you can put TWC in transports, though I'm not as certain about that one. Someone correct me if I'm wrong. I would love to protect my TWC with a landraider delivery system if it's legal.

 

I'm referring to a Wolf Guard Battle Leader equipped with Twin Wolf Claws! :D

Ah, we all ready TWC=Thunderwolf cavalry. An interesting approach.

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