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IA: Iron Templars


TC213

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Ok, just got an idea and spent 15 minutes writing down a point by point outline.

 

 

Iron Templars

 

Crusading Iron Hands Chapter

 

Founding 9th-12th (maybe 21st if I can figure out the reason for gene-tampering....)

 

 

Trauma-

Failing Gene-seed

 

Reason-

Recruitment from a forge world, trading protection for equipment and recruits

It began slowly, first generation only had organ failure after three or more centuries

By fifth generation, four fifths of the Chapter neophytes used the infected gene-seed

By modern day, nine of ten gene-seeds show failure only decades after implementation

Even refreshment stocks fail after only one or two generations

 

Psychology-

Hates failures of any kind

Secretive about their own problems

Even further removed from normal humans than other Marines

Widespread use of mechanical solutions to replace the failing Space Marine organs

Some battle-brothers who have sound gene-seed go through dreadnought incarcaration voluntarily, freeing up gene-seed

 

Consequences-

Dreadnoughts revered

Veterans more machine than human

Plenty of techmarines or tech-adept marines

Fights a lot of battles on behalf of the Ad Mech because of dependency on tech, fresh gene-seed

Some borders on heretical as radical Magos wants to retrieve Xeno tech

Mistrusted by the Ad Min and Ecc because of close ties with Ad Mech

No danger of Traitoris treatment, but only one mistake away from Inquisitorial investigation

 

 

 

 

 

 

What do people think? Anything interesting? Done (too many times) before?

 

 

Suggestion and input very welcome!

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Forge Worlds are not places to recruit from, or to use as a home planet, because they are the exclusive domain of the Adeptus Mechanicus. Secondly, the idea that your marines have a 90% failure rate means your chapter is either dead, or dying. Third, Dreadnoughts are rare and precious technology that allows heroes to live on and continue battling the enemies of man. It is very rare, and not something that would work in the capacity you are suggesting.

 

Voluntary, healthy, living people, should not be interred in dreadnoughts for a couples reasons. Dreadnought internment is forever, and is thus a last resort offered to the dying heroes of a chapter. Dreadnoughts are rare, and their sarcophagi should be saved for this purpose. Dreadnoughts are crazy powerful, so if your chapter has a bunch of them, they will seem overpowered.

Forge Worlds are not places to recruit from, or to use as a home planet, because they are the exclusive domain of the Adeptus Mechanicus.

 

Fair enough, but I was thinking more of a Crusading Chapter in dire need of recruits and a Forge World in dire need of martial assistan ce. Surely some trade could. But I am not married to the idea, so if I can't make it work, it's gone. :)

 

Secondly, the idea that your marines have a 90% failure rate means your chapter is either dead, or dying.

 

Indeed it is dying.

The gene-seed failure is not immeadiately deadly, it begins after a few decades and would probably kill the Marine in another century.

 

The Iron Templar try to extend the life of its Marines by implanting artificial organs, medical experiments to heal the damaged organs, appealing to the Ad Mech for new gene-seeds (which works in the first one or two generations before it fails again).

 

Third, Dreadnoughts are rare and precious technology that allows heroes to live on and continue battling the enemies of man. It is very rare, and not something that would work in the capacity you are suggesting.

 

Wouldn't work? In terms of the psychology behind it (only mortally wounded heroes allowed?), a Marine willing to sacrifice himself to provide the Chapter with pure gene-seed would indeed be one such hero, only not mortally wounded. And since the Marine would have to live for quite some time to prove the stability for his gene-seed, and probably do something heroic in that time. :)

 

Voluntary, healthy, living people, should not be interred in dreadnoughts for a couples reasons. Dreadnought internment is forever, and is thus a last resort offered to the dying heroes of a chapter. Dreadnoughts are rare, and their sarcophagi should be saved for this purpose. Dreadnoughts are crazy powerful, so if your chapter has a bunch of them, they will seem overpowered.

 

I would not dream of having an unknown Chapter possess scores of dreadnoughts. More than usual, sure, but not so much as to attract the ire of the Imperium (as not to say the Liber). The excess 'noughts would probably come from shady deals with the Ad Mech...

 

 

Everything is good apart from the "recruit from a Forge World". SM need young healthy untampered human speciments and it is highly unlikely to find those on Forge Worlds.

 

But isn't it possible to discover some amongst the billions of humans there? IF recruited from Necromunda if I'm not mistaken?

Just stupid question, Why is the Gene-seed failing?

 

Some battle-brothers who have sound gene-seed go through dreadnought incarcaration voluntarily, freeing up gene-seed.

Ehm, I think you are misunderstanding something.

The extraction of progenoids doesn't involve killing/wounding the marine, just extensive surgery.

and

Marine si fine without the progenoids, the absence isn't live-threatening.

 

Plenty of techmarines or tech-adept marines

What about Apothecaries? Are they trying to find a cure for their curse?

As to why the gene-seed is failing, I think it a little irrelevant. Picked up a machinecurse from recruiting grounds perhaps. The interesting thing for me is what are they doing right now, as the gene-seed fails, and how is it affecting them in their service to the Emperor.

 

Ehm, I think you are misunderstanding something.

The extraction of progenoids doesn't involve killing/wounding the marine, just extensive surgery.

and

Marine si fine without the progenoids, the absence isn't live-threatening.

 

I thought the second gland killed the Marine by removing it. If it doesn't, the whole dreadnought thing is moot anyhow...

 

What about Apothecaries? Are they trying to find a cure for their curse?

 

Yeah, I got totally locked on the tech side, but ofcouse the curse would have a biological side as well. Maybe I could roll the techmarines and the apothecaries into one? A kind of tech-apothecary? Due to the many mechanical replacement organs?

 

On a sidenote, I began thinking of what organs a SM could replace with an Imperial tech equivalent. Anyone have any suggestions?

As to why the gene-seed is failing, I think it a little irrelevant. Picked up a machinecurse from recruiting grounds perhaps. The interesting thing for me is what are they doing right now, as the gene-seed fails, and how is it affecting them in their service to the Emperor.

Each to his own, fine.

 

On a sidenote, I began thinking of what organs a SM could replace with an Imperial tech equivalent. Anyone have any suggestions?

Anything, but brain. :)

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