Gumo9 Posted November 24, 2010 Share Posted November 24, 2010 Hello all ! I've been reading through the recent topic on the Land Raider Achilles with interest. Although we can't field it in our Blood Angels army, it is only a matter of time before we come up against a few of these on the table. So, what do you recommend to beat the LR Achilles? LR Achilles rules As an aside, I'm quite disappointed that the already formidable Space Wolves get access to yet another powerful piece of kit (the Caestus Assault Ram being another one that they can field but we can't). Thoughts and tactics please folks ! G Link to comment Share on other sites More sharing options...
Brother-Captain Devlonir Posted November 24, 2010 Share Posted November 24, 2010 First off: This is why I don't play with FW rules.. even less playtesting and more unbalancing factors than normal GW stuff :-P Second: Bloodfist Furioso Dreadnought to da face! Third: CC Terminators with at least 2 THs or a DC with 2 Powerfists/THs charging it should be enough to hammer this to oblivion. Link to comment Share on other sites More sharing options...
River Black Posted November 24, 2010 Share Posted November 24, 2010 It will be a tough nut to crack but it does have its weaknesses. For instance it cannot transport the typical TH/SS termie unit unless you find a way to make a squad of three. This means that the tank will most likely be used as a pillbox for the TF Cannon. If its used in this manner then the meltas wont see as much action. The other weakness that I see is in its special armor. Yeah it reduces the damage roll by -1 but that effect doesn’t count for a weapon destroyed result. This means that a roll of 4 will be reduced to 3 and a 3 stays a 3 effectively doubling the chance that you will get a weapon destroyed result. I think once the TF Cannon is gone the main threat is neutralized. Question: How does the special armor effect the meltas exactly. Does it not allow the 2D6 roll the +1 damage roll or both. Link to comment Share on other sites More sharing options...
Gv0zD Posted November 24, 2010 Share Posted November 24, 2010 First off: This is why I don't play with FW rules.. even less playtesting and more unbalancing factors than normal GW stuff :-P Second: Bloodfist Furioso Dreadnought to da face! Third: CC Terminators with at least 2 THs or a DC with 2 Powerfists/THs charging it should be enough to hammer this to oblivion. I have no reasons to disagree B) Though I have never encountered thunderfire before, I am a bit afraid of its long range. I thought of some of the mentioned units to be Deepstriked to deal with Achilles ASAP. IMHO DC Furioso would do just fine. Or Assault Termies :P This means that the tank will most likely be used as a pillbox for the TF Cannon. If its used in this manner then the meltas wont see as much action. Seems reasonable enough. As for Melta it is said that Achilles ignores Melta Special Rule Link to comment Share on other sites More sharing options...
Xenith Posted November 24, 2010 Share Posted November 24, 2010 Yeah it reduces the damage roll by -1 but that effect doesn’t count for a weapon destroyed result. This means that a roll of 4 will be reduced to 3 and a 3 stays a 3 effectively doubling the chance that you will get a weapon destroyed result. I think once the TF Cannon is gone the main threat is neutralized. ...How does a 4 get reduced to a 3, but a 3 stay as a 3 on the chart when you reduce all rolls by one? Question: How does the special armor effect the meltas exactly. Does it not allow the 2D6 roll the +1 damage roll or both. ...It says that it ignores the melta rule. The +1 damage roll has no association with the melta rule, that is caused by ap1, which the achilles does not ignore. Link to comment Share on other sites More sharing options...
Redo Posted November 24, 2010 Share Posted November 24, 2010 Question: How does the special armor effect the meltas exactly. Does it not allow the 2D6 roll the +1 damage roll or both. The additional D6 is the melta rule and as such is negated. The AP1 rule is a seperate rule and it is my understanding is that AP1 weapons, not just melta weapons (BBBp61) gain a +1 on the damage chart and therefore I would suspect that the LR Achilles additional rules would cancel each other out. Anyway this machine is very expensive with a moderate transport capaity. S10 weapons...ordanance ie vindicators and such will hurt it. Yet as someone else said Terminators or DC with Hammer and Fists will most likely cripple this machine with Furious Charge by destroying it weaponry. A Furioso should also do wonders. Link to comment Share on other sites More sharing options...
Gumo9 Posted November 24, 2010 Author Share Posted November 24, 2010 Good suggestions guys. I was also thinking along the lines of terminators with chain fists - 2D6 for armour penetration despite the LR Achilles armour. the -1 on the damage table still applies though. Have 2 or 3 chainfists chewing away at the LR and weapons should quickly be knocked out. As previously said, no weapons = no problems. G Link to comment Share on other sites More sharing options...
hazardousZERO Posted November 24, 2010 Share Posted November 24, 2010 I havent looked at the rules because my computer is dumb and wont download. But I only really see this thing being used in games of apocalypse where there are enough S-D weapons to pop it quite easily. Though sence I cant read the rules I could be wrong. Link to comment Share on other sites More sharing options...
River Black Posted November 24, 2010 Share Posted November 24, 2010 How does a 4 get reduced to a 3, but a 3 stay as a 3 on the chart when you reduce all rolls by one? you reduce all results except a weapon destroyed result. The armor rule specifically states that. Link to comment Share on other sites More sharing options...
Extartius Posted November 24, 2010 Share Posted November 24, 2010 How does a 4 get reduced to a 3, but a 3 stay as a 3 on the chart when you reduce all rolls by one? you reduce all results except a weapon destroyed result. The armor rule specifically states that. I think you misread it then. It states Destroyer types weaponry, for example magma cannons etc. Weapon Destroyed results are still reduced by -1, while Destroyer type Weapons are not affected. Link to comment Share on other sites More sharing options...
Dingareth Posted November 24, 2010 Share Posted November 24, 2010 Well, the Vindicator's just about the only thing that'll crack it open reliably, backed up by Sanguine Sword in second. That said, just wait for FW to release the real rules, and due to the baffling near universal dislike of these rules, they'll probably change it back so that a Meltagun can one shot it... Because that's what people want right? Link to comment Share on other sites More sharing options...
vahouth Posted November 24, 2010 Share Posted November 24, 2010 Mephiston's 6 str 10 attacks on the charge should be enough, or a unit of thunderhammer termies... Link to comment Share on other sites More sharing options...
Leonaides Posted November 24, 2010 Share Posted November 24, 2010 But TH termies still only glance it on a 6. TH's really arent that good at destroying vehicles, despite received wisdom to the contrary says. Chainfists are where its at for this creature, I'm afraid... Link to comment Share on other sites More sharing options...
vahouth Posted November 24, 2010 Share Posted November 24, 2010 But TH termies still only glance it on a 6. TH's really arent that good at destroying vehicles, despite received wisdom to the contrary says. Chainfists are where its at for this creature, I'm afraid... TH termies glance it on a 5 when they charge, I had FC in mind. But you're also right about the chainfists... Link to comment Share on other sites More sharing options...
SamaNagol Posted November 24, 2010 Share Posted November 24, 2010 Vindicators. 2 of them. Link to comment Share on other sites More sharing options...
Nemisor Posted November 25, 2010 Share Posted November 25, 2010 step 1. run step 2. hide step 3. repeat steps 1 & 2 Link to comment Share on other sites More sharing options...
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