Quixus Posted November 26, 2010 Share Posted November 26, 2010 If you replace a dreadnought's DCCW with a ranged weapon can it still assault? Can it retaliate if it is assaulted? Once the DCCW is gone the unit has no close combat weapon. Link to comment https://bolterandchainsword.com/topic/215834-dreadnoughts-without-dccw/ Share on other sites More sharing options...
Gentlemanloser Posted November 26, 2010 Share Posted November 26, 2010 You can still attack in CC. You don't need a weapon to do so. The Dread would attack at it's listed Initiative, number of attacks (without any increase for two wepaons obviously), and base S6. Standard attack, it's no longer counted as having a power weapon/ignoring armour saves. Link to comment https://bolterandchainsword.com/topic/215834-dreadnoughts-without-dccw/#findComment-2572552 Share on other sites More sharing options...
Quixus Posted November 26, 2010 Author Share Posted November 26, 2010 You don't need a weapon to do so.Are you sure? Wouldn't that mean that even Tac Squads get two attacks? One just for being there and one for the pistol, which counts as a close combat weapon? Link to comment https://bolterandchainsword.com/topic/215834-dreadnoughts-without-dccw/#findComment-2572556 Share on other sites More sharing options...
Frosty the Pyro Posted November 26, 2010 Share Posted November 26, 2010 You don't need a weapon to do so.Are you sure? Wouldn't that mean that even Tac Squads get two attacks? One just for being there and one for the pistol, which counts as a close combat weapon? No, a pistol alone does not give an extra attack, you must have two one handed close combat weapons (assuming the weapons in question are not both different special ccw or have rules that forbid the extra attack). Attacks in CC are worked out as follows Base attacks (the value listed as A in their profile) + any bonuses (+1 for charging, +1 for having 2 one handed close combat weapons, any other special rules). Walkers do not get bonus attacks for having 2 one handed close combat weapons, instead they get +1 attack for each close combat weapon beyond their first. Link to comment https://bolterandchainsword.com/topic/215834-dreadnoughts-without-dccw/#findComment-2572561 Share on other sites More sharing options...
Tanhausen Posted November 26, 2010 Share Posted November 26, 2010 I made a similar mistake time ago... thinking if I removed the DCCW he hit at S6 but still was power weapon xDD It isn't! It is actually quite clear in the walkers description :) Link to comment https://bolterandchainsword.com/topic/215834-dreadnoughts-without-dccw/#findComment-2572570 Share on other sites More sharing options...
Quixus Posted November 26, 2010 Author Share Posted November 26, 2010 No, a pistol alone does not give an extra attack, you must have two one handed close combat weapons (assuming the weapons in question are not both different special ccw or have rules that forbid the extra attack).That's the way I read it as well. Attacks in CC are worked out as follows Base attacks (the value listed as A in their profile) + any bonuses (+1 for charging, +1 for having 2 one handed close combat weapons, any other special rules). Walkers do not get bonus attacks for having 2 one handed close combat weapons, instead they get +1 attack for each close combat weapon beyond their first. OK I thought you needed a first (counts as) ccw to be able to assault. I reread the assault section and you are right.Reducing rifleman dreads to artillery would have been a shame. Link to comment https://bolterandchainsword.com/topic/215834-dreadnoughts-without-dccw/#findComment-2572586 Share on other sites More sharing options...
thade Posted November 26, 2010 Share Posted November 26, 2010 This is quite simple; just follow the dread's statline. He's got base 2 attacks (like a Veteran, Sgt., etc...makes sense, as the dread is def a vet to be in that venerated suit) and base Str 6. How does he attack back thematically? In my mind he kicks, stomps, knees, and face-bashes. :huh: The guns do not count as ccws, nor does a model need ccws to take it's base number of attacks in an assault. Not that the dread's base number of attacks does not increase when he does have a DCCW...only when he has two ccws (a la iron clad). Link to comment https://bolterandchainsword.com/topic/215834-dreadnoughts-without-dccw/#findComment-2572626 Share on other sites More sharing options...
Rider-75 Posted November 26, 2010 Share Posted November 26, 2010 he pistol (or is that cannon) whips them in the face!! as above, use the standard dread profile for combat - don't modify it with the S10/PW attacks for the DCCW Link to comment https://bolterandchainsword.com/topic/215834-dreadnoughts-without-dccw/#findComment-2572758 Share on other sites More sharing options...
Isiah Posted November 26, 2010 Share Posted November 26, 2010 The answers above are correct. Check the Dreadnought Close Weapons section on p73 BRB. It explains precisely the DCCW's special cc strength bonus and what happens when the weapon is lost or replaced. This is why the Dread has two Strength characteristics (with the reduced 6 in brackets) in its stats. Cheers I Link to comment https://bolterandchainsword.com/topic/215834-dreadnoughts-without-dccw/#findComment-2573115 Share on other sites More sharing options...
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