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Rune Priests


haksaw

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Aye, so either you want it incase you want him force weaponing on the charge, or more likely you just want to case stormcaller and a shooting power like Living Lightning. It's not that nessiary in my opinon

 

I use it all the time.

 

My Rune Priest is always joined with my Long Fangs. Tempest Wrath at beginning of turn to discourage deep strikers/flat out runs into my lines. Living Lightning to add to the Long Fangs.

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Aye, so either you want it incase you want him force weaponing on the charge, or more likely you just want to case stormcaller and a shooting power like Living Lightning. It's not that nessiary in my opinon

 

I use it all the time.

 

My Rune Priest is always joined with my Long Fangs. Tempest Wrath at beginning of turn to discourage deep strikers/flat out runs into my lines. Living Lightning to add to the Long Fangs.

 

Yes, but for 50 points it is pretty pricy for what you get. Especially considering that extra 50 points gets you halfway to a whole 2nd Rune Priest. I'd usually much rather have 2 Rune Priests for around 200 points, than 1 Rune Priest for around 150 points, even if that 1 guy can attempt 2 powers per turn.

 

Valerian

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Agreed with Valerian.

 

4 wounds vs 2 wounds is much better, especially if you are casting; MoR doubles your chances for perils of the warp attack.

 

You understand that two Rune Priests rolling a power each turn is pretty much the same as one Rune Priest rolling twice a turn in regard to getting Perils right? It may be spread across two Priests, but it is the same as far as rolling.

 

My Rune Priest serves a utility role. Tempest Wrath discourages the deep stikers and flat out crowds from rushing my lines or makes t dangerous to do so. Living Lightning, when split fired from Long Fangs, allows for transports to be blown up before my GH packs get to my opponents line. Barring lack of vehicles it adds a nice punch to a full ML pack of Long Fangs dropping frag templates on bunched up enemy squads.

 

When I do drop in a second Rune Priest, he also is also somewhat utility on his role and also has MoR. Usually a larger game when I use a Land Raider to transport WGTDA. He joins that squad for the Storm Caller cover save to the Raider and nearby supoorting GH packs. Once disembarked, JAWS the enemy squad targeted for assault, specifically sniping models that I expect to give the WGTDA trouble.

 

I personally think Rune Priests serve a utitarian role and cannot be left "naked" as a Wolf Priest can be and still be effective. They are not designed for close combat with the basic layout lacking any inv save and the force weapon can only coming into play when there is a deadlier IC in the same combat.

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You understand that two Rune Priests rolling a power each turn is pretty much the same as one Rune Priest rolling twice a turn in regard to getting Perils right? It may be spread across two Priests, but it is the same as far as rolling.

 

Aye, I do know that. However, it being spread over two Rune Priests is much better than putting the burden of two powers on one priest alone. Although highly unlikely, the Rune Priest casting two powers can kill himself with double perils.

 

I was trying, and failing apparently, to get the point across, that spreading the powers across two Rune Priests is worth the extra 50 pts IMO.

 

@Brother Ramses: Thanks for reminding me that being detailed and specific is very important on the forums :D

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Yes, but for 50 points it is pretty pricy for what you get. Especially considering that extra 50 points gets you halfway to a whole 2nd Rune Priest. I'd usually much rather have 2 Rune Priests for around 200 points, than 1 Rune Priest for around 150 points, even if that 1 guy can attempt 2 powers per turn.

 

Valerian

 

I agree.

 

50 points over a Master of the Runes for 2 extra spells, 2 extra wounds, an extra force weapon and an extra 24" anti-spell bubble. Sounds like a bargain really.

 

1st can still hang out with the Fangs, Tempest's Wrathing. Then LL when that need is no longer pressing. TW, whilst good, is a specific power.

What happens when TW is no longer needed? You've spent a Land Speeder to cast a spell that is not always usable all game long, even in the games it is actually usable.

 

2nd can LL every turn and carry a back up of any other spell that might be appropriate in a midfield roll, for example.

 

Sometimes two LL is gold. TW is not a sure thing that is needed all game long, even if it has done a good job for a few turns, but with MoR you are stuck with it, unless another specific scenario happens with a Monstrous Creature turning up for the Rune priest to insta-kill.

 

Two witches for me ;)

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The real use for Master of Runes comes in footslogging lists I find- where youll often want stormcaller and living lightning.

 

Occaisionally it comes into play if your tight on HQ slots, but considering the price of our leaders it doesnt come up much.

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Aye, so either you want it incase you want him force weaponing on the charge, or more likely you just want to case stormcaller and a shooting power like Living Lightning. It's not that nessiary in my opinon

Using a force weapon and killing them with a ld. test is a free psychic power. Basically you get the chance to use another psychic power in close combat.

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Aye, so either you want it incase you want him force weaponing on the charge, or more likely you just want to case stormcaller and a shooting power like Living Lightning. It's not that nessiary in my opinon

Using a force weapon and killing them with a ld. test is a free psychic power. Basically you get the chance to use another psychic power in close combat.

 

It is a free psychic power but still counts towards the number of psychic powers allowed per turn.

 

So if you were to cast Murderous Hurricane on a unit that was about to assault you and they were still able to roll high enough to get into combat with you, you would not be able to force weapon anyone in that enemy squad unless you had MoR.

 

Wilhelm, Tempest Wrath has been used almost all game long in a majority of games I have played. Reserves don't always come in first turn. Opponents will continue to get to Long Fangs throughout a game as fast as possible with unit types that are more then likely affected by Tempest Wrath.

 

And to all, it isn't 50pts for another Rune Priest. You still need to find the other 50pts to pay for the second Rune Priest. That is a naked Rune Priest with absolutely nothing on them.

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