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Death From Above!


jjfelber

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I recently came across 10 jump packs. So I modeled 9 skyclaws and a wolf priest with a jump pack.

 

 

Has anyone had any luck with skyclaws?

 

I'm thinking my unit would be: 367pts

 

Wolf Priest: Runic Armor, combi-melta, Jump Pack - 155

9 SkyClaws: Powerfist, MotW, Melta - 212

 

I actually plan on using the unit as a support unit with many utilities

This unit will protect my GHs as they grab objectives or protect my Long Fangs from assault.

They can either jump forward, out of hiding, and assault, or swoop in to save a struggling unit of GHs.

Jump and assault a unit that is attempting to get into range and contest my objective in the final turns.

Or I can jump and contest an Objective in the final turn.

Also great for dealing with Furious assault special rule as they can steal a charge.

 

Because this unit is a bit fragile at avg 37 points a model, they will hid most of the time and only attack when needed.

 

Any Thoughts?

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I have used them very little, but I have had some sucksess with a small cheap unit of 5 with mark of the wolfen.

 

One thing to consider if you use a lott of good terain is the new saga of the hunter (?) witch lets your unit get +1 cover save after they deep strike, giving them a ++3 save witch is quite good for getting into combat. The krak grenades are even dangerush vs tanks.

Thats a lot of points to put into a unit that you want to hold back and counter assault with. If you run them i would run them behind your tanks and jump over to assault. For that to work you need alot of tanks, rhinos work well for that, so the razors and preds. I would also drop the melta and include a flamer.
I have used them very little, but I have had some sucksess with a small cheap unit of 5 with mark of the wolfen.

 

One thing to consider if you use a lott of good terain is the new saga of the hunter (?) witch lets your unit get +1 cover save after they deep strike, giving them a ++3 save witch is quite good for getting into combat. The krak grenades are even dangerush vs tanks.

 

 

Did you really just say Deep Strike? Silly Rabbit, Wolves don't Deep Strike! Deep Striking is for Smurfs.

I'm dusting off my skyclaws for a tournament this weekend. Special rules for the tourney gives all units preferred enemy and rage so I figured I'd let the skyclaws go at it, a 10 man unit with MoW, flamer, and a powerfist. Having units laying around that have been relegated to the bottom shelf is still useful I suppose....
I have used them very little, but I have had some sucksess with a small cheap unit of 5 with mark of the wolfen.

 

One thing to consider if you use a lott of good terain is the new saga of the hunter (?) witch lets your unit get +1 cover save after they deep strike, giving them a ++3 save witch is quite good for getting into combat. The krak grenades are even dangerush vs tanks.

 

 

Saga of the hunter cannot be used on a character with Jump pack, but would be nice otherwise. :P

Duh. Everyone knows Saga of the Hunter is for Battle Leaders on Thunderwolves. I haven't had the chance to try it, but everyone I mention it to is less than pleased at the prospect of having a decked out combat character strolling into their back line on a giant bionic dog.
Duh. Everyone knows Saga of the Hunter is for Battle Leaders on Thunderwolves. I haven't had the chance to try it, but everyone I mention it to is less than pleased at the prospect of having a decked out combat character strolling into their back line on a giant bionic dog.

 

 

Nope on that as well, only unit type infantry can use Saga of the hunter.

I'm looking at the rules for it and the only restriction I see is against giving it to models with jump packs, bikes, or terminator armor. There's no restriction based on unit type. There's also nothing in the FAQ about it.

 

Read the saga itself, ONLY infantry can take it.

 

There are two rules for it, the only thing you can take it on is footsloggers, and they in general are subpar choices.

 

Personally, Skyclaws are alright, they actually have something over the standard blood claw. Just I feel they should be used as a interfiernence unit more then anything else.

I'm looking at the rules for it and the only restriction I see is against giving it to models with jump packs, bikes, or terminator armor. There's no restriction based on unit type. There's also nothing in the FAQ about it.

 

Read the saga itself, ONLY infantry can take it.

 

There are two rules for it, the only thing you can take it on is footsloggers, and they in general are subpar choices.

 

Personally, Skyclaws are alright, they actually have something over the standard blood claw. Just I feel they should be used as a interfiernence unit more then anything else.

 

Indeed. The only time when it really has a place is, naturally, together with scouts.

Try bikes first =).

 

If you mean SotH on a character with a bike, then it is not possible. Only a character on foot can take it.

 

I think he meant just as a counter assualt unit in general.

 

Bikes are pretty cool, though I think Space Wolves kind of took away the best advantage of the bike little, that they refer to shoot then fight. It could be a good cheap lock unit for those without Thunder Wolf.

I'm looking at the rules for it and the only restriction I see is against giving it to models with jump packs, bikes, or terminator armor. There's no restriction based on unit type. There's also nothing in the FAQ about it.

 

Read the saga itself, ONLY infantry can take it.

 

There are two rules for it, the only thing you can take it on is footsloggers, and they in general are subpar choices.

 

Personally, Skyclaws are alright, they actually have something over the standard blood claw. Just I feel they should be used as a interfiernence unit more then anything else.

 

Interesting. The Infantry only clause explicitly rules out bikes and jump packs. I wonder why they didn't add Thunderwolves to the exception in the wargear list to keep it consistent.

 

So much for the Lone Ranger, and using Saga of the Hunter for anything other than attaching Wolf Priests and Battle Leaders to Wolf Scout squads.

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