Twipp Posted December 4, 2010 Share Posted December 4, 2010 Hello all. I have just started 40k, collecting Space Wolf army. One thing that has confused me quite some time now is that many players take to their list same skills for their Rune Priests(if they have more than one). if i am right that should be illegal? In Codex (same page as the Force chart) It is sayed that no same model can use exacly same skill sett or powers. This is kinda annoying because i have read quite many forums where other players are bashing JOTWW (too IMBA?) Many there say that you can play multiple priest with same powers my another question is is related to Long fangs. If i take 6 Fangs and give them dedicated razorback, can i put those Long fangs and that razorback into play separated? Thanks all, and please dont hate the noob. I tried to find answer to these questions before i desided to write here. :D Link to comment https://bolterandchainsword.com/topic/216400-2-hqs-need-different-gears-and-psychic-powers/ Share on other sites More sharing options...
Tsavong Lah Posted December 4, 2010 Share Posted December 4, 2010 As long as you have different wargear, then you can field two Rune Priests with the same psychic powers. So if one of them has, say, a meltabomb and the other doesn't, they're considered to have different wargear loadouts and are therefore legal. And yes, you can deploy a unit outside of its dedicated transport. Link to comment https://bolterandchainsword.com/topic/216400-2-hqs-need-different-gears-and-psychic-powers/#findComment-2579938 Share on other sites More sharing options...
Twipp Posted December 4, 2010 Author Share Posted December 4, 2010 Thank you fellow wolfman :D Link to comment https://bolterandchainsword.com/topic/216400-2-hqs-need-different-gears-and-psychic-powers/#findComment-2579943 Share on other sites More sharing options...
dswanick Posted December 4, 2010 Share Posted December 4, 2010 I believe Tsavong Lah is incorrect. Q. Can you clarify how The Leaders of the Pack works exactly?A. The rules for selecting Sagas are detailed on page 64. As for wargear, no two HQ characters, including Special Characters, may have the exact same wargear and Weapons, even if they are different HQ units. Note that Fenrisian Wolves bought as wargear are included in this check, so if you had two otherwise identical Wolf Guard Battle Leaders, save that one has one Fenrisian Wolf and the other has two, then you are technically obeying this rule just fine. For the record, the intent of the rule is that you should field characterful and diverse heroes in your army, not identical clones with but an extra melta bomb to set them apart. Though we cannot really enforce players to embrace this attitude, the Codex does try to encourage it wherever possible. Q. Can you clarify how The Leaders of the Pack works with regards to psychic powers?A. No number of Rune Priests may share the exact same two psychic powers. For example, a Rune Priest may choose to take Living Lightning and Thunderclap. A second Rune Priest may then choose to take Living Lighting and Jaws of the World Wolf, as he will not have the same two psychic powers as the first Rune Priest. Note that the restriction on weapons and wargear still applies, so you have to have each Rune Priest with a unique wargear selection. Also note that Njal Stormcaller knows all seven powers rather than just two, so no other Rune Priest can end up having the same powers. Thus it is permitted to take Njal Stormcaller alongside other Rune Priests. These two FAQ answers taken together clearly show that the prohibition against two models having the same Psychic Powers is seperate from the Prohibition of two models having the same weapons and wargear or Sagas for that matter.. So while you could field two Rune Priests with JotWW, you can not field two Rune Priests with JotWW and Living Lightning even if they have different wargear or sagas. Also note that the ruling does state that having identical loadouts except for something as piddling different as melta/no melta is not good enough. Yes, the dedicated transport may be deployed seperate from the squad it is bought for. The only prohibition is that another sqaud may not be deployed embarked in the Long Fangs dedicated transport. Link to comment https://bolterandchainsword.com/topic/216400-2-hqs-need-different-gears-and-psychic-powers/#findComment-2579970 Share on other sites More sharing options...
Tsavong Lah Posted December 4, 2010 Share Posted December 4, 2010 Oh, interesting—I didn't know psychic powers were considered separate from wargear options. Good to know! Link to comment https://bolterandchainsword.com/topic/216400-2-hqs-need-different-gears-and-psychic-powers/#findComment-2579975 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted December 4, 2010 Share Posted December 4, 2010 You are correct everywhere but here: Also note that the ruling does state that having identical loadouts except for something as piddling different as melta/no melta is not good enough. If by "not good enough" you mean against the rules. Because the FAQ answer makes it obvious that having the wargear different in any way, no matter how minor, is legal. They of course would like to see more variety than that, but the rule only forbids completely identical wargear. Link to comment https://bolterandchainsword.com/topic/216400-2-hqs-need-different-gears-and-psychic-powers/#findComment-2579987 Share on other sites More sharing options...
Vorion Posted December 4, 2010 Share Posted December 4, 2010 Having melta bombs or not having has nothing to do with the question at hand. While yes two WGBL would be legal when one has melta bombs and the other doesnt they would be legal but we are talking about psychic powers. And the answer to that is your rune priests MUST have diff abilities Link to comment https://bolterandchainsword.com/topic/216400-2-hqs-need-different-gears-and-psychic-powers/#findComment-2580120 Share on other sites More sharing options...
dswanick Posted December 4, 2010 Share Posted December 4, 2010 You are correct everywhere but here: Also note that the ruling does state that having identical loadouts except for something as piddling different as melta/no melta is not good enough. If by "not good enough" you mean against the rules. Because the FAQ answer makes it obvious that having the wargear different in any way, no matter how minor, is legal. They of course would like to see more variety than that, but the rule only forbids completely identical wargear. True, which is why I typed "not good enough" and not "not legal". It fullfills the letter of the rule, so "it's legal". But it is against the spirit and intent of the rule, so it's "not good enough" to qualify according to GW. It's a real rarity when GW tells us what their intent for a rule is. Link to comment https://bolterandchainsword.com/topic/216400-2-hqs-need-different-gears-and-psychic-powers/#findComment-2580200 Share on other sites More sharing options...
Spacefrisian Posted December 4, 2010 Share Posted December 4, 2010 Having melta bombs or not having has nothing to do with the question at hand. While yes two WGBL would be legal when one has melta bombs and the other doesnt they would be legal but we are talking about psychic powers. And the answer to that is your rune priests MUST have diff abilities You could be more clearer to the guy... Priest A can have: -Jaws, Lichtning Priest B can have: -Jaws, Storm This is legal in regards to psychic powers. Link to comment https://bolterandchainsword.com/topic/216400-2-hqs-need-different-gears-and-psychic-powers/#findComment-2580340 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted December 4, 2010 Share Posted December 4, 2010 True, which is why I typed "not good enough" and not "not legal". It fullfills the letter of the rule, so "it's legal". Ok, good. I just wanted to clarify so people would not get confused. Uh oh, what did you say next: But it is against the spirit and intent of the rule, so it's "not good enough" to qualify according to GW. This, of course, is extraneous nonsense. There is no such thing as "not good enough to qualify" in the rules. It is legal or not, and it is EXPLCITLY stated as legal. The end. We're done. What you are trying to say, methinks, is that the FAQ writer thinks it cheesy to merely alter war gear by one meltabomb. Opinions of cheesiness are fine and dandy, but should not be confused with rules. I think having 12 lascannon razorbacks in a list is pretty cheesy, but it is legal. The end. Link to comment https://bolterandchainsword.com/topic/216400-2-hqs-need-different-gears-and-psychic-powers/#findComment-2580419 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted December 4, 2010 Share Posted December 4, 2010 To beat a dead horse. - HQs cannot have identical wargear. If one HQ has anything at all that the other does not have, then they are not identical. Separately from the above: - HQs cannot have an identical set of psychic powers. Keyword is set. They could share a psychic power, but their set of powers cannot be identical. So there are two separate requirements. Their wargear must be different, and their psychic powers must be different. (Edited to add, a third requirement is none can share the same Saga). Link to comment https://bolterandchainsword.com/topic/216400-2-hqs-need-different-gears-and-psychic-powers/#findComment-2580423 Share on other sites More sharing options...
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