bulley Posted December 4, 2010 Share Posted December 4, 2010 Quick game to test a couple of the changes to my 750 list today. Was hoping for a 1500 or 1750 but was all we could fit in really. THE LISTS My list had a slight change, dropped the Sang Priest, as really found he only ever came into play around turn 4 for a soft charge which I dont really need all that much. Also I dropped x1 squad to test attack bikes. Libby - Rage/Shield - Actually would have been fear but since I told him my powers in like T1 I didnt want to make it look like I was tailoring. x5 RAS w/ MG AssCan Razor x5 RAS w/ MG PW AssCan Razor x5 RAS w/ Flamer LasPlas Razor x3 Attack Bikes MM x2 AB HIS LIST Master of the Forge - Conversion Beamer x1 Ironclad Hunter killer x2 - heavy flamer Drop Pod x5 Scouts w/ Meltagun + PF x5 Scouts w/ Meltagun + PF x8 Scouts w/ Snipers + ML x2 Land Speeder Storms The Setup etc.. Deployment: Spearhead Mission: Kill Points He wins the roll to go first, lets me deploy. The table had a big AV14 building on the right center flank, a open ruin in the center of my table edge (sort of covering my half the 12" center bubble), then some open baricades on the table center flanks, rubble over on his table edge. I put my 3 tanks behind cover and my 3 attack bikes behind them for cover as well. He deploys the sniper scouts in his AV14 ruin right near the middle of the table over looking my corner, and his conversion beamer on the far left corner (his corner) with a pretty decent view of the table. The Game Turn 1 I just maneuver around towards his scout squad, he only has 2 things on the table and I dont want to risk a single lascannon shot not killing that master, so I try to make cover as much as possible w/ the ruin and went for the scouts. First off I shot a asscan at the building to get them out of 2++ cover saves, which I do by promptly rending on a couple of shots and wrecking it. The second asscan is out of range so I pop smoke, the lascannon, plasma, x1 MM and HB all fire into the squad, causing about 3 deaths, they pass LD. On his T1 he drops the ironclad right on top of my guys, he promptly flamers my bikes down to 1 MM and then deathwind's it from the drop pod - so I dont get to test the attack bikes at all .... He fires the scout squad and conversion beamer but manage to make cover saves, except on the final shot (the krak from the scouts) which manages to finally wreck my melta/power weapon razorback. Turn 2 see's me move the melta gun near the iron clad. I maneuver again to get a bit more cover saves. I fire the melta at the iron clad and destroy it - however it explodes and takes out a single guy. The lascannon fires at the drop pod and stuns it, the asscan fires at the scouts and drops 1 more. T2 for the scouts see's neither his storms come in. He fires another bit of the snipers off and manges to stun my razor w/ asscan. T3 for me and I pretty much fail to do anything this turn. The melta fails on the deathwind and I try and assault it, doing nothing. The asscan cant fire and the lasplas misses on both (or he makes a single cover). T3 for him see's his storms come in on both flanks. The one on the left moves 12" and delpoys near my lasplas razorback and puts everything into it - between the snipers and melta's they finally wreck it - the flamer however gets out. The deathwind fails to do anything this turn. The other storm moves 24" inches right near my ruin in my deployment zone. T4 for me, I know I can rack up KP's here. The flamer squad moves into a nice position to flame his entire squad, but only manages to take out a couple, they promptly assault and destroy the unit, and move 4" - trying to get cover from the conversion beamer/scout snipers. The Melta gun/libby squad gets out and melta's the drop pod, exploding it, but this time making the save. The assault cannon moves around the corner and takes out his second storm (the 24" moved one) - which makes him think he lost his unit as it moved flat out, I did inform him of the rules and let him delpoy his squad. The 2nd melta squad fires at his other storm and kills it. T4 for him is bleak he needs some loving now. He moves his scouts to fire at my assault cannon but does nothing, they try and assault it but get no where. The conversion beamer again shoots and misses via the way of cover saves (again), and the scout snipers fail to hit/wound. T5 for me, i assault his scouts and wipe them out and consolidate into cover, the flamer squad moves towards the snipers, knowing even their death in T5 wont see me lose - right now I have 3 units and 1 tank left, he has 1 HQ and 1 squad. He calls it there. Ends: BA's: 6 SM's: 3 Post Game I made some mistakes, my first is in that first turn I should have just turbo'd my bikes towards his conversion beamer - I could have got out of LOS of the conversion beamer and either forced him to fire his sniper squad at them or drop his ironclad near them (which would have been a mistake). The tanks were v.durable and even if he popped a tank (like he did) a melta getting out (or two melta's) would have just popped it easy enough (as they did). I wasn't worried about the scouts other than coming on and popping a tank. I also made a couple of errors on movement, twice I put my melta's to near the target, and in a hurry to keep a cover vs that conversion beamer I moved a lot of the squad w/in 6" and both times it was a 6" explode, I lost 1 but each time was rolling for 5 wounds. His mistake was putting that conversion beamer in a corner, I had so many angles to cut it off. He really should have held his squads back at the table - forced my 24" AssCan's to come to midfield and tried to pick me apart, instead he was letting me get 3++ and 4++ while feeding me KP's over and over (all 6 KP's were reserved + transports). I will be reverting to my x4 tank 750 list w/ the MG lasplas squad again - I prefer the "you have to kill 1 to get to the other" rather than just the wounds on the bikes straight off the bat. Link to comment Share on other sites More sharing options...
Whitefireinferno Posted December 5, 2010 Share Posted December 5, 2010 Uh you opponent also made a mistake too You cannot fire the Deathwind the turn it comes in the pod is not Fast and counts as moving 12" when it lands and the drop pod does not have POTMS. But other than that Nice win. But Remember Pics next time. Link to comment Share on other sites More sharing options...
bulley Posted December 5, 2010 Author Share Posted December 5, 2010 I said that to him but he was very very insistent he could. He's one of those guys sometimes its just not worth arguing with. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.