Jump to content

Mech BA - Razorback loadouts?


syypher

Recommended Posts

I'm looking to finally purchase/mod my Razorbacks weapons! I have been proxying them for many games now and would like to finalize the best weapon for an all comers list. I usually play 3x in 1,500 points, 4x in 1,750 and 5x in 2,000.

 

In 1,500/1,750/2,000 I run 3x Las Preds. In 2,000 I also run a HG in a drop pod for my assured anti-av. So I have a good amount of my anti-av covered so I'm thinking that I shouldn't equip my razorbacks with TL LasC.

 

My Anti-AV

1500: 3 Meltas (RAS), 6 Las Cannons (From Preds), Possibly Librarian Blood Lance

1750: 3 Meltas (RAS), 1 Meltas (Furioso Dred), 6 Las Cannons (From Preds), Possibly Librarian Blood Lance

2000: 5 Meltas (RAS), 4 Meltas (Drop Pod HG), 6 Las Cannons (From Preds), Possibly Librarian Blood Lance

 

 

I thought I would put my Anti-AV for my lists to show you what I'm dealing with. If my Anti-AV is sufficient enough I would assume a TL AsC (assault cannon) would be the best choice. However I have been debating putting TL LasC on all my RB's and replacing my Heavy AC/Las Predators for TL AC Drednoughts.

 

Thoughts?

Link to comment
https://bolterandchainsword.com/topic/216637-mech-ba-razorback-loadouts/
Share on other sites

The extended threat range of the Fast razorback being able to move 12 and still fire is very very useful.

 

TLPG/LasC is very good, and can fire both weapons systems if you move 6.

 

I would say go for a mixture of both. TLLasCannon is a bit too specialized to fit into a BA Mech List.

So it looks like it's falling towards TL AsC. No love for LC/TL Plas?

 

Plenty of love here! I use a mix of twin-linked assault cannon and lascannon with twin-linked plasmagun. The nice thing with with Las/Plas is that it takes two weapon destroyed results to render the turret unusable.

 

I used just twin-linked lascannon, but I've had better results with Las/Plas. When I have Death Company in a Razorback, I always take the free twin-linked heavy flamer since they are always going to be up close and personal.

I prefer Ass-backs or TLHF. If I am running TLHF then I load the guys up inside w/ a melta and ip, if you positon your rbacks right you can give yourself a fire lane, while making it impossible to be assaulted. If I am taking the assback, I will load the guys w/ flamers usally, that way after the transport has been popped they can toast the goodies inside, though, I have been thinking baout chagning this lately to melta's and ip's....

 

Ashton

I prefer Ass-backs or TLHF. If I am running TLHF then I load the guys up inside w/ a melta and ip, if you positon your rbacks right you can give yourself a fire lane, while making it impossible to be assaulted. If I am taking the assback, I will load the guys w/ flamers usally, that way after the transport has been popped they can toast the goodies inside, though, I have been thinking baout chagning this lately to melta's and ip's....

 

Ashton

 

 

Agreed. I'm not taking into account TLHF. If I'm not going las/tlplas or tllas then it will be TL AsC.

 

 

I guess my question in the end is do you think I have enough anti-av 13/14 to be able to put all my RB's as TL Assault Cannons...I'm assuming yes but I'm not sure what a good amount of melta is for 1500,1750,2000 are and whether or not I have enough or not.

 

If I have enough I'm going TL AsC. If not I have to either go TL Las or las/plas.

TLAsC will statistically go through all armour values better than a TL LasCannon, and you have more than enough to get shots off from the back field turn one to cover the transport advance forwards. You should be able to get most things in 24" range from your first turn of movement anyway with that 12" move.
While reading this topic I've come up to idea that if I run mech list and take Razorbacks, I'll equip them with TLHF, as they'll carry RAS w/MGs and IPs. I think that in case of BA Flamerbacks are better as whether jumpy or mech, BA are still aimed at close combat, so a little 'fire' would be nice. As for the TLAC, well, that's what Baal Preds are for  ;)
While reading this topic I've come up to idea that if I run mech list and take Razorbacks, I'll equip them with TLHF, as they'll carry RAS w/MGs and IPs. I think that in case of BA Flamerbacks are better as whether jumpy or mech, BA are still aimed at close combat, so a little 'fire' would be nice. As for the TLAC, well, that's what Baal Preds are for  ;)

 

From experience with over 30+ games vs different kinds of armies I would have to kindly disagree. Most of the time we rely on AC/Las Heavy Preds to do our anti-av because a mech BA is a different play style of BA. A lot of people do say we are "primarily" a CC army but this goes out the window when playing mech BA. I learned this the hard way and so many before me have taught me this.

 

A 5 man RAS is not scaring anyone. Especially if they want to get the charge and already have their attacks reduced by 1 because one of the guys is taking a meltagun instead of a pistol type weapon. Getting charged we get to strike back with 10 str 4 attacks...not scary at all. The TLHF doesn't make up for the lack of a CC punch at all.

 

Mech BA is a different animal from a regular BA list. It plays primarily defensively. Attempt to pop transports with AC/Las Heavy Preds or in my case additional 3-4 melta HG in a pod that drop turn 1, then everything else shoots from it's 24" range and get's the best possible shot possible with their 12" movement. Last resort you charge in 12", unload the melta squad and try to pop something. RBs are still fairly fragile vehicles and moving them in closer makes it even more fragile. If they pop my RB with TLAsC from range that's fine. My 5 guys screen my other RBs from any charges or whatever comes it's way. When our RB's and Baals start dieing is when a Mech BA player starts to lose. We usually won't make a comeback or any significant difference with the 5 man RAS squad, even if you try to charge one squad with multiple ones squads. It's just not worth it.

@ syypher hmm... makes sense.. Thanks for the input.

 

I should say that I'm a bit new to 5th ed C:BA and I'm still trying to figure out which list I'd like to run... :)

 

I've looked again at your OP - I don't see any Baal Preds. In that case I'd take TLAC (I think JamesI said it already). Otherwise, if playing defensively, I'd take Baal Preds and arm Razorbacks with TLLC.

My OP is just showing my anti-av to determine whether or not I should go TL Las for the RB's. If it's enough anti-high av then I go TL AsC. If it's not I go TL plas/las or TL Las. :)

 

My normal list is 2-3 Baals all the time heh.

 

Good luck finding a way to play BA. DoA or mech are both really fun for me.

 

 

As a friendly tip...I can play both really easily because my RAS is all magnetized backs so if I want them in an RB I put on backpacks if I want to play DoA I magnetize on their jump packs...

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.