kharn_the_betrayer Posted December 8, 2010 Share Posted December 8, 2010 In an effort to get my wife painting as the models she bought for herself are "too small" for her to learn to paint on, I gave her a box of chaos termies and her interest in possibly starting a Chaos Marine army bloomed a bit, she loved the look of the models and liked how the normal CSM models look like. I'm not going to try to push her away from this, but if she wants a CSM army we have one major issue...... I didn't really direct her while she was assembling and the squad is illegal. I was doing my own model related work, and just wanted her to have something "bigger" to paint. The issue is that when she made the squad she put both heavy weapons into the squad and I will let her pick if she wants the RAC or the heavy flamer, but one of them will have to be "clipped" from the squad. Any tips to swap out the arm or a twin linked bolter without too much pain? Also her initial choice was a WFB zombie squad but when she got things assembled she became nervous about painting them (it would be her first time painting) and wanted something bigger. Can't think of infantry models bigger then termies. Also they were spares from a Doombringer set, which I bought a couple of when I thought I'd need more of termies then I actually did. Link to comment https://bolterandchainsword.com/topic/216669-getting-a-models-arm-off/ Share on other sites More sharing options...
winterdyne Posted December 8, 2010 Share Posted December 8, 2010 Eh, quickest easiest way is just to get another termie. Other than that, it's hard to say without knowing how they're assembled. Link to comment https://bolterandchainsword.com/topic/216669-getting-a-models-arm-off/#findComment-2584242 Share on other sites More sharing options...
kharn_the_betrayer Posted December 8, 2010 Author Share Posted December 8, 2010 Sorry about that, its plastic glue to join them. Link to comment https://bolterandchainsword.com/topic/216669-getting-a-models-arm-off/#findComment-2584247 Share on other sites More sharing options...
winterdyne Posted December 8, 2010 Share Posted December 8, 2010 You may be able to get a knife in there to prise the parts off. But you have a good chance of doing some damage to the model. Link to comment https://bolterandchainsword.com/topic/216669-getting-a-models-arm-off/#findComment-2584264 Share on other sites More sharing options...
Inquisitor Fox Posted December 8, 2010 Share Posted December 8, 2010 You could always buy a second box set of termies and assemble those five without a heavy weapon, thus giving her two squads each with one heavy weapon :) That'd be a rock solid core for a Chaos Army as far as I'm aware. Link to comment https://bolterandchainsword.com/topic/216669-getting-a-models-arm-off/#findComment-2584287 Share on other sites More sharing options...
Solid Zaku Posted December 8, 2010 Share Posted December 8, 2010 Dunk it in SG if the paintjob isn't something you're worried about. Put it in for a few days, then take it out and let it dry. After it's dry, stick it in the freezer overnight. Should come off like it wasn't even there. Of course, this falls apart if pinning was involved. Link to comment https://bolterandchainsword.com/topic/216669-getting-a-models-arm-off/#findComment-2584294 Share on other sites More sharing options...
MagicMan Posted December 9, 2010 Share Posted December 9, 2010 I had to remove some arms from some AoBR termies, and i literally just snapped the arms off with my hands. The ''plug'' hole for the little plastic knob is filled, but eh it'll still glue back together well. Link to comment https://bolterandchainsword.com/topic/216669-getting-a-models-arm-off/#findComment-2584746 Share on other sites More sharing options...
Lord_Halrian Posted December 10, 2010 Share Posted December 10, 2010 AS its plastic glue what you do is soak the model in really , really hot water, not boiling though and get the plastic warm...then grab that arm and pull, it should come off, or you can get a knife out... Link to comment https://bolterandchainsword.com/topic/216669-getting-a-models-arm-off/#findComment-2585834 Share on other sites More sharing options...
averykess Posted December 14, 2010 Share Posted December 14, 2010 Just buy an extra one. For example: http://cgi.ebay.com/40K-CSM-Terminator-w-P...=item5183a778bf Link to comment https://bolterandchainsword.com/topic/216669-getting-a-models-arm-off/#findComment-2589469 Share on other sites More sharing options...
DarKHaZZ13 Posted December 14, 2010 Share Posted December 14, 2010 saw it off!!! Link to comment https://bolterandchainsword.com/topic/216669-getting-a-models-arm-off/#findComment-2589553 Share on other sites More sharing options...
blackbabyjesus Posted December 15, 2010 Share Posted December 15, 2010 Really gents, there's no need for saws or any kind of chemical treatment, just work a sharp knife into the gap at the back of the join and keep wiggling til the arm pops off, if you're careful there won't be any noticeable damage and it'll save you hours. Link to comment https://bolterandchainsword.com/topic/216669-getting-a-models-arm-off/#findComment-2589838 Share on other sites More sharing options...
WarriorFish Posted December 15, 2010 Share Posted December 15, 2010 It depends on how much glue you used too. I try to be conservative with glue so it's normally fairly easy to snap an arm off cleanly without any damage if I want to. If it's well stuck then it can be difficult to remove without damaging something but it sounds like you don't need the heavy weapon you'll be removing. As has been mentioned a blade needs to be sharp and if you're careful/patient then it should be fine. Link to comment https://bolterandchainsword.com/topic/216669-getting-a-models-arm-off/#findComment-2589845 Share on other sites More sharing options...
sioka Posted December 15, 2010 Share Posted December 15, 2010 I would agree with blackbabyjesus and WarriorFish just work carefully at the seam with a sharp blade. The problem with plastic glue is that it melts the joining surfaces together forming one peice Link to comment https://bolterandchainsword.com/topic/216669-getting-a-models-arm-off/#findComment-2589875 Share on other sites More sharing options...
Full Metal Racket Posted December 15, 2010 Share Posted December 15, 2010 If too much glue is the problem the try using Z-7 Debonder made by Pacer Technologies in California, it's a debonding agent for super glues. *Removes cured cyanoacrylates from skin,work surfaces,etc. *Will not craze most plastics. I have used it many times to debond arms, torso's from legs etc, works great but does take time to work depending on the amount of glue used in the bond. \m/ Link to comment https://bolterandchainsword.com/topic/216669-getting-a-models-arm-off/#findComment-2590550 Share on other sites More sharing options...
madscuzzy Posted December 16, 2010 Share Posted December 16, 2010 Personally I find that using plastic glue to soften the bonds works. You will need to get the thin type of plastic glue c(I use tamiya thin). It will seep into the cracks and do what plastic glue does: melt the plastic or in this case, the joints. It then becomes very easy to snap off, without any damage. Link to comment https://bolterandchainsword.com/topic/216669-getting-a-models-arm-off/#findComment-2590720 Share on other sites More sharing options...
KillerDreadnought07 Posted December 16, 2010 Share Posted December 16, 2010 Put mayonaise on the arm then put it in warm water then freeze it I had to do it when my son glued his dreadnoughts arms Link to comment https://bolterandchainsword.com/topic/216669-getting-a-models-arm-off/#findComment-2591203 Share on other sites More sharing options...
Dominar_Mortis Posted December 26, 2010 Share Posted December 26, 2010 go the blade technique, it has always worked for me with zero to no damage to the model... minimal damage to one's self if your paying attention... Put mayonaise on the arm then put it in warm water then freeze it I had to do it when my son glued his dreadnoughts arms :) ;) :) sounds like a home remedy for bubblegum in kids hair DM Link to comment https://bolterandchainsword.com/topic/216669-getting-a-models-arm-off/#findComment-2598973 Share on other sites More sharing options...
whiteraven17708 Posted December 26, 2010 Share Posted December 26, 2010 .22 caliber aughta bring it off Link to comment https://bolterandchainsword.com/topic/216669-getting-a-models-arm-off/#findComment-2599007 Share on other sites More sharing options...
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