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And that was the new dark eldar codex....


dentonius

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Hi all,

 

I played against DE yesterday in my clubstore. We roled for pitched and KP. He had the first turn and deployment. He had 7 DE skimmers with heavy support skimmers and 1 venom. wyches and some HQ nerf.

 

My list

 

3 rune priests with all kind of powers

1 thunderwolf lord with frost axe and storm shield,runic armour,wtn,saga of warior born

3 greyhunter squads from 9 guys and rhino's

1 lone wolf with tda and chainfist and stormshield

3 long fang squads ( 5 missiles,4lascannons and 5 plasmacannons ) ==> and yes they hurt , I never leave fenris without them

 

pointlevel 1750pts

 

I did my seize the initiative roll and yes it worked.

 

TURN 1

 

He deployed everything in line of sight to shoot at ( he was that sure he would strike first ), I was that happy that I forgot my movement :lol: but my shooting face was quite hard, destroyed 2 raiders, stunned a other one ( goodbye mobility ) The plasacannons destoyed 5 disembarked wyches. I deployed my long fangs in a building and my rhino's behind it. I also casted stormcaller and tempest wrath at the beginning of turn 1.

 

He just moved some raiders, 1 moved flat out at the left side with a boss and witches inside and a venom at the right side with incubi troops inside. The other troops just moved forward without transports. He killed 3 plasmacannons with his darklances and strenght 5 ap 3 weapons.

 

TURN 2

 

Moved my lord and lone wolf forward for harassment. The 3 rhino's moved 6" toward the raider at the left side. I casted tempest and stormcaller and fired living lightning on the raider, only destroyed a weapon. I dicited to shoot 2 missiles and 2 lascannons on that raider and he became a wreck. The passengers where also pinned :P . I also destroyed the venom and the stunned raider at his deployment.

 

He killed the last plasmacannons and moved everything forward. He also shooted all his dark lances he had on my lord wich I all saved :lol: He charged my lord with his incubi. I lost 2 wound but killed them all with a sweeping advance.

 

TURN 3

 

I moved 2 rhino's into rapid fire range to the pinned wyches squad, after some deadly bolter fire and blizzard storms the whole unit was slayed. Just the HQ survided but I killed that guy with one lascannon shot. I also casted stormcaller and tempest wrath again. Anti tank long fangs just try to shoot the heavy support skimmers but nothing happened. My lord charged the footslogging wych squad.

 

From that possition nothing special happened anymore , he killed my lord and lone wolf in turn 5. I destroyed all his skimmers and for 80% troops. I did my counterattack in turn 4 with my greyhunters and rune priests.

 

The endscore in killpoints 12-2 for the wolves

 

For me dark eldar are not that powerfull but I think we wolves are just that strong :P

Before I say anything else: I play both Space Wolves and DE

 

From your description, even with the initiative, your opponent had a fairly poorly designed list, nor did he play his army very well (again judging by your description)

 

I have played numerous games pitting my new DE against other players using my own Space Wolves (or even against myself) and time and time again I have found that while the Wolves have the weapons to tear apart DE in shooting, the DE have the same capability against the Wolves....so it often comes down to who goes first.

 

As to the comment about what army is best to trash DE, its Mech IG with autocannons in every squad (they dont have to move and they wreck everything)

Sounds like 3rd all over again when the DE first raised their fugly mugs from Commoraugh. They do worry me a little bit with the initiative and even if we manage to get it you have to manage to crater most of their stuff from the jump.

I actually had the opportunity to play the new DE dex against a very skilled player this past weekend, and learned many things:

 

-Even with decent ranged support, DE will ALWAYS outgun you

 

-While they can shoot like crazy, they are very fragile until they get pain tokens. A savvy player will have a few humonculi (sp) to give a unit auto-feel no pain at the start of the battle. that unit will get crazy scary from there (I had to deal with incubi that had 3 tokens the turn after they showed up...ugh)

 

-Flicker fields combined with night shrouding on vehicles make them REALLY hard to kill. I was getting tons of hits on his vehicles, but they all were rolled away with that damn 5+. A good day of rolling and you are in trouble.

 

-Mech forces and coversaves are the way to survive the first few turns against DE. This helps to negate their nasty shooting long enough for you to cut down on their mobility.

 

-Monster CC units will typically serve no purpose against these guys. Most likely, they will get shot to pieces before they can do much, and there's a plethora of PW equivalent options in the DE dex.

 

In the end, the holy bolter will do you well against these guys. Against just about any DE unit, it will negate any save they have. Other than that, living lightning and ML's will help to tear apart any skimmers on the board (living lightning is especially useful as unlimited range negates the night shroud). Advance under heavy supporting fire and use your GH's to gun down any squads that are forced to disembark. Watch out for supporting units and dont let your disembarked hunters get shot to pieces by any units nearby. Just about any and every unit in the DE dex has the ability to pump out a scary amount of shots that wound on a 4+ or better, and lots and lots of low AP weapons...I guess in the end just chose your targets carefully.

 

Again, after reading your report and getting the gist of your opponent's list, he had a pretty poor selection. The DE players that have played enough games to be able to learn a good balance with their armies are something to be feared, even for us wolves..

I concur. Playing one game against a poorly built Dark Eldar army in a situation (DE player deployed completely unprotected, expecting to get first turn; clearly indicates a poor gambler or a poor player, neither of which adds to your victory) that favors you over him is not indicative of the power level of the new Codex.

 

Trust me when I say, your over-confidence in your abilities and your gross under-estimation of the raiders of Commorragh will lead to your defeat should you ever come up against Dark Eldar players who actually have half a wit and know what they're doing.

 

 

DV8

I concur. Playing one game against a poorly built Dark Eldar army in a situation (DE player deployed completely unprotected, expecting to get first turn; clearly indicates a poor gambler or a poor player, neither of which adds to your victory) that favors you over him is not indicative of the power level of the new Codex.

 

Trust me when I say, your over-confidence in your abilities and your gross under-estimation of the raiders of Commorragh will lead to your defeat should you ever come up against Dark Eldar players who actually have half a wit and know what they're doing.

 

 

DV8

 

 

We wolves are always sure about ourself and a little bit arrogant :P

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