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cptphoenixck

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For those of you who clicked on this hoping for pressies, I'm sorry I don't have any cookies left :) !

Recently did secret santa with my housemate who went into my local store and got a box of Sanguinary Guard.

Now usually I run with either a DC or Dreadnought army though If I'm attempting to be competetive I run a balanced list.

So my question my red bretheren is what do i do with this new box? VV, Vet. Serg's, HG what?

Any help would be appreciated.

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So running them as Sanguinary Guard is out of the question?

Considering my own preferences and the fact that pie plate weapons (which always fit so nicely onto my deepstrike units) seem to be in vogue as well as PW's on anything with a hand and some things without, at all of my clubs they have zero endurability. Having subbed the models before I can now safely say they either get shot down, hero hammered or insta-killed to death. Perhaps because I always end up playing guys who are attracted to shiny things!

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As a balanced list, probably the safest option is to have a HG to help your chosen HQ unit. If the Power weapons are too much, then you could always just keep them for other projects or trade them with fellow hobbyists.

 

Personally, the Sang. Guard armour always looked very ornate when painted red.

 

also, i wanna cookie... :)

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So running them as Sanguinary Guard is out of the question?

Considering my own preferences and the fact that pie plate weapons (which always fit so nicely onto my deepstrike units) seem to be in vogue as well as PW's on anything with a hand and some things without, at all of my clubs they have zero endurability. Having subbed the models before I can now safely say they either get shot down, hero hammered or insta-killed to death. Perhaps because I always end up playing guys who are attracted to shiny things!

 

So.. that's your motivation eh?

Ignoring the fact that they don't need to be deep striked to be effective?

Or the fact they have 20 PW attacks at I5 and S5 with a reroll to hit for each model means they will probably kill anything without an inv before they even have a chance to strike back at them?

Or the fact they can do the equivalent of Rapid Firing Bolters before their charge?

Or the fact that they are so fast you can choose what they are in close combat with?

 

So.. with the 3 things you say that happens to them:

Shot down = thinking 2+ save doesn't need the help of cover = your own mistake

Hero Hammered = Charging with a 5 man unit of 250 points into something twice the point number is stupid = your own mistake

Insta-killed = choosing something with higher Init than them or that can strike back too easilly after 20 PW Attacks = your own mistake

 

Sang Guard are NOT the Blood Angel's Hero Hammer, they are a finesse weapon to use beside the Hero Hammer that is our DC with a Chaplain.

 

I'd say: play them as Sang Guard and learn to play with them. One of the important advices I can give there is: Give them no Power Fist. You are much better off with the Banner and the high number of high Init attacks on Str 5 if you bring a Priest along.

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As Brother-Captain Devlonir said, taking SG provides certain benefits.

But IF you do not wish to include them in your army (which is definitely your decision), I'd suggest turning them into HG (as fellow brothers did), as IMHO their armor would fit in pretty well. I personally think of buying SG box, and since I doubt I'll take them in my army (haven't decided yet), I'll use them as HG (... I just need to find more meltas... :P )

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I think I'll probably go with the honour guard option as most people suggest.

 

but just to reply to devlonirs points.

Even if not DS'd they weather at least one turns fire which always takes out the lion share of the 5 man squad, in a meta game in which every player only seems to take heavy weapons that kill SG on 2+.

 

20 PW attacks at I5 and S5 with a reroll to hit for each model does indeed mean they will probably kill anything without an inv before they even have a chance to strike back at them, leaving them to weather another turn of fire.

 

And in a meta-game so filled Deldar and regular eldar and other mech/JP armies means more often than not that the SG are the same speed as everyone else's units.

 

5+ Cover doesnt do much when your either templated to death or just rapid fired to death. Also 6x4 tables dont leave much room for manouvering to get anything better in 2,500pts.

 

I never said I charged them, have you ever fought lelith hesperax in a venom? just by herself she hops of her grav-boat assaults and kills everything in one turn.... obviously enough in a beautiful display of gore.

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Mixing mine with left over death company bits to make: a libby, 5 VV (magnetized), and filling in other spots.

 

They would also make good honor guard (as said above).

 

Curious why other said they would not make good VV... Because they are too ornate?

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Curious why other said they would not make good VV... Because they are too ornate?

 

yep. VV are too badass to care for decorated armor with nipples  :huh:

 

 

I just find VV model pretty nice, well, I'd add some DC bits with blood drops however, but Sang Guard's armor is too much.

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So running them as Sanguinary Guard is out of the question?

Considering my own preferences and the fact that pie plate weapons (which always fit so nicely onto my deepstrike units) seem to be in vogue as well as PW's on anything with a hand and some things without, at all of my clubs they have zero endurability. Having subbed the models before I can now safely say they either get shot down, hero hammered or insta-killed to death. Perhaps because I always end up playing guys who are attracted to shiny things!

 

So.. that's your motivation eh?

Ignoring the fact that they don't need to be deep striked to be effective?

Or the fact they have 20 PW attacks at I5 and S5 with a reroll to hit for each model means they will probably kill anything without an inv before they even have a chance to strike back at them?

Or the fact they can do the equivalent of Rapid Firing Bolters before their charge?

Or the fact that they are so fast you can choose what they are in close combat with?

 

So.. with the 3 things you say that happens to them:

Shot down = thinking 2+ save doesn't need the help of cover = your own mistake

Hero Hammered = Charging with a 5 man unit of 250 points into something twice the point number is stupid = your own mistake

Insta-killed = choosing something with higher Init than them or that can strike back too easilly after 20 PW Attacks = your own mistake

 

Sang Guard are NOT the Blood Angel's Hero Hammer, they are a finesse weapon to use beside the Hero Hammer that is our DC with a Chaplain.

 

I'd say: play them as Sang Guard and learn to play with them. One of the important advices I can give there is: Give them no Power Fist. You are much better off with the Banner and the high number of high Init attacks on Str 5 if you bring a Priest along.

 

 

I agree.

 

Their power might be wasted against Eldar Guardians/kabalite warriors or other units of that kind, but they are far more durable than people think, a 2+ save and FnP are quite good, actually. And regarding template weapons, using cover effectively is really easy in the 5th edition.

 

The correct usage of the Sanguinary Guard requires finesse and strategic thinking, while the use of Death Company requires only a squad of assembled models.

 

 

Snorri

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Curious why other said they would not make good VV... Because they are too ornate?

 

yep. VV are too badass to care for decorated armor with nipples  :huh:

 

 

I just find VV model pretty nice, well, I'd add some DC bits with blood drops however, but Sang Guard's armor is too much.

 

 

Sir! You can never have enough bling! :P

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Curious why other said they would not make good VV... Because they are too ornate?

 

yep. VV are too badass to care for decorated armor with nipples  :ermm:

 

 

I just find VV model pretty nice, well, I'd add some DC bits with blood drops however, but Sang Guard's armor is too much.

 

 

Sir! You can never have enough bling! :D

Too true, the fluff says we're about as blinged up as any spacemarine chapter, my reg tact squads all have gold trim :tu: .....

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So running them as Sanguinary Guard is out of the question?

Considering my own preferences and the fact that pie plate weapons (which always fit so nicely onto my deepstrike units) seem to be in vogue as well as PW's on anything with a hand and some things without, at all of my clubs they have zero endurability. Having subbed the models before I can now safely say they either get shot down, hero hammered or insta-killed to death. Perhaps because I always end up playing guys who are attracted to shiny things!

 

So.. that's your motivation eh?

Ignoring the fact that they don't need to be deep striked to be effective?

Or the fact they have 20 PW attacks at I5 and S5 with a reroll to hit for each model means they will probably kill anything without an inv before they even have a chance to strike back at them?

Or the fact they can do the equivalent of Rapid Firing Bolters before their charge?

Or the fact that they are so fast you can choose what they are in close combat with?

 

So.. with the 3 things you say that happens to them:

Shot down = thinking 2+ save doesn't need the help of cover = your own mistake

Hero Hammered = Charging with a 5 man unit of 250 points into something twice the point number is stupid = your own mistake

Insta-killed = choosing something with higher Init than them or that can strike back too easilly after 20 PW Attacks = your own mistake

 

Sang Guard are NOT the Blood Angel's Hero Hammer, they are a finesse weapon to use beside the Hero Hammer that is our DC with a Chaplain.

 

I'd say: play them as Sang Guard and learn to play with them. One of the important advices I can give there is: Give them no Power Fist. You are much better off with the Banner and the high number of high Init attacks on Str 5 if you bring a Priest along.

i find it abit disturbing that you take the notion that the OP doesent know how to do these things without asking him first whetever or not that is actually the case ;)

 

first off, if the OP doesent like SG and states this, why do you attack him because of it? there are plenty of options in the codex and not everyone likes a 40pt model without an invul save (because quite frankly, thats their weakness at the moment)

 

this is a game we play, a tactical game in which we have opponents who can at times make certain moves that we havent thought of, or sacrifice units to do a risky move that might net them a decent amount of kill; but at the cost of the unit performing the attack.

 

the example cptphoenixck gave himself: lelith hesperax in a venom: some units are just insanely hard to protect your guys from. if someones models get taken out by hq's it doesent mean they botch up their tactics or dont know how to use cover. it means (at the very least) that their opponents know how to counter it (it, beeing in this case 40 pt models without invunerable saves) and since most armies can attach their HQ's to squads with some way of fast transportation (to keep the eldar example in mind) its quite hard indeed to protect them.

 

and with regards to the insta-killing. even 1 example springs to mind: the might vindicator. with all the marines players around theres always a great deal of players who use them (in my lcoal store anyway) or plasmaguns etc etc. stuff with high strength and low AP are simply the boon of this unit because of the lack of an invul save.

 

second: as far as i can renember this board is here to help people. hes asking our help to decide between a few options and i say we do!

 

for appearance purposes they can basicly fit any role, maybe if you let us know your list and available pointcosts we can provide some better advice on what unit you could take :)

 

HG can form a nice centrepiece for the army and provide a non-IC FNP/FC bubble :D along with a nice closecombat or ranged punch

VV can pack a mean punch in combat, specialy if kitted out specificly but will probably suffer even more from the problems you mentioned since their armour save is a 3+

sargeants would make your other squads look more badass, but youd be stuck with your old veteran models who then would be without a home :P

 

take your pick man :D

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