Phosis Posted December 11, 2010 Share Posted December 11, 2010 Hi, Most of my Thousand Sons sorcerers have Warptime, and Khârn ended up charging a squad. The gentleman across the table from me said that I couldn't re-roll my hits/wounds against Khârn. He said that he understood that force weapons count as power weapons against Khârn, but was totally against me getting re-rolls. In the spirit of the game I decided to let my opponent have his peace on this issue. Khârn died anyways, but I just wanted him to know that Warptime only directly affects the caster and not an enemy unit, although it may take more power weapon wounds than normal due to the re-rolls. Please note that I did try and find a topic on this issue already, but I suck. Cheers and thanks in advance. Pho Link to comment https://bolterandchainsword.com/topic/216835-warptime-vs-kharn/ Share on other sites More sharing options...
Grey Mage Posted December 11, 2010 Share Posted December 11, 2010 He was wrong. The power wasnt causing wounds to Khârn, it was increasing the abilities of the model trying to kill him. Real world analogy: You cant take the math test for your sister but you can help her study for it the night before. You have thus enhanced her abilities without directly interfering with the testing process. Link to comment https://bolterandchainsword.com/topic/216835-warptime-vs-kharn/#findComment-2586552 Share on other sites More sharing options...
Phosis Posted December 11, 2010 Author Share Posted December 11, 2010 Thanks GM. I love your examples Link to comment https://bolterandchainsword.com/topic/216835-warptime-vs-kharn/#findComment-2586553 Share on other sites More sharing options...
shatter Posted December 11, 2010 Share Posted December 11, 2010 Warp time is like combat drugs. If your drugged up loons fight some guy who's immune to drugs, it makes no difference as it's not the drugs that hit him. Link to comment https://bolterandchainsword.com/topic/216835-warptime-vs-kharn/#findComment-2586906 Share on other sites More sharing options...
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