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DKoK FAQ


makari_the_grot

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well, I am currently starting a Death korps army. Now I was wondering- When the drill deepstrikes, and the engineer squad attached to it arrives the turn after- can a general-commissar attached to the engineers arrive in the same way?

It says "any engineer squads attached to the drill will automatically arrive the turn after it emerges". does this include attached independant characters?

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That's pretty much how I would interpret it.

:P

 

If an Independent Character is attached to an engineer squad and the engineer squad is attached to the drill, it logically follows that the IC can come along for the ride.

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Sorry, is that in Vraks II? If it has a transport capacity that allows the comissar I would agree- yes, he can come with. Otherwise Id appreciate it if you could quote the rules for how the squad enters so we can look at them.
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SUBTERRANEAN ASSAULT:

DeploymentThe breaching drill always starts the game in Reserve and will enter the table via Deep Strike. You must also place at least one Krieg Engineer squad with it. This squad is also in Reserve and will arrive the turn after the drill. You may, jf you wish, place any other Engineer squads in your army in Reserve with the drill, or they may be deployed as normal with the rest of the army.

Deep Strike When it arrives from Reserve, the breaching drill will always enter the table via Deep Strike (ie, digging up from below). This works slightly differently to the standard Deep Strike rules.

First, place the 5" blast marker anywhere on the table where youwant the drill to emerge. Then roll for scatter. On a Hit it emerges on target. On an arrow it deviates 2d6" in that direction. If there are no enemy models under the base then place the drill centred on the point it emerges from. If any enemy models are touched by the template then they are hit by the breaching drill's melta-blast and whirling powerblades as it emerges. Any models touched by the template take a single Str 10, AP 2 hit. This counts as having the melta-special rule. Vehicles which are hit are attacked using their side armour value. If the enemy is not destroyed then it is moved directly away from the drill so it is 1" away. Squads should be moved so they retain squad coherency. Difficult or dangerous terrain has no effect on the emerging drill and following squad, as it is shredded by the melta-blast and power cutters. If the terrain model is too large to remove, then place the drill as close to the point as you can.

Follow-up AttackAny Krieg engineer squads will automatically arrive the following turn after the breaching drill. Do not roll for this, they are already waiting in the tunnel. They can move onto the table from the point where the drill emerged and may move, shoot and assault as normal. They do not count as Deep Striking.

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