Alaitoc Posted December 11, 2010 Share Posted December 11, 2010 Hello! As I am building my list I've come to the conclusion that I want one terminator wolf guard close combat specialists (Which I already have) and one terminator ranged combat specialist unit. This unit will be 4 wolf guards + runepriest. Today I played a game which contained my close combat terminator squad, and I noticed how awesome stormshields are! It made the close combat unit VERY durable! And I want the same durability on my ranged combat squad! So I figured...Maybe I shall take stormshields on the bunch? This is what I thought: 1x Rune Priest, Terminator armour, Meltabombs 1x stormbolter, frostblade, meltabombs 2x stormbolter, stormshield, meltabombs 1x assaultcannon, stormshield, mark of the wulfen, meltabombs What do you think of this? Is it a totally worthless idea? Will it work? It seems like a really wierd combo with stormbolters and stormshields...but I kind of like the idea! I don't really like powerfists (don't think it looks that good on the models, and I don't really like to strike last!), and since I want to keep the unit out of combat as much as possible, I think that stormshields are more beneficial for the unit than for example powerfists (which cost the same). I also took MotW to boost the close combat capability a bit, and I still got the attacks from a frostblade and an angry runepriest, so I guess they a deliver a punch in CC as well! Fot tanks and walkers I took meltabombs, so they can manage to hurt them as well (if need be). I hope this will work, because I think that the models will look totally sweet (in a crazy way) by doing this! Link to comment https://bolterandchainsword.com/topic/216963-wolf-guard-terminators/ Share on other sites More sharing options...
Marshal Wilhelm Posted December 11, 2010 Share Posted December 11, 2010 What is it that you are trying to bring to the TT with this unit? They may be hard to kill, but are they killy enough to merit attention from the enemy? As in, would your foe just be better off ignoring this unit, because it is too hard to kill and does not do enough killing [though it does do some] to merit special attention? If you have a unit of Greys+Rune priest and this unit, I'd try to kill the Greys as it is just going to happen much more easily. Does that make sense? Other Wolf units that are just or more dangerous at shooting up men are Fangs, Dakka Preds, Rifleman dreads, Whirlwinds & Vindicators. The first four have the luxury of range whilst the Vindi has a "deal with this" sticker plastered over it. Your shooty terms are a unit that can be locked in combat due to a low number of attacks, that lack the extra punch that power weapons/fists bring. I hope I have been helpful :angry: Link to comment https://bolterandchainsword.com/topic/216963-wolf-guard-terminators/#findComment-2587061 Share on other sites More sharing options...
WG Vrox Posted December 11, 2010 Share Posted December 11, 2010 First off you need 5 WG to get your heavy weapon so you need one more WG and I wouldn't worry about putting SS on all of them so something like 2 SS/SB 1 SB/PW 1 SB/CF 1 AC/PW This way you can assign the las cannon and the like hits to the ones with the SS, while still being effective with the SB and AC. you can call the ones with the SS your shield bearers who protect the unit from ranged weapons. Personally I am not keen on any WG w/o a CC power weapon of some type, but if you looking for a ranged only unit that would be your most point/range effective unit. The Chain Fist can go, but you have to keep your opponent from taking advantage of their weakness. so the CF can deal with dreads and high toughness targets. Vrox Link to comment https://bolterandchainsword.com/topic/216963-wolf-guard-terminators/#findComment-2587063 Share on other sites More sharing options...
Ulfhedinn Posted December 12, 2010 Share Posted December 12, 2010 I'm just picking WH40K back up after a 10 year break so some of the more experienced players may want to look over my recommendation... 1 x SB/PW 1 x SB/CF 1 x AC/PW 1 x PW/SS (let this guy eat Lascannon shots) 1 x SB/SS/MotW *HTH* (2 x CF / 6 x PW / D6+1 x Rending) *Ranged* (6 x S4 shots / 4 x S6 Rending shots) Link to comment https://bolterandchainsword.com/topic/216963-wolf-guard-terminators/#findComment-2587115 Share on other sites More sharing options...
Darkseer Posted December 12, 2010 Share Posted December 12, 2010 Hi Alaitoc, The great thing about Space Wolves is also the worst thing -they have to be good at everything to get the most out of them! Also, the only unit worth keeping at range are the Long Fangs. Everything else is a jack of all trades, midfield fighter. So here's what I believe is the BEST Wolf Guard load out for all possibilities. Meanwhile, I always keep my Rune Priests in with my Grey Hunters. 1 Wolf Guard in terminator armour with combi-plasma and power sword. 1 Wolf Guard in terminator armour with combi-plasma and wolf claw. 1 Wolf Guard in terminator armour with combi-melta and power sword. 1 Wolf Guard in terminator armour with combi-melta and Chainfist. 1 Wolf Guard in terminator armour with cyclone missile launcher and power sword. This is fairly cheap, nasty up close and thanks to the Cyclone can fire from afar, whilst walking forward. Terminators are too important to sit back and shoot. If you want shooty terminators, I recommend playing a Deathwing army. Link to comment https://bolterandchainsword.com/topic/216963-wolf-guard-terminators/#findComment-2587203 Share on other sites More sharing options...
Alaitoc Posted December 12, 2010 Author Share Posted December 12, 2010 Okay, thanks for the replies! Thing is, I wasn't really wondering of it was going to work in a tournament, more like "will it work = Are they totallt friggin' worthless?" :lol: Right now, I play in a group of 10 players, all of them being fluffy and "that model is cool, so i use it" players, so, no powergamers really. Before, my armylist was made out of 18 guys: 10 grey hunters, 3 wolf lords, 2 lonewolves, one LR and a dreadnought. It didn't work AT ALL! So I changed the list Right now, my list looks like this: 1 terminator assault unit w. lord in drop pod 1 terminator ranged unit with runepriest (the unit we're talking about) 2x5 grey hunters 1 longfangs unit 3 bikers + 1 attack bike So, as you notice, it's not really tournament competitive ANYWHERE. My thought was that one grey hunters unit will support the longfangs and "work in pair". My other grey hunter unit also need a partner, so I thought a durable long range terminator unit is cool! I'm going for a low model count, real space marine fluff stuff! I want my marines to always be outnumbered, even when facing other space marines! Here's my thought: If I have a shooty terminator unit, I don't want them to go into CC and get killed. I'd rather not lose any of my models, and my opponent losing one of his! If they do not throw one of their best CC killers at me, I will still be able to break his unit i CC, then shoot him to bitz. If we stay locked i CC, my grey hunters will come to the rescue and bring both MotW and a powerfist into the fight! Sure, it's a lot of points, but since I want a low models count, it is crucial for me that my units are durable enough to last as many rounds as possoble. The word "cannon fodder" is not in my vocabulary in this army! And WG Vrox, it says in the codex that you can have one heavy weapon for every 5 WG you have. I take that as you can have one up to five, and 2 in 5-10, so if you have 6 WG you can have 2 heavies? or am I wrong? Link to comment https://bolterandchainsword.com/topic/216963-wolf-guard-terminators/#findComment-2587233 Share on other sites More sharing options...
the jeske Posted December 12, 2010 Share Posted December 12, 2010 your paying 400+pts to get an assault canon and 3 SB and you also put your RP inside when most of the time the powers you will want to use will not be the same as the target for the SB and AC?that is a very bad set up for a unit [and no am not talking here about tournament lists ]. SW termis are bad on general , just like shoty termis for normal sm[only SW ones cost more] , making them cost even more by adding stuff like SS , blades etc is something I dont understand . you could have more fire power by taking GH with specials or LF or you could make a plasma death squad with the termis[pod 4-5 dudes combi plas one WG with fist] . would still be bad and would still be overcosted , but at least could explain it with "I want to use terminators in a SW list" , the unit you want to use now does not do that for me right now. Link to comment https://bolterandchainsword.com/topic/216963-wolf-guard-terminators/#findComment-2587242 Share on other sites More sharing options...
Ulfhedinn Posted December 12, 2010 Share Posted December 12, 2010 …it says in the codex that you can have one heavy weapon for every 5 WG you have. I take that as you can have one up to five, and 2 in 5-10, so if you have 6 WG you can have 2 heavies? or am I wrong? It is 1 heavy weapon for 5 WG and 2 heavy weapons for 10 WG…so 6 WG would be 1 heavy weapon. I’m confident on this reading of the rules and Army Builder supports this conclusion. :) Link to comment https://bolterandchainsword.com/topic/216963-wolf-guard-terminators/#findComment-2587395 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted December 12, 2010 Share Posted December 12, 2010 I have been trying to come up with a five man assault squad as well. One that is scary good in CC, but it's a hard one and can get spendy too!! I like the look of two TH/SS and three twin WC myself and I even tried adding a CML to it too see if it helped out. Not really. The Heavy Flamer I added did though along side a Chain Fist of course!! :) My issue with this idea is that once the squad hits the table, survives a shooting round (or two), get into CC and kills what it is you intend to die it then has to lumber across the table to the next target. All this while risking the packs numbers, and that's not good. Of course I play loads of Mech Eldar, so range and mobility are two commodities this kind of army is surely lacking. And ripping through Space Elves in CC is almost as easy as being the wind that blows the dust that is IG away. Stupid BA's with their Heroic Intervention... *grumble* -R_P_R Link to comment https://bolterandchainsword.com/topic/216963-wolf-guard-terminators/#findComment-2587428 Share on other sites More sharing options...
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