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Did anyone drop a Landraider?


ImperialReaper

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Bretheren,

 

Since the Landraider is just the best AV in the whole game I recently thaught about using one as transport fro shocktroops.

 

I thaught about dropping a Landraider Reedeemer, survive one turn while and then unleash 10 terminaros (TH/SS or Claws depending on the enemy race) in the next turn.

As said - if you choose to drop anything in the enemy lines - it probably should be a landraider. Also - if it scatters it can still move up 12" in the next turn while being an assault vehicle still allows the terminators to attack.

 

But the problem with deepstriking is deepstrinking. The Landraider model is fairly large which means the chance to be unable to place the model are also pretty high. A misshap in this case would cost me around 700 points which would come close to instantly loosing the game.

 

So has anyone ever dropped a landraider? Did anyone loose a landraider to misshap?

Does anyone know a good tactic to use a landraider as shocktroops?

 

Cheers

Tony

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I haven't tried it to be honest, but it really doesn't seem like a sound idea to me. For one a mishap would be extremely costly but that aside...

 

Starting a LR on the table is an enormous tactical advantage. It creates a very large threat bubble, and in most cases can make a 2nd turn assault (which you cannot do even IF you roll good for reserves on turn 2). It dramatically changes the way your opponent plays. Further it's AV-14 - if there is anything you want your opponent to shoot at it's the dang landraider. :D The LR can also move and unload a lot of firepower that you won't be able to utilize with all of those points sitting on the sidelines.

 

If you start on the table and it happens to blow up on turn 1, well your terminators are still heading in the right direction. If you mishap however, you could lose everything (ouch!!) or end up starting on the opposite corner of the table, beginning on turn 2+ (best case) or later.

I have. It is really trick but it can be done. The problem is hoping that it comes in turn 2-3 instead 4-5.. yes it is really big but if your dedicated you could drop a pod with a beacon and maybe have a small scout squad with a beacon on the board also.

I have dropped 11 Raiders in my Career.

 

3 times I've dropped all three of mine in over the course of the game and three other times I've dropped one solo from the rest.

 

0 times I Have mishapped.

 

7/11 times I've hit a beacon off a storm raven. 6" Is a huge range off a Big Base like that and to any little corner of a raider. They can still fire one gun at a target as you hit the ground which is good. Lets you come in and clear something out crack a rhino etc.

 

That being said. Typically not worth it in the long run. Against certain melta like armies (Tau maybe) I could see it doing well)

I've tried it once.

Against lots of lascannons (I feared that it won't get to enemy lines and maybe dropped on the flank will be better) and on a quite empty table.

Mishapped...

DC with chaplain flew away...

Never again without a locator beacon :lol:

And even with locator I didn't want to drop it from the sky.

Maybe some day on a huge apocalypse table...

2 problems, deepstriking going wrong and melta. the strength of the raider being its armour(although the mono is better...)means its the one tank id trust to drive accross the board relativly unscathed. and as it likely wont be alone the distracting fire makes it more worth while. and meltas not a great fear for it as youll hopefully be assaulting the thing with the melta from the raider after shooting it... the deepstriking raider wil likely be near on its own near the enemy melta etc... too risky for me tbh...
Personally I feel it's an entertaining but pointless ability, unless you're playing on a massive table. It simply places the tank within the teeth of melta/anti-tank units, risks mishapping, and wastes the points of both units. Now, on the other hand, for scare factor, it's great. Who wants Land Raider's raining on them? Not me, no sir.
Bretheren,

 

Since the Landraider is just the best AV in the whole game I recently thaught about using one as transport fro shocktroops.

 

I thaught about dropping a Landraider Reedeemer, survive one turn while and then unleash 10 terminaros (TH/SS or Claws depending on the enemy race) in the next turn.

As said - if you choose to drop anything in the enemy lines - it probably should be a landraider. Also - if it scatters it can still move up 12" in the next turn while being an assault vehicle still allows the terminators to attack.

 

But the problem with deepstriking is deepstrinking. The Landraider model is fairly large which means the chance to be unable to place the model are also pretty high. A misshap in this case would cost me around 700 points which would come close to instantly loosing the game.

 

So has anyone ever dropped a landraider? Did anyone loose a landraider to misshap?

Does anyone know a good tactic to use a landraider as shocktroops?

 

Cheers

Tony

 

 

Scout bikes anyone with beacon anyone?

 

Also, the Redeemer can only hold 6 TDA.

 

Zeller is correct, LRCs can hold 6 TDA, but LRCs can hold 8!!!

 

I run a 2x2x2x2 list: 2 LRs, 2 Baals, 2 Vindicators and 2 Rhinos. I normally deploy the LRC with a TDA Librarian and 5 Termies dead center and run them up the gut flanked by 2 Vindicators and the Baals fly up and around the short table edges. Oh, did I mention my DC Dread drop-pods in on an enemy objective in Turn 1? That's how I get my LRR with 10 DC and a Reclusiarch onboard behind enemy lines. Only once has the enemy blown up my DP w/LB causing me to DS normally. And not a mishap to be had!!!

 

Simple, effective and deadly.

I have never yet managed to DS a LR succesfully, drop it too close and melta's get it or there isn't enough room drop it far enough away and you might as well have started it on the board. Though I was playing on relatively small boards and can certainly see the advantages to dropping it on larger boards.
I have never yet managed to DS a LR succesfully, drop it too close and melta's get it or there isn't enough room drop it far enough away and you might as well have started it on the board. Though I was playing on relatively small boards and can certainly see the advantages to dropping it on larger boards.

 

I think the biggest problem is that most armies tend to castle themselves in a corner as opposed to spreading out across the entire board edge. That does make it difficult to drop in behind them, in which case the only thing to do is to just send in the AV 14 & 13 Pain-Train!!!

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