Jonny Wolf Posted December 15, 2010 Share Posted December 15, 2010 Ok, 3 squads of scouts, 10 each, with wolf guard attached (Yes, Logan will have to be in the list). Melta Gun, Two Power Swords, Mark of the Wulfen, Melta Bombs and a Wolf Guard with TLWC + 33 Marines. Deploy - Infiltrate 18" away Before turn one - 6" scout move Turn 1 - move 6" Shoot Assault. Logan with a small Wolf Wing in back up, and other goodies (Long Fangs, Grey Hunters, etc) Thoughts? Link to comment https://bolterandchainsword.com/topic/217210-assault-turn-1/ Share on other sites More sharing options...
trefenwyd Posted December 15, 2010 Share Posted December 15, 2010 Can't happen by rule. If you are exactly 12" away, you can't move 6" and assault 6" and be in combat. The same way that if two armies line up at their forward deployment (24" between), you can't hit with a weapon with 24" range 1st turn unless you move forwards - the range expires just as it hits the base - there is no way for your ruler/tape measure to actually "hit the base" if everyone was judicious in placing/moving models. Link to comment https://bolterandchainsword.com/topic/217210-assault-turn-1/#findComment-2589999 Share on other sites More sharing options...
JamesI Posted December 15, 2010 Share Posted December 15, 2010 remember, infiltrate requires being more than 18 inches away. Now if you can infiltrate out of LOS, you can go closer and then get the first turn charge if you do well on difficult terrain roles. Link to comment https://bolterandchainsword.com/topic/217210-assault-turn-1/#findComment-2590011 Share on other sites More sharing options...
old git Posted December 15, 2010 Share Posted December 15, 2010 Plus, if your opponent, having seen your list (as good sports, this should happen) deploys to allow this then he deserves what he gets. Link to comment https://bolterandchainsword.com/topic/217210-assault-turn-1/#findComment-2590030 Share on other sites More sharing options...
Jonny Wolf Posted December 15, 2010 Author Share Posted December 15, 2010 remember, infiltrate requires being more than 18 inches away. Now if you can infiltrate out of LOS, you can go closer and then get the first turn charge if you do well on difficult terrain roles. I stated that. Link to comment https://bolterandchainsword.com/topic/217210-assault-turn-1/#findComment-2590040 Share on other sites More sharing options...
Jonny Wolf Posted December 15, 2010 Author Share Posted December 15, 2010 ok Deploy - Infiltrate 18" away Before turn one - 6" scout move - Now we're 12" away from him. Turn 1 - move 6" - Now we're 6" away from him. Shoot Assault. - 6" Assault Move So unless he is in reserve, where he deploys wouldn't matter (difficult/impassable terrain nothwithstanding - but again, with Move Through Cover that might get you there). Link to comment https://bolterandchainsword.com/topic/217210-assault-turn-1/#findComment-2590044 Share on other sites More sharing options...
JamesI Posted December 15, 2010 Share Posted December 15, 2010 ok Deploy - Infiltrate 18" away Before turn one - 6" scout move - Now we're 12" away from him. Turn 1 - move 6" - Now we're 6" away from him. Shoot Assault. - 6" Assault Move So unless he is in reserve, where he deploys wouldn't matter (difficult/impassable terrain nothwithstanding - but again, with Move Through Cover that might get you there). Since you have to infiltrate out of LOS to make this possible, the opponent can deploy in a way that will often make deploying out of LOS impossible (depending on the board's terrain set up). Or at least require you to do well on difficult terrain rolls to make it work. Link to comment https://bolterandchainsword.com/topic/217210-assault-turn-1/#findComment-2590049 Share on other sites More sharing options...
trefenwyd Posted December 15, 2010 Share Posted December 15, 2010 The rulebook/FAQ also specifically says that you must stay "more than 12" away" from enemy models if you use scout movement in the pre-turn 1 scout movement phase. Regardless of whether or not you are deploying at 18" (anywhere) or at 12" (outside LOS), there is NO WAY for space wolves to get a 1st turn assault. So, you can move to 12.0001" away, but you're still outside of move/assault range. Link to comment https://bolterandchainsword.com/topic/217210-assault-turn-1/#findComment-2590143 Share on other sites More sharing options...
Wildfire Posted December 16, 2010 Share Posted December 16, 2010 It's not 18" away, it's greater than 18" away. Now, if you had some way of getting Fleet, you could manage it. But I don't know of a way of doing that. Link to comment https://bolterandchainsword.com/topic/217210-assault-turn-1/#findComment-2590675 Share on other sites More sharing options...
Legatus Posted December 16, 2010 Share Posted December 16, 2010 Deploy - Infiltrate more than 18" awayBefore turn one - 6" scout move - Now we're more than 12" away from him. Turn 1 - move 6" - Now we're more than 6" away from him. Shoot Assault. - 6" Assault Move which is not enough to make contact "Infiltrators may be set up anywhere on the table that is more than 12" from any enemy unit, as long as no deployed enemy unit can draw a line of sight to them. (...) Alternatively, they may be set up anywhere on the table that is more than 18" from any enemy unit, even in plain sight." WH40K Rulebook, page 75, 'Infiltrate' "(...) during this move, scouts must remain more than 12" away from any enemy." WH40K Rulebook, page 76, 'Scouts' A fine but in this case crucial difference. With normal infiltrating/scouting Infantry it is not possible to initiate a first turn assault. The only way would be if they had 'fleet', so Codex Space Marines Scouts in an army with Shrike can do it, or if they are not infantry but instead assault squads or bikes, like C:DA Ravenwing Bikes or C:SM Scout Bikes. Link to comment https://bolterandchainsword.com/topic/217210-assault-turn-1/#findComment-2590797 Share on other sites More sharing options...
Durfast Spiritwolf Posted December 16, 2010 Share Posted December 16, 2010 nice try little brother, but we don't need such tactics to win :D Link to comment https://bolterandchainsword.com/topic/217210-assault-turn-1/#findComment-2591042 Share on other sites More sharing options...
Maximus-92 Posted December 18, 2010 Share Posted December 18, 2010 Operate behind enemy lines. It's a turn 2 assault without the risk of being shot. I have run a 30 scouts army before and it was hilarious when my whole army rocked up behind the unsuspecting guardsmen on the second turn. Link to comment https://bolterandchainsword.com/topic/217210-assault-turn-1/#findComment-2592462 Share on other sites More sharing options...
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