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Assault Turn 1?


Jonny Wolf

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Ok,

 

3 squads of scouts, 10 each, with wolf guard attached (Yes, Logan will have to be in the list).

 

Melta Gun, Two Power Swords, Mark of the Wulfen, Melta Bombs and a Wolf Guard with TLWC + 33 Marines.

 

Deploy - Infiltrate 18" away

Before turn one - 6" scout move

Turn 1 - move 6"

Shoot

Assault.

 

Logan with a small Wolf Wing in back up, and other goodies (Long Fangs, Grey Hunters, etc)

 

Thoughts?

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Can't happen by rule. If you are exactly 12" away, you can't move 6" and assault 6" and be in combat. The same way that if two armies line up at their forward deployment (24" between), you can't hit with a weapon with 24" range 1st turn unless you move forwards - the range expires just as it hits the base - there is no way for your ruler/tape measure to actually "hit the base" if everyone was judicious in placing/moving models.

ok

 

Deploy - Infiltrate 18" away

Before turn one - 6" scout move - Now we're 12" away from him.

Turn 1 - move 6" - Now we're 6" away from him.

Shoot

Assault. - 6" Assault Move

 

So unless he is in reserve, where he deploys wouldn't matter (difficult/impassable terrain nothwithstanding - but again, with Move Through Cover that might get you there).

ok

 

Deploy - Infiltrate 18" away

Before turn one - 6" scout move - Now we're 12" away from him.

Turn 1 - move 6" - Now we're 6" away from him.

Shoot

Assault. - 6" Assault Move

 

So unless he is in reserve, where he deploys wouldn't matter (difficult/impassable terrain nothwithstanding - but again, with Move Through Cover that might get you there).

Since you have to infiltrate out of LOS to make this possible, the opponent can deploy in a way that will often make deploying out of LOS impossible (depending on the board's terrain set up). Or at least require you to do well on difficult terrain rolls to make it work.

The rulebook/FAQ also specifically says that you must stay "more than 12" away" from enemy models if you use scout movement in the pre-turn 1 scout movement phase. Regardless of whether or not you are deploying at 18" (anywhere) or at 12" (outside LOS), there is NO WAY for space wolves to get a 1st turn assault. So, you can move to 12.0001" away, but you're still outside of move/assault range.
Deploy - Infiltrate more than 18" away

Before turn one - 6" scout move - Now we're more than 12" away from him.

Turn 1 - move 6" - Now we're more than 6" away from him.

Shoot

Assault. - 6" Assault Move which is not enough to make contact

 

"Infiltrators may be set up anywhere on the table that is more than 12" from any enemy unit, as long as no deployed enemy unit can draw a line of sight to them. (...) Alternatively, they may be set up anywhere on the table that is more than 18" from any enemy unit, even in plain sight."

WH40K Rulebook, page 75, 'Infiltrate'

 

"(...) during this move, scouts must remain more than 12" away from any enemy."

WH40K Rulebook, page 76, 'Scouts'

 

 

A fine but in this case crucial difference. With normal infiltrating/scouting Infantry it is not possible to initiate a first turn assault. The only way would be if they had 'fleet', so Codex Space Marines Scouts in an army with Shrike can do it, or if they are not infantry but instead assault squads or bikes, like C:DA Ravenwing Bikes or C:SM Scout Bikes.

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