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Jump pack + bike = ?


ShinyRhino

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Hey all.

Just curious how you'd handle the mixed unit type presented here:

 

Let's say I have the opportunity and the reason to attach a Jump Pack Chaplain to a Bike Squad. Maybe the Chaplain's escorting Assault Squad all died, and he needs someone else to motivate, or something.

 

So, I attach the Chaplain to the Bike Squad by moving him to within 2" of the unit. Simple enough.

In subsequent turns, the now-combined unit can move 12" in the Movement phase, and charge 6" in the Assalt Phase. However, each unit has its own restrictions and benefits of movement.

 

The bikes obviously lose the ability to Turbo Boost in the Movement phase, since the Chaplain cannot do so.

Does the Chaplain lose the ability to jump over terrain? For example, if the bike squad is behind an impassable wall, and wants to get to the other side of it, the bikers must drive around it. Can the Chaplain simply hop over it instead, provided he ends his move in coherency with the squad, or does being alongside a biker unit strip his ability to jump over obstacles?

In the Assault Phase, the Chaplain must roll a Difficult Terrain test to assault a unit in cover or difficult ground. Bikers do not do this. They take Dangerous terrain tests instead. How would Assault moves be made here? Does the Chaplain make his 2d6 roll for Difficult Terrain (not 3d6, as he loses Move Through Cover by joining a unit without it), and the result applies only to him? Or do bikes suddenly become restricted to Difficult Terrain rolls by having a Jump IC with them? If they're still in range after said Difficult Terrain roll, do they also have to roll Dangerous terrain tests per-model?

 

I know it's a wonky situation, but I routinely run Assault Marines with an attached IC with Jump Pack, alongside my Biker army. It could happen!

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Hey all.

Just curious how you'd handle the mixed unit type presented here:

 

Let's say I have the opportunity and the reason to attach a Jump Pack Chaplain to a Bike Squad. Maybe the Chaplain's escorting Assault Squad all died, and he needs someone else to motivate, or something.

 

So, I attach the Chaplain to the Bike Squad by moving him to within 2" of the unit. Simple enough.

In subsequent turns, the now-combined unit can move 12" in the Movement phase, and charge 6" in the Assalt Phase. However, each unit has its own restrictions and benefits of movement.

The only relevant statement from the BRB that I found (which means I probably missed something important) is the following from page 11:

All of the models in a unit move at the speed of the slowest model.

 

My responses below assume this is the only applicable rule.

 

The bikes obviously lose the ability to Turbo Boost in the Movement phase, since the Chaplain cannot do so.

Correct.

 

Does the Chaplain lose the ability to jump over terrain? For example, if the bike squad is behind an impassable wall, and wants to get to the other side of it, the bikers must drive around it. Can the Chaplain simply hop over it instead, provided he ends his move in coherency with the squad, or does being alongside a biker unit strip his ability to jump over obstacles?

The Chaplain does not lose the ability to ignore terrain.

 

In the Assault Phase, the Chaplain must roll a Difficult Terrain test to assault a unit in cover or difficult ground. Bikers do not do this. They take Dangerous terrain tests instead. How would Assault moves be made here? Does the Chaplain make his 2d6 roll for Difficult Terrain (not 3d6, as he loses Move Through Cover by joining a unit without it), and the result applies only to him? Or do bikes suddenly become restricted to Difficult Terrain rolls by having a Jump IC with them? If they're still in range after said Difficult Terrain roll, do they also have to roll Dangerous terrain tests per-model?

The Chaplain must roll for Difficult Terrain. This is as far as the unit, including the bikes, may assault. The bikes must still make Dangerous Terrain tests, but the Chaplain does not.

 

I know it's a wonky situation, but I routinely run Assault Marines with an attached IC with Jump Pack, alongside my Biker army. It could happen!

Jump packs are cheaper than bikes. I am sure it happens all the time.

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