Captain Apollo Posted December 17, 2010 Share Posted December 17, 2010 Im planing on making a space marine chapter based on a hunter gatherer type culture where their specialty is to track down renegade chapters and anything that runs loose through the Imperium. They are from a feral planet that is yet to be named and are very good trackers. They are blaizened in black and maroon with bones and skulls, i got the idea from the Legion of the Damned but im putting more of a culture base behind the color and decoration scheme. The biggest thing i am having a hard time with is the geneseed, which would be best? If anyone wants to help your more than welcome. Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/ Share on other sites More sharing options...
Ace Debonair Posted December 17, 2010 Share Posted December 17, 2010 The biggest thing i am having a hard time with is the geneseed, which would be best? If anyone wants to help your more than welcome. Ultramarines. ;) It's the blank slate of geneseed - you can add in any mutations or failings you like, and there's not really any limitations the UM geneseed places on you. :D Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2591685 Share on other sites More sharing options...
UltimateJake Posted December 17, 2010 Share Posted December 17, 2010 The biggest thing i am having a hard time with is the geneseed, which would be best? If anyone wants to help your more than welcome. Ultramarines. ^_^ It's the blank slate of geneseed - you can add in any mutations or failings you like, and there's not really any limitations the UM geneseed places on you. :D Agreed. But, I could also see the White Scars fitting in on this. As it sounds your going for a tribal route with speed and tracking. The White Scars are well known for there speed. Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2592006 Share on other sites More sharing options...
Ace Debonair Posted December 17, 2010 Share Posted December 17, 2010 The biggest thing i am having a hard time with is the geneseed, which would be best? If anyone wants to help your more than welcome. Ultramarines. ^_^ It's the blank slate of geneseed - you can add in any mutations or failings you like, and there's not really any limitations the UM geneseed places on you. :D Agreed. But, I could also see the White Scars fitting in on this. As it sounds your going for a tribal route with speed and tracking. The White Scars are well known for there speed. It's all good. :P UM geneseed has less of a preset nature, but Scars geneseed has the advantage of being awesome. ;) Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2592053 Share on other sites More sharing options...
Crusader-Brother Rigal Posted December 17, 2010 Share Posted December 17, 2010 I want to say white scars off the bat though the lust for battle and blood shed, But ultramarines would probably be a good base to use as a gene-seed. Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2592137 Share on other sites More sharing options...
lothbrok Posted December 17, 2010 Share Posted December 17, 2010 definately white scars. i dont think i've ever seen a chapter done with white scars geneseed. plus its not so far off the blank slate that it would never be used Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2592192 Share on other sites More sharing options...
soddinnutter Posted December 18, 2010 Share Posted December 18, 2010 Neither gene-seed has any defects or anything that could be used to pass on odd behavior in the manner of the Space Wolves gene-seed for example. But the chapter is probably going to be trained by elements within the same genetic heritage at the time of founding. So go for White Scars. That way you get the whole hunting thing right from the word go which gives you lots of time to turn it into an obsession/standard way of making war. Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2592816 Share on other sites More sharing options...
Firenze Posted December 18, 2010 Share Posted December 18, 2010 If they are hunters, use the Khan lineage. Definately. On their colour scheme, Black and Red is done to death. As they seem to be a bit more feral, why not a bone/khaki brown scheme with tribal markings? Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2592932 Share on other sites More sharing options...
DarkVen Posted December 18, 2010 Share Posted December 18, 2010 As i know, there is already chapter, which has somethin like this: White scars or Space wolfs. Also Dark Angels chasing fallen - where's difference? Maybe i ain't right - please, make me it clear. And what about gene-seed...Khan, i think. But, hey :) Dorn's gene-seed can make your marines stubborn in their hunt, maybe?.. PS: sorry about my english... Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2592951 Share on other sites More sharing options...
soddinnutter Posted December 18, 2010 Share Posted December 18, 2010 Can't use Space Wolves. High Lords of Terra took one look at what happens when you try to transform a non-Fenrisian using that linage and took a big step back. Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2592972 Share on other sites More sharing options...
Captain Apollo Posted December 18, 2010 Author Share Posted December 18, 2010 the reason why i want red and black is because those are my favorite colors of all time, also they will have accents of bone because they border line worship bones and stuff like that, they will also have personalized paint markings like bloody hand prints and runny paint tally marks and things like that. Also the Khan gene-seed does make a whole lot of sense seeing as they are very tribal, not as much as Space Wolves but i hate them, and my guys are tribal and are mechanized infantry ambush specialists, but i have never really fancied the Khan legacy. I have always seen myself as more of a Dorn baby but i guess i can go in the happy medium and do a salamanders gene seed or something, i was just afraid of seeping too much into the legion of the damned, in fact im gonna used damned legionnaire models for my squad sergeants but modify the fire off of them with green stuff. Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2593006 Share on other sites More sharing options...
Commander Sasha Posted December 18, 2010 Share Posted December 18, 2010 Raven guard are silent hunters, renowned for stalking rather than crashing through the jungle. Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2593014 Share on other sites More sharing options...
Guest Mordray Posted December 19, 2010 Share Posted December 19, 2010 Ultramarines - no flaws no strengths Raven Guard - gene-seed prone to mutation and (possible) high failure rates = low loss recovery. White Scars - No missing organs... possible (but not proven) mutation that results in increased aggression. That's the gene-seed facts with chapter training and traits stripped out. Everything else is cult and training. Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2593060 Share on other sites More sharing options...
Shinzaren Posted December 19, 2010 Share Posted December 19, 2010 Im planing on making a space marine chapter based on a hunter gatherer type culture where their specialty is to track down renegade chapters and anything that runs loose through the Imperium.They are from a feral planet that is yet to be named and are very good trackers. They are blaizened in black and maroon with bones and skulls, i got the idea from the Legion of the Damned but im putting more of a culture base behind the color and decoration scheme. The biggest thing i am having a hard time with is the geneseed, which would be best? If anyone wants to help your more than welcome. Just so this is pointed out early. These two things don't really have anything to do with each other. Tracking a buffalo across a desert, is absolutely nothing like pursuing a renegade force through the Imperium and almost none of the skills will carry over. I like the idea of Hunter Marines who basically act as Marshals for the Imperium, tracking down all those deemed threats and bringing them in/down. However, over theming it by having them all be crazy good trackers doesn't seem like a good idea to me personally. That could just me though. Also, Black and Red....? Again? Lastly: Khan gene-seed for sure. They practically have the Hunter/Killer gene built in. I would recommend against Raven Guard, simply because their gene-seed is basically shot. Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2593073 Share on other sites More sharing options...
Captain Apollo Posted December 19, 2010 Author Share Posted December 19, 2010 so i guess you have never watched samurai jack, anyway i want them to have a different culture than normal and actually play into their way of combat, i mean they are very excellent in tracking a force over land but they will also augment their organization especially for tracking and hunting renegades across solar systems, like greater number of scout auxiliaries and more Independence with forward positioned squads, and then fast reaction time for located targets and battle field preparation like ambushed in canyons and cliff sides Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2593142 Share on other sites More sharing options...
Apothete Posted December 19, 2010 Share Posted December 19, 2010 so i guess you have never watched samurai jack, anyway i want them to have a different culture than normal and actually play into their way of combat, i mean they are very excellent in tracking a force over land but they will also augment their organization especially for tracking and hunting renegades across solar systems, like greater number of scout auxiliaries and more Independence with forward positioned squads, and then fast reaction time for located targets and battle field preparation like ambushed in canyons and cliff sides So it's the Dark Angels, then? Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2593201 Share on other sites More sharing options...
Captain Apollo Posted December 19, 2010 Author Share Posted December 19, 2010 they could come in handy with the whole fallen thing but im not to appealed simply because of that same reason, plus they got the Disciples of Caliban for that kind of work Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2593216 Share on other sites More sharing options...
Apothete Posted December 19, 2010 Share Posted December 19, 2010 My point was that the thing you describe your Chapter doing is already very thematically similar to something highly fleshed out in a prominent, long-standing one. Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2593219 Share on other sites More sharing options...
Captain Apollo Posted December 19, 2010 Author Share Posted December 19, 2010 i just dont like how secretive the dark angels are, my chapter will hunt down traitors for man kind, not because of a regretful past Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2593221 Share on other sites More sharing options...
soddinnutter Posted December 19, 2010 Share Posted December 19, 2010 Dark Angels are the most annoying Legion/Chapter GW ever made. Angst is not a trait to look for in a super-soldier shock-trooper, neither is wearing a dress. If they see it as hunting rather than making war then they could descend upon a contested and the Imperial Guard brass won't even know about them until they realise the command structure of their adversaries went silent over night. Waltz in, set trap on bridge, wait for armored convoy, pick off the survivors as they try to swim for the shore. Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2593289 Share on other sites More sharing options...
Captain Apollo Posted December 19, 2010 Author Share Posted December 19, 2010 so i guess im gonna change the colors to Black and Bone with blood red accents much like the zulu warriors Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2593656 Share on other sites More sharing options...
Apothete Posted December 19, 2010 Share Posted December 19, 2010 So now it's the Black Templars? Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2593860 Share on other sites More sharing options...
Captain Apollo Posted December 20, 2010 Author Share Posted December 20, 2010 oh haha forgot about them, i guess i will decide when i paint them Link to comment https://bolterandchainsword.com/topic/217334-sons-of-the-skull-tribe/#findComment-2593992 Share on other sites More sharing options...
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