Tro_lee boy Posted December 17, 2010 Share Posted December 17, 2010 I'm a bit confused by the frag cannon being assault 2. Does this mean it gets to use 2 templates or that it causes 2 hits to everyone under the first template. Thanks in advance. Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/ Share on other sites More sharing options...
Demoulius Posted December 18, 2010 Share Posted December 18, 2010 2 shots, so 2 templates in this case :) Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2592438 Share on other sites More sharing options...
ancient god Posted December 18, 2010 Share Posted December 18, 2010 Oh, I thought you count once and double the result. Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2592455 Share on other sites More sharing options...
Carnus Caedes Posted December 18, 2010 Share Posted December 18, 2010 One template... Assault 2 causes 2 wounds on each figure under the template... (template section rulebook) Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2592468 Share on other sites More sharing options...
Tro_lee boy Posted December 18, 2010 Author Share Posted December 18, 2010 Thanks for that. Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2592471 Share on other sites More sharing options...
Anarchyman99 Posted December 18, 2010 Share Posted December 18, 2010 One template... Assault 2 causes 2 wounds on each figure under the template... (template section rulebook)  What page?  PG29 - Multiple Template Weapons  "If a unit is firing more than one template weapon, resolve each shot, one at a time, as described above, determining and recording how many hits are scored by each template. Finally, fire any other weapon in the unit, then add up all of the hits and roll to wound." Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2592641 Share on other sites More sharing options...
Brother Nathan Posted December 18, 2010 Share Posted December 18, 2010 though you are essientially placing the thing in the same position twice as you have to cove as many as possible both times, so its gonna be in the same position twice... may as well just double it... Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2592650 Share on other sites More sharing options...
Carnus Caedes Posted December 18, 2010 Share Posted December 18, 2010 One template... Assault 2 causes 2 wounds on each figure under the template... (template section rulebook)  What page?  PG29 - Multiple Template Weapons  "If a unit is firing more than one template weapon, resolve each shot, one at a time, as described above, determining and recording how many hits are scored by each template. Finally, fire any other weapon in the unit, then add up all of the hits and roll to wound."  Afirmative for Multiple Template Weapons... ;) and as it goes on to state...  "Wounds inflicted by template weapons do not have to be allocated on the actual models covered by the template, but can be put onto any model in the unit"   (This as opposed to twin-linked which it is not where you re-roll to wound those that fall under the single template).  edit: spelling Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2592672 Share on other sites More sharing options...
JamesI Posted December 18, 2010 Share Posted December 18, 2010 Technically, you place two templates. As in almost all circumstances this would give the same result as placing one and doubling it, it really doesn't matter which you do. Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2592680 Share on other sites More sharing options...
Carnus Caedes Posted December 18, 2010 Share Posted December 18, 2010 Which is how I reasoned it... but applied it in easier to understand terms (for my own benefit). Â One template double the wounds... because it doesn't matter if they're under the template, in any case, it applies to the unit as a whole ;) Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2592683 Share on other sites More sharing options...
JamesI Posted December 18, 2010 Share Posted December 18, 2010 the only reason I can think it might matter is if somehow you can catch the max number in the target unit in two places, but in each of those places you overhang onto two different units and you want to hit all 3 units with the two templates. Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2592689 Share on other sites More sharing options...
shatter Posted December 18, 2010 Share Posted December 18, 2010 Yeah. Only one template laid down for the reasons James1 outlines. Ie, to prevent targeting extra units. Assault2 with temples shoots double hard, not twice as often. Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2592732 Share on other sites More sharing options...
Brother Nathan Posted December 18, 2010 Share Posted December 18, 2010 although a heavy flamer would be posisioned differently as its being fired from a ifferent gun, wouldnt it? Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2592774 Share on other sites More sharing options...
shatter Posted December 18, 2010 Share Posted December 18, 2010 Yip. Vehicles shoot from the gun, not the base. Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2593029 Share on other sites More sharing options...
TheHarrower Posted December 19, 2010 Share Posted December 19, 2010 Wouldn't your opponent be removing casualties after the first shot though? I haven't used it yet, but I would fire the first shot and resolve with my opponent pulling the dead models and repeat the process. Doubling is going to hit additional models that wouldn't be there because they're dead after the first blast. Â Assault2 with temples shoots double hard, not twice as often. Â I'm curious where this logic comes from? Is there something in the BRB that I am not aware of? Assault 2 means fires 2 shots as far as I am aware. When you fire a Frag Missile with a Landspeeder Typhoon, do you double the wounds, or resolve both templates separately? Maybe I'm doing it wrong, but I've always resolved each shot separately. Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2593373 Share on other sites More sharing options...
4RC71C FOXX Posted December 19, 2010 Share Posted December 19, 2010 I would have thought that since all shooting from a single unit is at the same time, it would make most sense to count the total number of hits from all of its weapons, and then work out total wounds all at the same time for consitency's sake. Â So what I would do with a Furioso with Frag Cannon and Heavy Flamer, is lay down the frag cannon template to get max coverage (essentially this would hit x number of models and then you for simplisities sake double that to 2x) then lay down the template for the heavy flamer which hits y number of models depending on placement this could be the same as x. Â You would therefore have 2x + y hits (2 frag templates and 1 flamer) roll the dice (with differentiation between frag and flamer) and see how many wound, then pass them over to your opponent for saves etc. Â This is how i have been using this up to date. Â EDIT: Just Checked the BRB and it confirms what I thought: page 29: "if a unit is firing more than one template weapon, resolve each shot, one at a time, as described above, determining and recording how many hits are scored by each template. Finally fire any other weapon in the unit, then add up all of the hits and roll to wound." Â FOXX Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2593380 Share on other sites More sharing options...
Brother Nathan Posted December 19, 2010 Share Posted December 19, 2010 for the tempest as its shots can each scatter you have to roll to see how many is hit under each template. but due to wound allocation you must fire all your weapons, roll to wound withthem and then they get to allocate them all to the squad. so with the dread with frag cannon(which you must fire at full effect or not at all, so both templates covering as many models as possible) you want to fire the frag, place the template, count the models under it and essientially double the number. if you want to fire the heavy flamer you must also place it and do the same, keeping track of both sets of numbers hit. if the modl has any other weapons you want to fire it must also do so now ie grappel. then all hits are rolled to wound. (keeping them seperate for different aps, especially rending) then the opponent takes all the wounds and allocates them accross the unit and roll saves and removes casltys... hope that helps! Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2593385 Share on other sites More sharing options...
TheHarrower Posted December 19, 2010 Share Posted December 19, 2010 Thanks guys! That clears it up. Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2593388 Share on other sites More sharing options...
shatter Posted December 19, 2010 Share Posted December 19, 2010 template rules =/= blast marker rules. Â Just sayin'. Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2593397 Share on other sites More sharing options...
Leonaides Posted December 19, 2010 Share Posted December 19, 2010 place template, covering x models. Get x hits. Place second template, in same place to also cover max no of models (x again). Get an additional x hits. Roll 2x dice to wound. Opponent allocates hits and rolls saves as appropriate. Then, and only then, removes dead models. Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2593413 Share on other sites More sharing options...
TheMouth Posted December 19, 2010 Share Posted December 19, 2010 place template, covering x models. Get x hits. Place second template, in same place to also cover max no of models (x again). Get an additional x hits. Roll 2x dice to wound. Opponent allocates hits and rolls saves as appropriate. Then, and only then, removes dead models. Â Â this. Â since you need to cover the most models, even with the 2nd template, its placement will be the same as the first...hence 2x wounds. Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2593532 Share on other sites More sharing options...
ancient god Posted December 19, 2010 Share Posted December 19, 2010 Surprising how controversial this seems to be. I always felt that this is one of the clearer rules. Â What Leonaides says is completely right. Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2593534 Share on other sites More sharing options...
bulley Posted December 19, 2010 Share Posted December 19, 2010 Its a pretty tasty weapon has to be said. If I was running a non-blood talon dread I'd be tempted to run this - I dont run dreads - just purely due to their lack of mobility (compared to my mech). Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2593588 Share on other sites More sharing options...
Mezkh Posted December 19, 2010 Share Posted December 19, 2010 It's an amazing weapon. But it's kind of hard to use the dread. I'm thinking either second wave pod, or first wave in a 'rush' list. Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2593601 Share on other sites More sharing options...
Disruptor_fe404 Posted December 21, 2010 Share Posted December 21, 2010 The confusion was possibly from people saying that you double the wounds. You actually double the hits, and make double the to-wound rolls. Which isn't the same as doubling the wounds. Link to comment https://bolterandchainsword.com/topic/217389-frag-cannon/#findComment-2595047 Share on other sites More sharing options...
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