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Frag Cannon


Tro_lee boy

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One template... Assault 2 causes 2 wounds on each figure under the template... (template section rulebook)

 

What page?

 

PG29 - Multiple Template Weapons

 

"If a unit is firing more than one template weapon, resolve each shot, one at a time, as described above, determining and recording how many hits are scored by each template. Finally, fire any other weapon in the unit, then add up all of the hits and roll to wound."

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One template... Assault 2 causes 2 wounds on each figure under the template... (template section rulebook)

 

What page?

 

PG29 - Multiple Template Weapons

 

"If a unit is firing more than one template weapon, resolve each shot, one at a time, as described above, determining and recording how many hits are scored by each template. Finally, fire any other weapon in the unit, then add up all of the hits and roll to wound."

 

Afirmative for Multiple Template Weapons... ;)

and as it goes on to state...

 

"Wounds inflicted by template weapons do not have to be allocated on the actual models covered by the template, but can be put onto any model in the unit"

 

 

(This as opposed to twin-linked which it is not where you re-roll to wound those that fall under the single template).

 

edit: spelling

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Wouldn't your opponent be removing casualties after the first shot though? I haven't used it yet, but I would fire the first shot and resolve with my opponent pulling the dead models and repeat the process. Doubling is going to hit additional models that wouldn't be there because they're dead after the first blast.

 

Assault2 with temples shoots double hard, not twice as often.

 

I'm curious where this logic comes from? Is there something in the BRB that I am not aware of? Assault 2 means fires 2 shots as far as I am aware. When you fire a Frag Missile with a Landspeeder Typhoon, do you double the wounds, or resolve both templates separately? Maybe I'm doing it wrong, but I've always resolved each shot separately.

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I would have thought that since all shooting from a single unit is at the same time, it would make most sense to count the total number of hits from all of its weapons, and then work out total wounds all at the same time for consitency's sake.

 

So what I would do with a Furioso with Frag Cannon and Heavy Flamer, is lay down the frag cannon template to get max coverage (essentially this would hit x number of models and then you for simplisities sake double that to 2x) then lay down the template for the heavy flamer which hits y number of models depending on placement this could be the same as x.

 

You would therefore have 2x + y hits (2 frag templates and 1 flamer) roll the dice (with differentiation between frag and flamer) and see how many wound, then pass them over to your opponent for saves etc.

 

This is how i have been using this up to date.

 

EDIT: Just Checked the BRB and it confirms what I thought: page 29: "if a unit is firing more than one template weapon, resolve each shot, one at a time, as described above, determining and recording how many hits are scored by each template. Finally fire any other weapon in the unit, then add up all of the hits and roll to wound."

 

FOXX

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for the tempest as its shots can each scatter you have to roll to see how many is hit under each template. but due to wound allocation you must fire all your weapons, roll to wound withthem and then they get to allocate them all to the squad. so with the dread with frag cannon(which you must fire at full effect or not at all, so both templates covering as many models as possible) you want to fire the frag, place the template, count the models under it and essientially double the number. if you want to fire the heavy flamer you must also place it and do the same, keeping track of both sets of numbers hit. if the modl has any other weapons you want to fire it must also do so now ie grappel. then all hits are rolled to wound. (keeping them seperate for different aps, especially rending) then the opponent takes all the wounds and allocates them accross the unit and roll saves and removes casltys... hope that helps!
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place template, covering x models. Get x hits. Place second template, in same place to also cover max no of models (x again). Get an additional x hits. Roll 2x dice to wound. Opponent allocates hits and rolls saves as appropriate. Then, and only then, removes dead models.
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place template, covering x models. Get x hits. Place second template, in same place to also cover max no of models (x again). Get an additional x hits. Roll 2x dice to wound. Opponent allocates hits and rolls saves as appropriate. Then, and only then, removes dead models.

 

 

this.

 

since you need to cover the most models, even with the 2nd template, its placement will be the same as the first...hence 2x wounds.

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