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Crazy Death Company Idea...


Brother Landrain

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Commander Dante - Frag Grenades; Krak Grenades; Artificer Armour; Iron Halo; Infernus Pistol; Jump Pack; Death Mask

Descent of Angels; Surgical Strike; Tactical Precision

 

Librarian in Power Armour - Frag Grenades; Krak Grenades; Jump Pack; Force Weapon; Combi-Meltagun

Shield of Sanguinius; Might of Heroes

 

Lemartes, Guardian of the Lost - Frag Grenades; Krak Grenades; Rosarius

Fury Unbound; Liturgies of Blood

 

30 Death Company

15 Death Company - Frag Grenades; Krak Grenades; Jump Pack; Bolt Pistol; Chainsword

7 Death Company - Frag Grenades; Krak Grenades; Jump Pack; Bolt Pistol; Power Weapon

5 Death Company - Frag Grenades; Krak Grenades; Jump Pack; Chainsword; Infernus Pistol

3 Death Company - Frag Grenades; Krak Grenades; Jump Pack; Bolt Pistol; Power Fist

 

Death Company Dreadnought - Heavy Flamer; Blood Talons; Meltagun; Magna Grapple; Drop Pod

 

Total Roster Cost: 2000

 

Does anyone think than a 33 man Death Company with 5++ save, FNP, FC, and hit and run could be nasty?

 

The unit is so large, it would be relatively easy to charge multiple units at a time.

Would be able to almost guarantee that it stays locked in combat after the first round of combat by judicious movement.

Would be able to withdraw 3d6 after the opponents assault phase, thus able to charge again on the Death Companies phase, getting FC.

And able to re-roll hits and wounds...

 

I think the 33 model size along with Hit and Run could mitigate any possible issue with Rage.

 

Granted it won't win any tournaments, but the glorious carnage it could dish out...

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Commander Dante - Frag Grenades; Krak Grenades; Artificer Armour; Iron Halo; Infernus Pistol; Jump Pack; Death Mask

Descent of Angels; Surgical Strike; Tactical Precision

 

Librarian in Power Armour - Frag Grenades; Krak Grenades; Jump Pack; Force Weapon; Combi-Meltagun

Shield of Sanguinius; Might of Heroes

 

Lemartes, Guardian of the Lost - Frag Grenades; Krak Grenades; Rosarius

Fury Unbound; Liturgies of Blood

 

30 Death Company

15 Death Company - Frag Grenades; Krak Grenades; Jump Pack; Bolt Pistol; Chainsword

7 Death Company - Frag Grenades; Krak Grenades; Jump Pack; Bolt Pistol; Power Weapon

5 Death Company - Frag Grenades; Krak Grenades; Jump Pack; Chainsword; Infernus Pistol

3 Death Company - Frag Grenades; Krak Grenades; Jump Pack; Bolt Pistol; Power Fist

 

Death Company Dreadnought - Heavy Flamer; Blood Talons; Meltagun; Magna Grapple; Drop Pod

 

Total Roster Cost: 2000

 

Does anyone think than a 33 man Death Company with 5++ save, FNP, FC, and hit and run could be nasty?

 

The unit is so large, it would be relatively easy to charge multiple units at a time.

Would be able to almost guarantee that it stays locked in combat after the first round of combat by judicious movement.

Would be able to withdraw 3d6 after the opponents assault phase, thus able to charge again on the Death Companies phase, getting FC.

And able to re-roll hits and wounds...

 

I think the 33 model size along with Hit and Run could mitigate any possible issue with Rage.

 

Granted it won't win any tournaments, but the glorious carnage it could dish out...

i don't think that H&R would trump the Rage....fluff wise it definitely shouldn't.
Black Rage would still be present, Hit and Run would just allow you to break off from assaults. Then assault the nearest unit the next turn. I could see it being pretty fun, first problem i see would be trying to deepstike that unit not sure how all 33 models would fit lol.
Black Rage would still be present, Hit and Run would just allow you to break off from assaults. Then assault the nearest unit the next turn. I could see it being pretty fun, first problem i see would be trying to deepstike that unit not sure how all 33 models would fit lol.

 

No scatter is the key on the deepstrike, basically you make a template that fits all 33 models, then place it where you want :)

 

Anything they charge will die in 1 round of combat, so hit and run wont really help at all. Anyone that assaults you is mad! and will most likely die before your turn so yet again hit and run probably wont help you either.

 

Which is why I said to assault multiple targets...

 

It is all about precise movement of models

Lemartes is not an HQ choice.

 

You want to deepstrike the blob so they don't get kited around. H&R comes into play later when the blob has been whittled down.

 

Here is a link to a similar type list I proposed earlier this year:

 

http://www.bolterandchainsword.com/index.p...howtopic=200399

 

 

G :D

Please don't misunderstand me. I'm not trying to be negative. Every style has its ups and downs and I want to concentrate on the ups. However I play against an imperial guard friend who has 7 lascanon squads and every tank is a pie plate thrower. The +5 cover save the librarian gives will not save all. I know from experience, after running an all deathwing army.

 

A thirty-three man squad is just too big to hide behind a piece of terain. So just an idea try flying across the board from reserves. But this could be a waste of time? Any other suggestions?

He's got 33 death company. He's 3 over. Without Astorath, you can only have 30. 3 initial for 60 pts. and 27 more.

 

Seriously.. read the list.. he has 3 death company, an upgrade and 2 ICs, making it 33. So far from illegal that is. Heck, for funs and giggles you can add 9 Sanguinary Priests and make it a 42 man squad that is still legal..

 

hmmm.. choices..

 

On the Rage and Hit&Run thing: I do not think the Hit&Run move is defined as a consolidation move. So even when you have Rage you can H&R where you want to as only your movement phase movement, your running in shooting and your post assault consolidation must be towards the closest visible enemy.

And, as said, you don't need to assault the closest visible enemy at all.

 

So H&R is a great way to 'control' your DC a bit more. Which makes Dante such a nice DC leader, especially if you are running them with JPs. And for over 200 points, I can't honestly think anyone can say that is an imba thing when all previous editions we had a DC which could become fully controlled by just adding a Chaplain.

He's got 33 death company. He's 3 over. Without Astorath, you can only have 30. 3 initial for 60 pts. and 27 more.

Seriously.. read the list.. he has 3 death company, an upgrade and 2 ICs, making it 33. So far from illegal that is. Heck, for funs and giggles you can add 9 Sanguinary Priests and make it a 42 man squad that is still legal..

A single squad of Death Company can be 30 strong.

Lemartes is not Death Company, but he can join them. Making 31..

Note: that having 4 Death Company and Lemartes does not allow a DC read as you need 5 Death Company to enable a Dread..

Dante and Librarian are IC's. Making it 33 in the squad.

Actually adding a Priest is a good idea because Libby and Dante do not have FNP... It just cuts down on the number of Special weapons available.

For the curious about how big the unit would deep strike...

gallery_34418_5546_24248.jpg

and a size comparison..

gallery_34418_5546_24780.jpg

So anywhere you can place a large template without hitting a unit or impassable terrain you will land.. with no scatter..

So here is an interesting question...

 

If you are the same distance away from multiple units, which way do you run?

 

Also, who do you count from? the guy on the left 1" away? or the guy on the right 1 " away?

 

The rules state the range between units is measured by measuring the distance between the two closest models of that unit. Page 3 in the BRB.

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