Brother Landrain Posted December 23, 2010 Share Posted December 23, 2010 Commander Dante - Frag Grenades; Krak Grenades; Artificer Armour; Iron Halo; Infernus Pistol; Jump Pack; Death Mask Descent of Angels; Surgical Strike; Tactical Precision Librarian in Power Armour - Frag Grenades; Krak Grenades; Jump Pack; Force Weapon; Combi-Meltagun Shield of Sanguinius; Might of Heroes Lemartes, Guardian of the Lost - Frag Grenades; Krak Grenades; Rosarius Fury Unbound; Liturgies of Blood 30 Death Company 15 Death Company - Frag Grenades; Krak Grenades; Jump Pack; Bolt Pistol; Chainsword 7 Death Company - Frag Grenades; Krak Grenades; Jump Pack; Bolt Pistol; Power Weapon 5 Death Company - Frag Grenades; Krak Grenades; Jump Pack; Chainsword; Infernus Pistol 3 Death Company - Frag Grenades; Krak Grenades; Jump Pack; Bolt Pistol; Power Fist Death Company Dreadnought - Heavy Flamer; Blood Talons; Meltagun; Magna Grapple; Drop Pod Total Roster Cost: 2000 Does anyone think than a 33 man Death Company with 5++ save, FNP, FC, and hit and run could be nasty? The unit is so large, it would be relatively easy to charge multiple units at a time. Would be able to almost guarantee that it stays locked in combat after the first round of combat by judicious movement. Would be able to withdraw 3d6 after the opponents assault phase, thus able to charge again on the Death Companies phase, getting FC. And able to re-roll hits and wounds... I think the 33 model size along with Hit and Run could mitigate any possible issue with Rage. Granted it won't win any tournaments, but the glorious carnage it could dish out... Link to comment Share on other sites More sharing options...
Inquisitor_Lensoven Posted December 23, 2010 Share Posted December 23, 2010 Commander Dante - Frag Grenades; Krak Grenades; Artificer Armour; Iron Halo; Infernus Pistol; Jump Pack; Death MaskDescent of Angels; Surgical Strike; Tactical Precision Librarian in Power Armour - Frag Grenades; Krak Grenades; Jump Pack; Force Weapon; Combi-Meltagun Shield of Sanguinius; Might of Heroes Lemartes, Guardian of the Lost - Frag Grenades; Krak Grenades; Rosarius Fury Unbound; Liturgies of Blood 30 Death Company 15 Death Company - Frag Grenades; Krak Grenades; Jump Pack; Bolt Pistol; Chainsword 7 Death Company - Frag Grenades; Krak Grenades; Jump Pack; Bolt Pistol; Power Weapon 5 Death Company - Frag Grenades; Krak Grenades; Jump Pack; Chainsword; Infernus Pistol 3 Death Company - Frag Grenades; Krak Grenades; Jump Pack; Bolt Pistol; Power Fist Death Company Dreadnought - Heavy Flamer; Blood Talons; Meltagun; Magna Grapple; Drop Pod Total Roster Cost: 2000 Does anyone think than a 33 man Death Company with 5++ save, FNP, FC, and hit and run could be nasty? The unit is so large, it would be relatively easy to charge multiple units at a time. Would be able to almost guarantee that it stays locked in combat after the first round of combat by judicious movement. Would be able to withdraw 3d6 after the opponents assault phase, thus able to charge again on the Death Companies phase, getting FC. And able to re-roll hits and wounds... I think the 33 model size along with Hit and Run could mitigate any possible issue with Rage. Granted it won't win any tournaments, but the glorious carnage it could dish out... i don't think that H&R would trump the Rage....fluff wise it definitely shouldn't. Link to comment Share on other sites More sharing options...
*Riken* Posted December 23, 2010 Share Posted December 23, 2010 Black Rage would still be present, Hit and Run would just allow you to break off from assaults. Then assault the nearest unit the next turn. I could see it being pretty fun, first problem i see would be trying to deepstike that unit not sure how all 33 models would fit lol. Link to comment Share on other sites More sharing options...
Jorre Posted December 23, 2010 Share Posted December 23, 2010 Anything they charge will die in 1 round of combat, so hit and run wont really help at all. Anyone that assaults you is mad! and will most likely die before your turn so yet again hit and run probably wont help you either. Link to comment Share on other sites More sharing options...
Brother Landrain Posted December 23, 2010 Author Share Posted December 23, 2010 Black Rage would still be present, Hit and Run would just allow you to break off from assaults. Then assault the nearest unit the next turn. I could see it being pretty fun, first problem i see would be trying to deepstike that unit not sure how all 33 models would fit lol. No scatter is the key on the deepstrike, basically you make a template that fits all 33 models, then place it where you want :) Anything they charge will die in 1 round of combat, so hit and run wont really help at all. Anyone that assaults you is mad! and will most likely die before your turn so yet again hit and run probably wont help you either. Which is why I said to assault multiple targets... It is all about precise movement of models Link to comment Share on other sites More sharing options...
Brother-Captain Devlonir Posted December 23, 2010 Share Posted December 23, 2010 Granted it won't win any tournaments, but the glorious carnage it could dish out... Who cares? Blood for the Blood Go.. oh wait.. Link to comment Share on other sites More sharing options...
WarpWalker Posted December 23, 2010 Share Posted December 23, 2010 Yeah, hit and run won't do you any good. I don't even think I would deepstrike this either. How big would that circle be anyways? Would indeed be fun though! Link to comment Share on other sites More sharing options...
DV8 Posted December 23, 2010 Share Posted December 23, 2010 Take a look over the Rage rules. Rage only forces you to move towards the nearest enemy unit. You can assault any enemy unit you wish, provided it's in range. EDIT @Zealot - Lemartes is an upgrade for the Death Company squad. DV8 Link to comment Share on other sites More sharing options...
Zealot Of Chaos Posted December 23, 2010 Share Posted December 23, 2010 You also have 3 HQ choices selected there which is illegal, you could drop the libby for another DC dread? edit* apology later in thread for my stupidity :) Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted December 23, 2010 Share Posted December 23, 2010 The list is illegal for normal play unless you take Astorath. G :D Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted December 23, 2010 Share Posted December 23, 2010 Lemartes is not an HQ choice. You want to deepstrike the blob so they don't get kited around. H&R comes into play later when the blob has been whittled down. Here is a link to a similar type list I proposed earlier this year: http://www.bolterandchainsword.com/index.p...howtopic=200399 G :D Link to comment Share on other sites More sharing options...
BOBMAKENZIE Posted December 23, 2010 Share Posted December 23, 2010 The list is illegal for normal play unless you take Astorath. G :D No its not. Hes running 1 giant Deathcompany squad hes just formatted it differently then you expected. Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted December 23, 2010 Share Posted December 23, 2010 Okay thanks for that. :) G :D Link to comment Share on other sites More sharing options...
WarpWalker Posted December 23, 2010 Share Posted December 23, 2010 Kited or not the moment he deepstrikes every pie plate, str. 8 weapon will whittle him down to nothing. His 5 inferno pistols and jump packs should help out if he's chasing a rhino or something. Link to comment Share on other sites More sharing options...
Zealot Of Chaos Posted December 23, 2010 Share Posted December 23, 2010 apologies, when I saw Lemartes for some reason wires got crossed and I mistook him for Astorath due to the amount of DC. ;) Link to comment Share on other sites More sharing options...
WarpWalker Posted December 23, 2010 Share Posted December 23, 2010 Please don't misunderstand me. I'm not trying to be negative. Every style has its ups and downs and I want to concentrate on the ups. However I play against an imperial guard friend who has 7 lascanon squads and every tank is a pie plate thrower. The +5 cover save the librarian gives will not save all. I know from experience, after running an all deathwing army. A thirty-three man squad is just too big to hide behind a piece of terain. So just an idea try flying across the board from reserves. But this could be a waste of time? Any other suggestions? Link to comment Share on other sites More sharing options...
SamaNagol Posted December 23, 2010 Share Posted December 23, 2010 2000pts and it is one unit? lmao Link to comment Share on other sites More sharing options...
Nanodave Posted December 23, 2010 Share Posted December 23, 2010 He's got 33 death company. He's 3 over. Without Astorath, you can only have 30. 3 initial for 60 pts. and 27 more. Link to comment Share on other sites More sharing options...
WarpWalker Posted December 23, 2010 Share Posted December 23, 2010 He's got two HQ that can join squads all their own and lemartes is an upgrade. Link to comment Share on other sites More sharing options...
Brother-Captain Devlonir Posted December 24, 2010 Share Posted December 24, 2010 He's got 33 death company. He's 3 over. Without Astorath, you can only have 30. 3 initial for 60 pts. and 27 more. Seriously.. read the list.. he has 3 death company, an upgrade and 2 ICs, making it 33. So far from illegal that is. Heck, for funs and giggles you can add 9 Sanguinary Priests and make it a 42 man squad that is still legal.. hmmm.. choices.. On the Rage and Hit&Run thing: I do not think the Hit&Run move is defined as a consolidation move. So even when you have Rage you can H&R where you want to as only your movement phase movement, your running in shooting and your post assault consolidation must be towards the closest visible enemy. And, as said, you don't need to assault the closest visible enemy at all. So H&R is a great way to 'control' your DC a bit more. Which makes Dante such a nice DC leader, especially if you are running them with JPs. And for over 200 points, I can't honestly think anyone can say that is an imba thing when all previous editions we had a DC which could become fully controlled by just adding a Chaplain. Link to comment Share on other sites More sharing options...
Drachnon Posted December 24, 2010 Share Posted December 24, 2010 This would probably win any killpoint battle since there are only 4 killpoints in your 2k of points. Link to comment Share on other sites More sharing options...
Brother Landrain Posted December 24, 2010 Author Share Posted December 24, 2010 He's got 33 death company. He's 3 over. Without Astorath, you can only have 30. 3 initial for 60 pts. and 27 more. Seriously.. read the list.. he has 3 death company, an upgrade and 2 ICs, making it 33. So far from illegal that is. Heck, for funs and giggles you can add 9 Sanguinary Priests and make it a 42 man squad that is still legal.. A single squad of Death Company can be 30 strong. Lemartes is not Death Company, but he can join them. Making 31.. Note: that having 4 Death Company and Lemartes does not allow a DC read as you need 5 Death Company to enable a Dread.. Dante and Librarian are IC's. Making it 33 in the squad. Actually adding a Priest is a good idea because Libby and Dante do not have FNP... It just cuts down on the number of Special weapons available. For the curious about how big the unit would deep strike... and a size comparison.. So anywhere you can place a large template without hitting a unit or impassable terrain you will land.. with no scatter.. Link to comment Share on other sites More sharing options...
Brother Landrain Posted December 24, 2010 Author Share Posted December 24, 2010 So here is an interesting question... If you are the same distance away from multiple units, which way do you run? Also, who do you count from? the guy on the left 1" away? or the guy on the right 1 " away? Link to comment Share on other sites More sharing options...
Brother-Captain Devlonir Posted December 25, 2010 Share Posted December 25, 2010 So here is an interesting question... If you are the same distance away from multiple units, which way do you run? Also, who do you count from? the guy on the left 1" away? or the guy on the right 1 " away? The rules state the range between units is measured by measuring the distance between the two closest models of that unit. Page 3 in the BRB. Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted December 25, 2010 Share Posted December 25, 2010 This is a rock paper scissors list. The wrong matchup like mechdar and the party is over . G :) Link to comment Share on other sites More sharing options...
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