WulfenBrother Posted December 24, 2010 Share Posted December 24, 2010 I've got a huge game coming up on New Years eve against Tyranids and Thousand Sons about 9000K points worth. We agreed to let him use the 4th ed Nids codex. (his preference...) But the kicker is that I will be playing with 4 other people on my side, splitting the points with different armies. I'll be playing my Wolves, and the other 4: New Dark Eldar, Sisters, Orks, and Iron Knights(Space Marines). We will be playing apocalypse rules and I know he is planing to bring a silver tower and plenty of heavy support tanks and knowing him lots of Carnifex. So I have 1800 points to spend any ideas??? Link to comment https://bolterandchainsword.com/topic/217788-apocalypse-game-need-help/ Share on other sites More sharing options...
Sturm Moonwolf Posted December 24, 2010 Share Posted December 24, 2010 um, 2 Warhounds and a Land Raider Terminus? That's 1800pts. Don't know what you have available to you so it's hard to say. Link to comment https://bolterandchainsword.com/topic/217788-apocalypse-game-need-help/#findComment-2597732 Share on other sites More sharing options...
narf Posted December 24, 2010 Share Posted December 24, 2010 grey hunters and drop pods. Be the suicide guy, see if they will let you have 12 man pods like marines, since your letting him use 4th ed nids. Then drop in 6 units of GH, with WG, melta's/plasma, and priests (either falvour) and rumble him. Give you plenty of time to go get drunk afterwards Link to comment https://bolterandchainsword.com/topic/217788-apocalypse-game-need-help/#findComment-2597776 Share on other sites More sharing options...
Spacefrisian Posted December 25, 2010 Share Posted December 25, 2010 4th ed nid dex? i bet he just wants cheap carnifexes with immune to instant death. Link to comment https://bolterandchainsword.com/topic/217788-apocalypse-game-need-help/#findComment-2598471 Share on other sites More sharing options...
SJumppanen Posted December 25, 2010 Share Posted December 25, 2010 4th ed nid dex? i bet he just wants cheap carnifexes with immune to instant death. Or 'stealers with grenades. Link to comment https://bolterandchainsword.com/topic/217788-apocalypse-game-need-help/#findComment-2598517 Share on other sites More sharing options...
Brother Nathan Posted December 25, 2010 Share Posted December 25, 2010 watch out for broodlords giving prefered enemy, and lictors, and im not sure maby tyrants. and rembr the units that were worse such as zoans, and biovores. and that that dex didnt have trygons and other such things... even as a nidplayer id say he wants to play old dex, let him play copleately old dex. no mixing! Link to comment https://bolterandchainsword.com/topic/217788-apocalypse-game-need-help/#findComment-2598672 Share on other sites More sharing options...
WulfenBrother Posted December 25, 2010 Author Share Posted December 25, 2010 That may be the reason why he wants to use it. I do want to try the combo of Ragnar and Njal with another rune priest with JoWW. But it all seems a bit pricey to me for only having 1800 pts. Narf, I do like the idea of all the drop pods. I've never really used drop pods much but now may be a good test for me. I thought about using Sternhammer's Wulfen Gaurd. They seem like a good choice for this senario. I have enough Wulfen to field 5 squads of ten and a decent priest but still not sure. I dont have much in the way of heavy support except a Vindicator and plenty of Long Fangs with lascannons and missle lanchers. No land raiders but I guess nows a good time to go down and get a couple. Any ideas?? Link to comment https://bolterandchainsword.com/topic/217788-apocalypse-game-need-help/#findComment-2598677 Share on other sites More sharing options...
Brother Nathan Posted December 25, 2010 Share Posted December 25, 2010 much as i hate to suggest the power, jaws vs carnifexes is just plain evil. and synapse power dosent stop it... Link to comment https://bolterandchainsword.com/topic/217788-apocalypse-game-need-help/#findComment-2598700 Share on other sites More sharing options...
WulfenBrother Posted December 25, 2010 Author Share Posted December 25, 2010 The first time I played the 5th ed dex, and the first I used JoWW it took out a carnifex. I'm not real sure on the rules for synapse but I think he had to take four other models of the table because of it. I need to look in on that..... Link to comment https://bolterandchainsword.com/topic/217788-apocalypse-game-need-help/#findComment-2598718 Share on other sites More sharing options...
NTFH Posted December 26, 2010 Share Posted December 26, 2010 JotWW does not cause instant death. It removes the model from play. The current and previous nid codex does nothing to prevent JotWW. Fexes in the 4th ed nid dex were Initiative 1 or 2 at best (with adrenal glands). Meaning if they were successfully targeted by JotWW they would be removed if the owning player rolled either 2+ or 3+. Problem with characteristics tests is rolling equal to or less as the rule. Let the dark eldar and orks worry about hitting the nids up close. Range the nids with Njal a second Rune Priest. As for the chaos marine side of things... Grey Hunters in Drop Pods ------------------------------------------------------------- Since he insists on using 4th ed dex, I'd say it's open season on jaws of the world wolf. Just have a way to keep your rune priests up and running. I think I would take this list: 1798pts Njal Stormcaller: Runic Terminator Armour Wolf Guard: Power Weapon, Storm Bolter, Terminator Armour Wolf Guard: Power Weapon, Storm Bolter, Terminator Armour Wolf Guard: Power Weapon, Storm Shield, Terminator Armour Wolf Guard: Power Weapon, Storm Shield, Terminator Armour Wolf Guard: Chainfist, Heavy Flamer, Terminator Armour Rune Priest: Jaws of the World Wolf, Murderous Hurricane Wolf Guard: Wolf Claws, Terminator Armour Wolf Guard: Power Weapon, Storm Shield, Terminator Armour Wolf Guard: Power Fist, Storm Bolter , Terminator Armour Rune Priest: Jaws of the World Wolf, Murderous Hurricane Wolf Guard: Power Weapon, Storm Shield, Terminator Armour Wolf Guard: Wolf Claws, Terminator Armour Wolf Guard: Chainfist, Storm Bolter, Terminator Armour Drop Pod (drops empty after the other two pods) Ragnar Blackmane 9Grey Hunters: Power Fist, Meltagun, MotW, Wolf Standard Drop Pod Wolf Priest: Meltabombs 9Grey Hunters: Power Fist, Meltagun, MotW, Wolf Standard Drop Pod Link to comment https://bolterandchainsword.com/topic/217788-apocalypse-game-need-help/#findComment-2598839 Share on other sites More sharing options...
Brother Nathan Posted December 26, 2010 Share Posted December 26, 2010 dont mcs have to add +1 to their roll though? Link to comment https://bolterandchainsword.com/topic/217788-apocalypse-game-need-help/#findComment-2599108 Share on other sites More sharing options...
NTFH Posted December 26, 2010 Share Posted December 26, 2010 oh yes. so 2+ or 3+ to be removed. still gets failed often. and a 6+ always fails if they're initiative 6 or higher. or if they're an MC at initiative 5. Link to comment https://bolterandchainsword.com/topic/217788-apocalypse-game-need-help/#findComment-2599167 Share on other sites More sharing options...
the jeske Posted December 26, 2010 Share Posted December 26, 2010 isnt rolling 1 always fail no matter what ? a slany DP is I6 for example. Link to comment https://bolterandchainsword.com/topic/217788-apocalypse-game-need-help/#findComment-2599209 Share on other sites More sharing options...
Brother Nathan Posted December 26, 2010 Share Posted December 26, 2010 think on this power its the 6 thats the fail. so its above the initive or a 6. mcs get to add 1 but a 6 still fails. Only thing with the power is which unit do the unit hes attached to have to fire at, and you cant change your mind if the carnifex goes poof, though plasma would still have to be rolled if you had decided to roll it... Link to comment https://bolterandchainsword.com/topic/217788-apocalypse-game-need-help/#findComment-2599222 Share on other sites More sharing options...
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