Glitch85 Posted December 24, 2010 Share Posted December 24, 2010 Are Mephistons powers per turn or per player turn like normal psykers?? Link to comment Share on other sites More sharing options...
Drachnon Posted December 24, 2010 Share Posted December 24, 2010 Per player turn. Link to comment Share on other sites More sharing options...
Glitch85 Posted December 24, 2010 Author Share Posted December 24, 2010 Ah I see, I read the rule in the codex and took it as per game turn so that's how Ive been playing :S Any tips on the best way to get him into combat before he gets plasma'd!? Link to comment Share on other sites More sharing options...
Drachnon Posted December 24, 2010 Share Posted December 24, 2010 Have a Rhino, or another fast tank, in front of him while he moves up to the opponent, should be plenty to take away all line of sight. Other things you can do is place a squad in front of him, giving him a cover save. Of the squad in front of him has a priest with them he'll also recieve feel no pain against a lot of shooting attacks (not plasma though). Link to comment Share on other sites More sharing options...
Morticon Posted December 24, 2010 Share Posted December 24, 2010 1.Cover. 2. Give him a ride. Either a storm raven, or a Raider. NOM NOM NOM :) Link to comment Share on other sites More sharing options...
Brother Landrain Posted December 24, 2010 Share Posted December 24, 2010 Any Assault Vehicle Ride will do... Although a StormRaven with a DC Dread is a nice Compliment to Mephy... Link to comment Share on other sites More sharing options...
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