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Most effective Blood Angels all comers lists


Scumgrief

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What are peoples opinions on what should and shouldn't be in them.

 

I have been playing Blood Angels for about 4-6 years and recently have decided to get competitive, so far I have tried a Mech and DOA approach, the Mech seemed to work better for me though the last game I had with it was a brutal loss. Mainly at my LGS I go against Slannesh and Nurgle cult armies as well as Orks and Codex SM lists if that is any help.

i think aood balance of both can do well, so say 2 assault squad, an assault squad or 2 in rhinos(fluff wise tacticals tht for the mission were feilded with ccws...)couple of baals/vindicators, and an hq specially chosen to suit the list.i like enough tanks to distract fire and to cover the opponent with enough fire to keep them busy, whilst the assault squads go in and clean them out. vanguard vets should also help out this list. although i should state i dont think there is a best blood angel list. every list will have its strengths and weaknesses. and will preform differently in different situations. considering your oponents furious charge and actually getting the charge with those enemys will make all the difference if you can manage to dictate who can and cannot charge.

@BrotherNathan: Not that I'm disagreeing with you but a majority of players say that BA needs to be played with a very specific niche either being DoA or Mech. Most people say it dilutes the effectiveness if you hybridize the army list. For example in a mech list, all my stuff is in an AV11 or higher transport. This effectively nullifies every single anti-infantry weapon on my opponents side. Now all they have that can actually do something their turns of shooting, until they pop my transports of course, are their S6-7+ weapons. HBs, Flamers, Bolters etc. all become quite useless.

 

Same goes with a straight DoA list. The melta's of the opponents and lascannon all of a sudden become a little less effective. They aren't taking out a 50,100 or 200 point AV model anymore they are killing 1 VV, HG or RAS for about 20-30 points, maybe. (Maybe because you can negate the AP1/2 with a cover save or invul save if something has a SS in the unit.)

 

 

@Scum: So in my opinion you should go directly one route or the other depending on what your preference is. Since it's mech your more interested in you can make your list varied. Spam weapons that aren't only anti-infantry but also great AV11/12 poppers like TL Assault Cannons or Autocannons. Great vs both! Hard part I keep running into is getting enough reliable anti-AV13/14 in my mech lists. 1 Melta per RAS or Las Preds just doesn't cut it for me. Anyways that's a whole new topic on it's own. Good luck!

well thats true, if you face a purely anti tank army with mech you in trouble, and vise versa. with mech, id think that even if poeple had limited nti tank, they could hit one or two tanks to pop them then focus all their other weapons on the released unit. also i find that rhinos etc are relatively easy kill points. and if you rely on them to get units to objectives, and it gets destroyed then you are in trouble. never mind immobilised, or stunned. where as if i haea unit in rhino with an assault squad behind, they can fire at the tank, and destroy it, slowing the squad inside down, but the jumpy assault squad behind still has the movement. he can wipe out half the squad and they can stil move as fast, still tie up units etc. i know what people man withthe whole full mech or fully not, but a good hybrid can work. pity is jump packs on characters cost half the price of a rhino...
@BrotherNathan: I know I stated in my last comment about going one way or another. But I have been messing around with some lists that incorporate JP RAS/HG/VV squads. I will be play testing them soon. The big difference though is that it is not a DoA/Mech Hybrid since I will not be DoA'ing my models, they will be jumping behind my AV walls until I get close enough to something to kill :o So I don't think I'd call it "hybrid."

A friend of mine runs a list like follows:

 

Sanguinor

Mephiston

 

Sanguinary Priest

Sanguinary Priest

Sanguinary Priest

 

10x assault Marine/2x meltagun & power fist

10x assault Marine/2x meltagun & power fist

5x assault Marine/meltagun & power sword - rhino

5x assault Marine/meltagun & power sword - rhino

5x assault Marine/meltagun & power sword - rhino

5x assault Marine/meltagun & power sword - rhino

 

Stormraven

  • 2 weeks later...

I run a Dread list primarily and add units to help them be more effective.

 

HQ- Libby w/JP

 

Elite- Lib Fury in Pod w/locator

Fury in Pod w/ locator

Priest w/JP

Priest

 

Troop- AS w/flamer

AS w/ flamer in TL Las RB

DC (5 man) in Pod

DC Dread w/BT

 

Fast- 2x Flame Baal no sponsons

 

Heavy- SR w/TL MM, TL AsC, Hurricane Sponsons

 

 

 

All vehicles get xtra armor. The Lib and Jump Priest join the AS with packs and get in the SR. Depending on the scenario either keep the SR in reserve and Deepstrike with the aid of the pods or start on the board. The DC may or may not deploy in the pod depending, the DC Dread is also in the SR. Baals scout and get primed to nuke troops that are entrentched or knocked out of transports, fast scouting, AV 13, template of AP 3 death really frustrates non termie lists. Plus zipping around at 12" per turn helps keep them from being assaulted in their vulnerable rear armor. Lib Fury with WoS can be a real pain as well; I also give him FotD good for runing off Dev squads, Pathfinders, Sniper Teams, Meganobz, etc...

@BrotherNathan: Not that I'm disagreeing with you but a majority of players say that BA needs to be played with a very specific niche either being DoA or Mech.

 

 

I dont agree with this at all.

 

Ive had excellent success with hybrid lists.

 

edit: Hybrid in the sense of not only mech, but with aspects of jumpers that occasionally strike in - or otherwise follow behind the vehicles.

I would agree with Mort. Hybrid works fine. I would suggest trying to tilt it one way or the other, but including both mech and DoA gives more options. Balanced lists tend to do better in the hands of good players. Pure, focused lists depend too much on RPS issues for the win for them to be fun for me, unless you're doing a themed list (which is fun in a different way).
I primarily use a hybrid list as well. I've also used pure jumpers and pure mech and both times they do not work as well as the hybrid list. The variety of units I bring to the table moving at 12 inches with different defensive characteristics works for me. So long as everything moves it's okay. Besides, who is going to assault that squad of orks you just double tapped with the tactical squad that disembarked? The RAS.

I likewise think hybrid lists are fine - it just boils down to how well a general you are with a particular build. All mech, or all DoA, can really punish an opponent but suffer from more obvious limitations, under certain circumstances, that require your generalship to overcome. A hybrid list can be a little more forgiving in that regard, but then it has it's own unique drawbacks too.

 

I've run hybrid predominantly because I can only play with what I've painted (I have proxied on occasions but I'm a bit of a "visual nut" ;) ), but now that I have the bulk of my hybrid options all complete I can now focus on building and playing more tailored builds. Managed to win a local tourney with a very straightforward all-comers build where the only obvious nasty unit was 5-man DC with Chappie in a Razorback.

 

Time to spread my wings though for want of a better pun :tu:

@BrotherNathan: Not that I'm disagreeing with you but a majority of players say that BA needs to be played with a very specific niche either being DoA or Mech.

 

 

I dont agree with this at all.

 

Ive had excellent success with hybrid lists.

 

edit: Hybrid in the sense of not only mech, but with aspects of jumpers that occasionally strike in - or otherwise follow behind the vehicles.

 

As I stated in my following post I play a mixed list as well. What I meant by hybrid was half vehicles on table and the rest deepstriking in. What you are playing is not a hybrid to me imho. I state in my 2nd post that I do run some jumpers in my primary mech list that stay behind the vehicles till ready to strike etc. Just don't want him to go half vehicles, they all get targeted first or second turn with anti-AV, then when his other half deepstrikes in theirs no more true target saturation and it just gets shot to death by the enemy. Having your army come in piecemeal like that usually doesn't end well...

 

But I guess if what guys are calling hybrid is a primary mech list with a few jumpers backing them up for CC then ya, I play a hybrid list too then. :ph34r:

But I guess if what guys are calling hybrid is a primary mech list with a few jumpers backing them up for CC then ya, I play a hybrid list too then. :)

 

I think this is what most people consider hybrid (or any list that mixes unit types). I've never heard anyone use your definition before.

also a model with doa doesnt hae to use it. the rules still there if you dont use it. its an extra option that works in some situations. thts why its a hybrid... lol.

Yep. I don't use DoA a lot despite playing jump pack heavy(well the Vanguard do, but the RAS often deploy as normal).

I've had a lot of success running a mech list with Jumpers; I really like the flexibility it allows. at 1850 I run 1 jump squad, an assault squad in a rhino, and a DC squad with a chaplain in a rhino. I also run a LRC with Assault Termies. Depending on who I play and who got first turn, I think the list allows me to react to whatever my opponent is trowing at me.

 

I run two librarians, one in terminator armor and a stormshield, and another with a jump pack with the jump squad. I also run three Sanguinary Priest, one in each of the non-DC squads. The idea is that no matter what option the opponent decides to shoot at, that something will get to them, and that that something will be scary. If anyone is interested I will post the list, but I have had great success against all kinds of armies/lists.

Hybrids of any kind do work, along as you clearly define what unit will generally do and as long as they work well and enable eachother to function without hindering eachother. They will work well. Be it deepstriking jet packers to crack tanks or tough devs with Sang Priest. Long as you design it to work together with efficency in mind, like a Space Marine will think, then you will can't go wrong.

 

Pure mech/Infantry only works if you design it in such a way that reguardless of what you shoot, something else will hurt them.

I would say as stated above you have to decide to either go mech or DoA. Hybrid lists weaken the strength of either singular approach. Wacky lists like blood rodeo have not materialized into strong contenders.

 

G :HQ:

 

 

Blood Rodeo? (Damnit wheres one of those things with a raised eyebrow when you want it :P )

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