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what's your playing style


shan vener

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hey guys after reading my SP topic i got a question in my head. how do some play their army. i don't mean just DoA but also things like upgrades and tanks etc.

 

here's an example

i play a very strict DoA army and by that i mean I have no bikes, no tac squads, no devastators, and literally 1 LRR for death company, i'm not sure if there's even a boltgun in my army.

but the odd part is that my army is usually small even by marine standards because i pay alot of points for things on units that seem like a bad idea or extreme. mainly because i like to see what unit can truly do and make small but devastating squads.

an example of this would be one of my vanguard squads

4 w/ power fists and storm shields

sarge w/ thunder hammer and storm shield

 

so how do you play your BA?

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Librarian for cheapness.

 

A few tactical squads mounted if my enemy is gunline or slogging if they are mobile. Baals and Vindys are right up with the infantry supporting their push. Destructors are typically on the flank attempting to establish a corridor of control. RAS move up with tacticals utilizing cover to stay hidden. TDA units if there are any slog up the board with the rest of them. Deep striking in the past has seen horrible horrible things happen which completely obliterated any chance of a tie at the least. Speeder squadron runs on flanks or in deep cover to destroy light armor and infantry. MMAB squadron stays behind cover until they can pounce on enemy armor.

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Libby for low point games and dante +libby for 2k up

Play Blood hammer with a splash of SG. 3 Squads of Devs when points allow. Just about every list though runs 3 full squads of RAS w/ x2 melta and a fist. I always take 3 Sang Priests and up too 4 on higher point games. 1 is always there to sit back with the Devs and hand out FnP. Depending on mission and enemy I will DS some and start with quiet a bit of the army on the board. No vehicles at all.

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I play a Nipple Wing army (Sanguinary Guard), but as you can see from my list below, I have allowed one concession to field Mephiston. He is neither DoA or Sanguinary Guard, but between him and Sanguinor, I feel that the aggressive combat prowess and psychological effect of the Lord of Death is far more beneficial to me than the Sanguinor's +1 Attack radius.

 

HQ // Mephiston, Lord of Death: 240 pts

 

HQ // Commander Dante: 225 pts

 

Elites // Sanguinary Priest: 75 pts

- Jump Pack

 

Troops // 5 Sanguinary Guard: 230 pts

- Power Fist, 2 Infernus Pistols

 

Troops // 5 Sanguinary Guard: 230 pts

- Power Fist, 2 Infernus Pistols

 

Troops // 5 Sanguinary Guard: 240 pts

- Power Fist, 3 Infernus Pistols

 

Troops // 5 Sanguinary Guard: 260 pts

- Power Fist, 5 Plasma Pistols

 

Total: 1500 pts

 

It's not the most competitive, but it is a helluvalot of fun to play in contrast to the "horde" Mech-Space Wolves or Mech/Air Cav Guard I normally play, and it does well enough in regular gaming (re: non-tournament).

 

The resilience of the Guard (with good use of cover) supported by the Priest's Feel No Pain bubble (assuming I can pass those damned saves...I've probably made 4 successful FNP saves in 10 games) allows me to blitz the enemy, whether a turn of fire, and then get myself in combat. Which is where Mephiston comes in handy, as he draws a LOT of firepower and is an amazing distraction from the rest of my gold army.

 

 

DV8

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I've often been told I play very unorthodox for a Blood Angels player. Then again, people still do go "way to play the cheap/best army you hipster" even though I've been playing Blood Angels since second grade, eh, poo on them. ;)

 

My core is always 2 Tac Squads with Flamer and Missile Launcher. And my 1 HQ lately has been a librarian with Shield and Fear of Darkness, sometimes use my old Mephy model to put the fear of god, err, the Emperor in them. My 6 death company and now Lemartes, since he's a beast.

 

Fast Attack is Vanguard Vets, 10 man with 1 PF+ Priest. And a Baal Predator.

 

Heavy support choice I almost always field a 10 man squad of Devs, 2 with Las Cannons, 2 with Plasmas Cannons. I now have a Vindicator, which I love.

 

Elites used to be Assault Terminators until 4 got stolen. Now it's just my Furioso in a Drop Pod.

 

Dedicated Transports vary per game, Land Raider Crusader, rhinos, etc...

 

I tend to have my Tacs and Devs plop down and gunline near objectives while my "Fancy and Overpowered" Blood Angels Specific Units go on the offensive. Tacs and Las Cannon devs ALWAYS go for big targets first thing; unless there's a squad of guants in rapid fire range of the tacs, something else that could be problematic, etc... Furioso, Predator, Land Raider, Vanguard with priest, and DC tear through their lines, careful not to get shot up to much, while for the most part 2/7th's of my army stay put and shoot a bunch knocking off big targets and making casualties on squads for my offensive units to engage. I've had great success with this play style. Since "Finishing" it a year and a half back I've not lost a single game. I know the luck of the dice gods are on my side. *knock on wood* I've come really, and I mean REALLY close to losing 3 times. But Each time I managed to zoom off a rhino, pred, or vindicator to contest a game tieing point. My problem is that I don't have enough cash to really go for a DoA army. I'm using all my models from 3rd ed, hence use of Tacs instead of ASM. I have said time and time again that I've retired my Angels Cruentus to move onto Daemon Hunters 5th Ed but know that I'm 99% sure there'll be a Storm Raven model I think I will buy that. (No matter how goofy it looks.) That will make getting my Vanguard/Furioso or DC/Furioso into battle much smoother and faster. Can't wait to proxy it this coming Wednesday! <3

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I prefer large, overall cheaper squads to small powerhouses.

 

I generally run 1 small Vanguard, which isn't even as kitted up as some others but it still runs more than a 10 man assault squad. Then I back that up with 3 ten man assault squads and some shooty elements (currently Devs and attack bikes)

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I really play a mixed game. My current list is looking to become something like:

 

Tacticals on foot, supported by Devs on foot and, if points allow, tactical terminators on foot (usually only at 2k points battles).

Death Company in a Rhino, supported by a Baal Pred and an Auto/Las Pred moving up as an armored column.

RAS with Jump Packs and Sang Guard use the small wall of vehicles to move up towards the enemy in relative cover.

All this led by a Chaplain with the DC.

 

Another playstyle makes it a bit more mechanized. It removes the Devs and Terminators, adds a Land Raider for the DC and puts the Tacticals in a Rhino.

This list is more around the 1700 mark and is led by a Librarian and not a Chaplain. The Shield from the Land Raider hull makes a wonderful mobile cover.

If bringing this up to 2k, I'd add a RAS in Assault Cannon Razorback and possibly some bikes.

 

I have never liked full mech or full DoA, but I love a more mixed playstyle.

 

But.. once the Stormraven model is out, I plan on buying 2-3 of them and going for a full Flying Cavalry army for the fun and fluffyness of it.

So that will be something like: 3 Stormravens. 1 has a 5 man Death Company with Lemartes and JPs and a DC Dread. Nr 2 and 3 have a 10 man RAS, priest and Libby and the rest of the points get filled with Land Speeders.. both the long and short range variants.

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The standard list I play is what I call something of everything, it's meant to be a fun list though and worked pretty well for me so far.

1k list

Reclusiarch with jp and meltabombs

Sanguinairy priest with jp

Furioso with talons + heavy flamer in drop pod

10 tactical marines with missile launcher and flamer

8 assault marines with jp, pf and meltagun

5 assault marines with pw + flamer in razorback with twin heavy flamer

Vindicator

(from memory might have made a small mistake)

 

Tactics:

Drop furioso in enemy lines trying to take into account where it does most damage compared to risk of getting killed first turn, if nessisary deployed behind the drop pod so it get cover save.

Reclusiarch + priest + JP squad jump from cover to cover trying to assault the biggest thread in enemy army while dread keeps enemy busy

Assault marines in razorback hunt down any big units of weak models otherwise they just go for whatever squad they can take on.

Tactical squad splits up, ML part stays in deployment zone on a objective while the melta part walks up to next closest objective to claim (yes the squads only realy purpose is objective grabbing anything else is just extra).

The vindicator just moves and fires at whatever seems like a good target.

 

I usually prefer to deploy second as deploying at the right place to counter the correct unit is important with my list.

 

Disadvantage, not enough anti armor to take on real mech lists, also has a hard time dealing with MC's

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Mine were built with the PDF, so tactical heavy at the moment. Since the introduction of the new codex I have added a naked priest and a TLAC razorback so at the moment my 1000pts looks like this:-

 

Reclusiarch+5 DC with PW + PF in rhino

Tac Squad with PW on sarge, ML and Flamer combat squaded in razorback (Priest rolls in this with the flamer + power weapon boys)

Tac Squad with PF on sarge, plasmagun and plasma cannon in rhino

2 MM Attack bikes

 

Bikes and DC used very aggressively, plasma squad objective sits, priest combat squad tends to act as mop up.

 

Not very competive but holds its own alright. In the future I'll be going more assault orientated, DoA, Mech or a mix as I am magatizing :P

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I've got a 1500pt DC list as follows

 

Astorath + 8 JP DC (1PW, 1IP)

Chaplain + 10 DC (1PF, 1IP) in Redeemer (M.Melta)

6DC (1PW, 1IP) in TLHB Razorback

DC Dread (Talons, H.Flamer) in Drop Pod

 

Basically drop the Dread next to something metal and hope to pop it first turn, then if it survives let it move, shoot, assault and kill until either it dies or survives the game.

 

The tanks roll up as quickly as they can, unleashing as much firepower as possible on the way. The redeemer unit assaults when its able to and the razorback unit disembarks to assault in assistance the turn after. Then they move, shoot, assault and kill until either they die or survive the game.

 

Astorath and his JPDC just move, shoot, assault and kill until either they die or survive the game.

 

There is a recurring pattern to this list :P

 

Still it is fun to play while I work on my Armageddon 3rd Company list. (Tycho and lots of fast tanks)

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I play what i feel are mixed, reactive armies.

 

Usually fast moving and very versatile. I use a wide variety of units with little to no spamming.

 

I float between shooty/counter lists and lists that I can attack aggressively with heavy fire support.

 

Most of my tactics revolve around reacting to what the opponent does. Counter deploying. Relocating my units. Cutting bits of his army off from the main force to deal with piecemeal and then take on the rest.

 

I used to play MUCH more aggressive lists, and when they worked, they worked REALLY well. The biggest downside was when I was outshot and then you just spend all your time waiting for the enemy to pick you apart from distance. Never fun.

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Morticon's style is very similar to my 3rd edition play. Lots of devastators, tacticals, and terminators. Assault squads formed my counter assault.

 

Over the years my lust for close combat became worst. Now I play a pure DOA army. Everyone has a personal space and we all fight "tooth and toe nail" to keep the enemy at a comfortable distance. I enjoy how DOA allows me to get within that bubble very quickly.

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I have been playing what I consider a pure DoA army since the release of the new codex. It's done well overall but I think some of my opponents are finally starting to wise up. I'm now working on a mix of terms and dreads using two Stormravens to shake things up. I will still bring my DoA list to large tourneys.

 

G ;)

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Back in 3rd and 4th i use to field tacticals with lascannons and PG's. With 3xHB and 1xPC dev squad. with a fairly large death company running across the board at them.

 

 

with the new dex i'm struggling to create a solid list that i love, i've messed around with assault termies in a landraider, as well as trying furiosos.

 

I've gone towards more mech recently, running a jp libby and sometimes astorath, 2 or 3 melta and PF assault squads with 2 baals, an auto/las pred and 2x4ML dev squads.

 

i find that i don't quite have the CC punch that i would like to, so kicking around the idea of a kitted out VV squad and perhaps going to raz spam, i've got some attack bikes coming in the mail and will be playing around with them.

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I generally run pretty balanced lists. I will have some Tacs in there to form a nice core, maybe a RAS as well. Some Baals or Dreads for fire support (love the lascannon missile dread). For some more heavy hitting Ill have a killy HQ with some sort of veteran squad like VAS, sang guard or termies. Generally balances out nicely giving me a wide variety of tools to work with.
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When the PDF was first released I used to run an armoured column.

2 baals, 2 attack bikes, 2x 5man RAS and some death company.

 

I've played around I really like a mutliple small units style I guess. 6 5 man Tac squads in rhinos a few attack bikes and some baals and such. Then the new book came out.

 

Now I play a Devastator backed Assault marine/Death Company army (mmm 800pt Death company unit). Or more often a Lucifer Assault force. 3 Land raiders, and a Storm Raven lots of guys in side. Of course I play all sorts of other things at the same time too

 

I play a Nipple Wing army (Sanguinary Guard), but as you can see from my list below, I have allowed one concession to field Mephiston. He is neither DoA or Sanguinary Guard, but ...

 

he does have nipple armour.

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