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1000 point HQ


Glitch85

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A librarian is not going to beat either a warboss, or Chaos lord in CC. (He might stand a chance against the warboss if you can score a wound and force weapon him, but should you fail, you will die.) The Libby is a force multiplier, he makes the rest of your army better. If you are looking for a CC HQ, at low points you are looking at a Rechlusiarch. Even then, he is worse in CC then the Warboss, or Chaos Lord.
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What I took today was

 

librarian Shield/Sword

 

2 x priest / JP

 

2 x 10 man assault squad / 2 x melta / PF

 

5 man death company / drop pod

 

Death company dread

 

But im still trying to find my army/playing style so Im finding my selections changing every game apart from the priests and assault squads

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In smaller games it is harder to use a Libby then in bigger games. This is because in smaller games you don't have much of a ultra killy mini-death star squad to go munch on the enemy HQ, you need your HQ to fill that role. So when your Librarian goes up against a warboss or a vanilla captain, you'll most likely get you tail kicked in.

 

The easy answer is to swap in a Reclusiarch. Better stats, more wounds, invulnerable save, liturgies rule, fearless, all make the head chaplain a good solid performer.

 

The other way to go would be to make a better support squad for you librarian. By dropping a RAS and a Priest you free up enough points to build a pretty good Honor guard that can help him lay down some hurt. For those 310 points you could run a HG with JPs and 3 Storm shields a couple of lightning claws and a melta gun and a PW for the last guy. Add in a Chapter Banner giving your Librarian 5x S10 I5 attacks on the charge.

 

Of course a Reclusiarch would do well in that squad too, and even strike at I6, but you'd need to free some points up and add a PF/Th in there to make up for losing the libbies s10 attacks.

 

And now you're down to one scoring squad...Like I said, it's not easy at 1000 points.

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You're using your librarian in a way thats not as effective as it could be.

 

While 4 attacks with WS5 and S10 is not bad, it is only init 4.

 

I personally feel that Rage is THE best BA power for a standard libby.

Shield is alright if you have lots of mech - you dont.

 

Id be going for Fear ! Its a VERY hardcore power that can deal with a lot of very tough units. Of course against fearless armies, its a waste, but against everything else- you're good to go.

 

In small games, libby is def my go-to guy!

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its already been adressed but il fill in (been wielding a liby for a while now :))

 

he is indeed most definitly a force multiplier. with no invunerable save to speak off (outside termi armour, only initiative 4 and base attacks of 2 he isent breaking any records on the ass-kicking list (we got Mephiston for that :huh: ) what i wielded a while back was:

 

liby with jumppack and epistolary upgrade. UR and sword powers.

 

every time he hit somethign (whetever it was a squad or an IC) it simply vanished, but if you dont pull of 1 of the powers your royally boned....

 

its one of the few ways of using him as a combat beast! just eh...make sure nothing hits back, he bruises easily ^_^

 

other then that, UR and SoS. at 125 pts hes the cheapest HQ you can take and reinforces your army to boot :) hes better in a chaplain in the way that he can grant rerolls more then 1 turn (and you dont have to charge for it either :P)

 

SoS is such an awesome power because you use it in your opponents turn. a turn in which you normally have no control you, you can now use to give models a cover save.

 

hope it helps :)

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In small games I love DC with a reclusiarch. It take a lot of points but in small games most ppl dont have the stuff to deal with them. I had a unit of 9 DC with reclusiarch in a rhino rip through 20 ork boys like nothing.

 

That's actually not surprising as the reclusiarch by himself is already more points then 20 ork boyz combined.

 

Anyways I usually use a reclusiarch with JP in an assault squad deal plenty of damage in low point games.

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Give your Libby the power that gives D3 extra attacks (forgot the name), keep running him with the assault squad, make sure he stays out of Base to base contact with things like Chaos lords and Warboss's. When you assault try to get your power fist captain into BtB with the scary hq's cast the D3 extra attacks on the power fist dude and smash face his hq. Your Libby will be relativley safe and your vet sergent will wreck his hq easily! especially if he's only T4. If you attack there hq's directly with you libby you will die before you strike.
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Too much 'support' and not enough actual meat for a 1000 point list.

 

1/3 points in support, 1/2 in dependable troops, less than 1/4 in smashy stuff.

 

Try a foot libby or chaplain in the drop pod, using the dread as a libby dread with wings and might of heroes, and the rest of the points go into that death company unit. Drop both priests - they're too expensive for this points level- Bring them back for higher point games.

 

E.g

 

Foot libby with Rage and shield of Sanguinius - goes in pod - 100.

 

2 full Assault squads with 2x Melta and Pfist - 470

 

Furioso Libby Dread - 175

 

8 Death company Thunderhammer, 2x power weapons, Drop Pod - 255.

 

Much more smashy.

 

The idea above with the Libby buffing the powerfist is good as well - You can do the same thing, it's just what power you'd give up to do it.

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Libby is a force multiplier. You should not use him in close-combat, Reclusiarch is much better. But Libby has his advantages. Fear of Darkness is a great power to get rid of enemy's support units, like Long Fangs. Shield of Sanguinius is better be used if you deepstrike with a shooty HG (4 MGs), so they would survive the incoming fire. Unleash Rage is good to boost the Libby's unit combat effectiveness. And you may want to use Blood Lance to get rid of some nasty tanks.

lib provides the necessary flexibility to your army and you can customize his powers in order to adapt for the current situation. But if you want HQ which would rock in CC - go with Reclusiarch.

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Well like all have said, the lib is a support role, much like the farseer in an eldar army. Although they have 1 or two mighty hitting attacks, support is the key to their success.

 

I would advise with keeping things how you have them, but like mentioned, try to keep your lib away from their HQ. Otherwise with furious charge from the preist, and sanguine sword, that should surely be enough as your strike before a warboss and the same time as a lord (if you charge of course)

 

Also be sure to wittle down the squad before you charge. That way your have the number advantage, and thus gives you more attacks on the HQ.

 

Hope that helps :wub:

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what i always do when i assault (or am afraid of getting charged) i put my IC's in the middle of the unit, shielded on all sides by marines. that way you always get to choose where you place your models when you pile in (or charge)

 

i also always use the support characters to tackle the common joes in my opponents units and use sargeants with powerfists to take out my opponents hq's. that way you still kick ass with them without suffering (to much) return fire. you can also quite easily make sure that your IC's arent facing a fist themselves that way :wub:

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