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Leftover Wolfguard Dilemma


Stryke

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Hi all,

I'm facing a leftover wolfguard problem, with 2 wolf guard leftover that cannot be attached to a squad or an IC. I wish I could drop them, but I need a minimum of 5 wolfguard to access a cyclone missile launcher for my WG attached to my long fangs. I was thinking of footslogging them, but seeing as how they are only equipped with bolt pistols and CCWs and with only 10 points left to spare, I don't think this will be the best option. So does anyone have any ideas what I can do with them? Thanks in advance.

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Hi all,

I'm facing a leftover wolfguard problem, with 2 wolf guard leftover that cannot be attached to a squad or an IC. I wish I could drop them, but I need a minimum of 5 wolfguard to access a cyclone missile launcher for my WG attached to my long fangs. I was thinking of footslogging them, but seeing as how they are only equipped with bolt pistols and CCWs and with only 10 points left to spare, I don't think this will be the best option. So does anyone have any ideas what I can do with them? Thanks in advance.

Assuming you have large squads of Grey Hunters or Blood Claws with Wolf Guard assigned along with the one attached to the Long Fangs you could split up these squads into smaller forces so that you could assign the two remaining WG to them.

How are you using the CML? What size force is this? Have you considered rethinking this list from scratch?

 

Particularly I note this- without those guys you have 46pts. The minimum price for the WGTDA with CML is 63pts. Thus, thats 109pts your spending for all of 2 missile shots.

 

Instead, consider spending 90pts on a four strong Long Fang squad with 3 missile shots and another 18pts on an ablative wound WG.

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