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Psycannon Razorback Worth It


Drachepanzer

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For almost twice the price of a rhino, is the Psycannon Razorback worth it. The only tactic I see is loading several Razorbacks with groups of 5 IST with plasma guns, rolling up first turn, disembarking and firing off all of the high strength weapons. My main opponents are Orks, Tyranids, and Eldar. Can anyone see a use for these?
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I'd treat them like what they are; a more dangerous version of the Heavy Bolter Razorback. Best used by taking advantage of their 36" range to sit back and plink away at the enemy, especially any enemy that has a good invulnerable save and/or 4+ or worse armor; some units like Zoanthropes, Wraiths, and Eldar Seer Councils will really hate them. Like the HB Razorback it makes a good harrassment unit that hits hard enough to be worth it's points if ignored, and it's added target saturation will draw AT firepower that could be going at much more valuable units.

If you're allowed to us FW stuff, then go for things like Dreadnought Drop Pods (including the Lucious) and stuff like the Achilles Land Raiders.

 

You'll get far more milliage out of them than you will a Psycannon Razorback.

 

The Achillies are aboslutley beastly (especially when loaded with a 5 man scout Squad and a Master of the Forge). Then only thing that can really hurt them are Rail Guns, Lysander and Destroyer Weapons.

 

Other than that, you can just /point and /laught at your opponents attempts to destory your movable Scoring bunkers of death.

 

Psycannon Razorbacks. /Meh.

The only problem with that being that Daemon Hunters/Grey Knights aren't on the list of being able to take the Achilles, while we are able to take the psycannon Razorbacks... albeit as a transport for an Inquisitor and Retinue.
I agree with sitting them back and my opponent's Farseer is almost always not linked to his squad (I forgot his reason for always doing so.) It seems that 3 Razorbacks with plasma ISTs seems adequate in 750 point games and higher. Any less and I see no point for them since 3 shots isn't worth much against hordes such as Orks.
The only problem with that being that Daemon Hunters/Grey Knights aren't on the list of being able to take the Achilles, while we are able to take the psycannon Razorbacks... albeit as a transport for an Inquisitor and Retinue.

 

;) Didn't catch that.

 

I suppose it only really matters if you're being allowed to use FW stuff in normal (or rather non Apoc) games. As in Apoc you could just use it anyway. I'm sure there'd be some wiglle room anyway. If your groups allowing FW stuff anyway, why bother restricting it so the GK (or rather OM) can't get one?

 

Same a the Caestus Ram.

The only problem with that being that Daemon Hunters/Grey Knights aren't on the list of being able to take the Achilles, while we are able to take the psycannon Razorbacks... albeit as a transport for an Inquisitor and Retinue.

 

:tu: Didn't catch that.

 

I suppose it only really matters if you're being allowed to use FW stuff in normal (or rather non Apoc) games. As in Apoc you could just use it anyway. I'm sure there'd be some wiglle room anyway. If your groups allowing FW stuff anyway, why bother restricting it so the GK (or rather OM) can't get one?

 

Same a the Caestus Ram.

 

WHy restrict the Leman Russ Battle Tank to the Imperial Guard, why not give it to all Space Marine chapters as well? I guess Forgeworlds reason for this is not to tread on GW toes all the time. They made it possible for all Space Marine chapters to take the Land Speeder Storm and GW did not like it and so made them change it again.

 

I'm sure the GK will get some neat tools when they get their new dex.

Eh?

 

The GK, or even the OM itself is slightly different than a standard chapter.

 

Besides, I don't agree with the limitations anyway (All Chapters sohuld have access to a Storm Raven for example). It's just some silly school yard stuff. If one chapater has something new and shiney, well then the other chapters have to get something else new and shiney. And the first chapter can't have it! Nar nar!

 

Silly.

 

As for the leman russ, probably becuase it's piloted by Guard and not Marines. And Marines aren't trained in it's operation (And maintenance/repair), or can't fit in it. Or the marines just don't need it, whatever.

 

This aside, the point was rather that FW stuff in and of itself breaks the mold for what chapters 'usually' have, or can have. If you're breaking the standard in one way, why not another? If you're allowing (for example only) the Bangels to have 'lucious' Drop Pods so thier utter uber in CC dual Blood Talon 13 AV dreads can assault the turn they DS, then why on earth not allow the GK to use what is in essence just another 'Raider varient?

I believe it's an option for IST's as well (The Ordo Malleus Razorback). I think the reason to have variation is so that armies remain unique from each other, and it's not just "All Marines use X units and simply change which special rules they have." While this isn't necessarily a bad thing, some armies kind of have a lot to reflect different things (Space Wolf specials and organization versus Blood Angels for example, or the history modifying the structure of the Dark Angels). I know I was sad when I saw the Achilles lack of being able to be taken by the Inquisition, though it gave me hope for my Blood Ravens :cuss Ah well... can't win em all.

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