brother hrolf Posted January 3, 2011 Share Posted January 3, 2011 Hey peeps getting some long fangs in the Army this weekend ! Let's here what combos you Think are best! Bh Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/ Share on other sites More sharing options...
Sarapham Posted January 3, 2011 Share Posted January 3, 2011 If you are looking for hands down best, all Missile Launcher is the no-brainer. However other combinations can perhaps be more fun. Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2605850 Share on other sites More sharing options...
Sturm Moonwolf Posted January 3, 2011 Share Posted January 3, 2011 Ditto. Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2605857 Share on other sites More sharing options...
Grizwald714 Posted January 3, 2011 Share Posted January 3, 2011 The combo I use which has worked the best for me r 2 las can, 1 mis, 1 heavy bolt, 1 plasma can plain jane sq. leader. I like this combo since the long fangs can split fire to begin with I usually shoot the 2 las can together and the heavy bolt, plasma can then add th missle to witch ever group need more attacks. I think more weapons gives u more opines to take out a target. I don't like all missle launchers cauze I think it's boring to play and if u play one of the chesse ball players (you know who u r) who like to take as may landraiders as possible u r going to be struging to do anything to them all game since u r going to have to roll I believe it's a six to pen with a missle launcher. Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2605891 Share on other sites More sharing options...
Sarapham Posted January 4, 2011 Share Posted January 4, 2011 The combo I use which has worked the best for me r 2 las can, 1 mis, 1 heavy bolt, 1 plasma can plain jane sq. leader. I like this combo since the long fangs can split fire to begin with I usually shoot the 2 las can together and the heavy bolt, plasma can then add th missle to witch ever group need more attacks. I think more weapons gives u more opines to take out a target. I don't like all missle launchers cauze I think it's boring to play and if u play one of the chesse ball players (you know who u r) who like to take as may landraiders as possible u r going to be struging to do anything to them all game since u r going to have to roll I believe it's a six to pen with a missle launcher. The thing is though that even with Lascannons your Long Fangs are not very good against Land Raiders, that is what you have meltas for. And the problem with mixing them freely like that is that while it looks nice and is fun, the instant you lose the squad leader a lot of shots gets wasted either way. Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2605925 Share on other sites More sharing options...
brother hrolf Posted January 4, 2011 Author Share Posted January 4, 2011 I think I agree with sarapham I'm thinking of running 3 heavy bolters and 2 missile launchers ?! Man the gw deverstator box combo they give you is actually rubbish! Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2605950 Share on other sites More sharing options...
Valerian Posted January 4, 2011 Share Posted January 4, 2011 Hey peeps getting some long fangs in the Army this weekend ! Let's here what combos you Think are best! Bh I've got two packs; the first consists of Wolf Guard with Bolter and CCW Squad Leader no upgrades Lascannon 2x Plasma Cannon 2x Heavy Bolters The second pack is almost the exact same: Wolf Guard with Bolter and CCW Squad Leader no upgrades Lascannon 2x Plasma Cannon Missile Launcher Heavy Bolter For each pack, the Wolf Guard and then the Heavy Bolters are the first to go. Until the Heavy Bolters are gone, they are dedicated anti-troop weapons via Split Fire, and are always good for thinning out enemy infantry numbers. The Lascannon is dedicated against vehicles or Monstrous Creatures, while the Plasma Cannon and Missile Launcher can swing toward either type of target, as required. I try to keep the Squad Leader alive until the Heavy Bolters are gone, but I'd rather lose him than the Lascannon or Plasma Cannon models. I love my Long Fangs, and everybody else hates to face them. All Missile Launchers is probably more cost effective, but I much prefer my setup. For one, I feel that my packs have more character. Two, there isn't much that can withstand multiple plasma blasts. Finally, a pack like this is easy to build, since all you need is to wolf-up a Devastator Boxed set. Valerian Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2605990 Share on other sites More sharing options...
Freman Bloodglaive Posted January 4, 2011 Share Posted January 4, 2011 That's why missile launchers are the quickest selling items on any bitz site you happen to come across. Meltaguns would be second. Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2605992 Share on other sites More sharing options...
Schertenleib Posted January 4, 2011 Share Posted January 4, 2011 At present either all missile or 3 ML and 2 PC. I also attach a WG TDA with CML. Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2606005 Share on other sites More sharing options...
Emperor's Scourge Posted January 4, 2011 Share Posted January 4, 2011 Two packs. 2x Lascannons 3x Missile Launchers. A lot of people will argue against the usefulness of the LCs on Long Fangs, but I like 'em. Makes your opponent think a little harder about running their high toughness / high armor save ICs and AV14 hulls up the field. Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2606070 Share on other sites More sharing options...
ORKILL Posted January 4, 2011 Share Posted January 4, 2011 4x MLs and/or 2x LCs, 3x HBs Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2606074 Share on other sites More sharing options...
Max_Dammit Posted January 4, 2011 Share Posted January 4, 2011 3 ML 2 LC is what i used last game, and it worked great, THE LC did there work and the ML did the rest. Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2606142 Share on other sites More sharing options...
Casual Heresy Posted January 4, 2011 Share Posted January 4, 2011 I#ve always used two Lascannons and thre heavey bolters with a bare bones leader. They are rather reliable. Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2606176 Share on other sites More sharing options...
Captain Juan Juarez Posted January 4, 2011 Share Posted January 4, 2011 I always wondered at the point of including anti-infantry weaponry - Heavy Bolters - in a force designed around a good anti-infantry weapon - the Bolter. The general Wolfy consensus, as mentioned, is that there can never be too many Missile Launchers and this is a pretty good tactic. The Lascannon is cheaper I believe for Long Fangs than standard Devs, but isn't such a massive anti-armour threat - AV13+ - as people believe because you can't take the numbers to be realistically viable. Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2606186 Share on other sites More sharing options...
WolfLord Digby Posted January 4, 2011 Share Posted January 4, 2011 5 Lascannons and 5 Heavy Bolters. Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2606220 Share on other sites More sharing options...
trefenwyd Posted January 4, 2011 Share Posted January 4, 2011 Ill run 3 squads of LFs in my standard army: two squads kitted out with 1LC/4ML and the other one with 2 PC/3 HB. The plasma cannon squad usually drives immense amounts of fear into my opponents (usually unjustified, but hey, I'll take it). And I really like the one pot shot/turn that the lascannon gives me to fire at high AV targets. I realize that this is meltas job, but I hate putting all my eggs in one basket (I also run a suicide melta drop pod) and the long range lascannon for an extra 15 pts lets me sleep better at night. I also treat my squad leaders as fodder and prefer to keep the squads mixed with weapons of the same range/tactic in the squad. Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2606521 Share on other sites More sharing options...
Wolf Guard Nostromo Posted January 4, 2011 Share Posted January 4, 2011 I always wondered at the point of including anti-infantry weaponry - Heavy Bolters - in a force designed around a good anti-infantry weapon - the Bolter. The general Wolfy consensus, as mentioned, is that there can never be too many Missile Launchers and this is a pretty good tactic. The Lascannon is cheaper I believe for Long Fangs than standard Devs, but isn't such a massive anti-armour threat - AV13+ - as people believe because you can't take the numbers to be realistically viable. Well said... I agree fully on all 3 points. I like HBs (particularly on Swiftclaws at the mo) but they just don't offer enough over the ML in a Long Fang pack. As mentioned above, there is also little they can handle that the humble boltgun cannot, something all my wolf lists have plenty of already. Im going through a real phase of leaving out Long Fangs at the mo, but majority/all missiles is always going to be tough to beat. My 3 packs are 5ml, erm, 5ml and 3LC/2HB. I have used all with success but will always fallback on the MLs... Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2606577 Share on other sites More sharing options...
Freman Bloodglaive Posted January 4, 2011 Share Posted January 4, 2011 I have two assembled packs, 5 missile, 2 lascannon + 3 missile, and I'm working on a third (5 heavy bolter + a power fist as an assault pack) I also have a few more models that I'll assemble with another 5 missile launchers. Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2606686 Share on other sites More sharing options...
asmodai650 Posted January 4, 2011 Share Posted January 4, 2011 I use 2 Plasma Cannons and 2 Lascannons. Great light anti-vehicle and good against high toughness troops. Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2606764 Share on other sites More sharing options...
MonSTeR Posted January 4, 2011 Share Posted January 4, 2011 I've never had that much success with frag missiles historically, but I got a pack's worth of forge world old school ML's for Russmas. I normally run a mix of LC and HB. The LC usually can pop an AV or two (or a Wraithlord which I still have nighmares about) before they go and I've always found the HB a great way of softening up heavy infantry. Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2606785 Share on other sites More sharing options...
Valerian Posted January 4, 2011 Share Posted January 4, 2011 I always wondered at the point of including anti-infantry weaponry - Heavy Bolters - in a force designed around a good anti-infantry weapon - the Bolter. There are a couple of reasons: first, since my Long Fangs are centered around the more expensive Lascannon and dual Plasma Cannon, I need a cheaper weapon to act as a meat-shield to preserve my investment. At only 20 points, the Heavy Bolter toting Long Fang is a perfectly reasonably priced meatshield, who can have considerably greater effect than a Bolter-wielding Grey Hunter. Playing against anything other than MEQ, the Heavy Bolter is a significant threat, and for a mere 5 points is a no-brainer. I always have a greater impact against infantry with a Heavy Bolter than I do with Frag missiles. The general Wolfy consensus, as mentioned, is that there can never be too many Missile Launchers and this is a pretty good tactic. It is. The Lascannon is cheaper I believe for Long Fangs than standard Devs, but isn't such a massive anti-armour threat - AV13+ - as people believe because you can't take the numbers to be realistically viable. It isn't a massive AV threat, but it is still a viable threat. Additionally, the LC can threaten Armour Save 2+ models, which the Missile Launcher doesn't, so in my opinion it is always worthwhile to take at least one in a pack, even if you spam Missile Launchers throughout the rest of your force. It is true that Melta is the king of AV, but it has a greatly reduced threat range than the LC (especially when trying to get within the 2D6 AP range). Better to have a chance to damage a vehicle from across the table on Turn 1, than to have to wait until you're 6" away. Regards, Valerian Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2606813 Share on other sites More sharing options...
Wildfire Posted January 5, 2011 Share Posted January 5, 2011 4 or 5 missiles depending on if they've got a transport and WG attached. If I was doing Logan, I'd be tempted to try something tricky. Like 5 multi-meltas in a drop pod. Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2607059 Share on other sites More sharing options...
Torin Posted January 5, 2011 Share Posted January 5, 2011 I always field 4ML & 1 LC. The LC is for the split fire sake. Its good for those AV14 vehicle. My second option is 3ML, 1PC, 1LC. The plasma canon is just for a scare factor for those deep strike termie. Prevents them from deepstriking. You all know when you deep strike there are all juicy target all closeup together. ;) Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2607072 Share on other sites More sharing options...
Coverfire Posted January 5, 2011 Share Posted January 5, 2011 Okay, I was trying to work out which was better, x2 Long Fangs Packs with x2 Lascannons and x3 Missile Launchers or to go with x3 Long Fang Packs with x4 Missile Launchers in each pack. Since the reason for taking the more expensive Lascannons would be to shoot AV14; I thought I would pit the packs against a Land Raider. First up, x2 Long Fang Packs - SGT, x2 Lascannons, x3 Missile Launchers (340pts) 1st Roll - 4 Glancing hits, x1 Lacannons, x3 Missile Launchers 2nd Roll - 1 Glancing Hit, x1 Missile Launcher 3rd Roll - 3 Glancing Hits, x1 Lascannon, x2 Missile Launcher 4th Roll - 2 Glancing Hits, 1 Lacannon, 1 Missile Launcher 5th Roll - 1 Penetrating Hit, 1 Lascannon 6th Roll - 1 Glancing Hit, 1 missile Launcher 7th Roll - 1 Glancing Hit, 1 Lascannon 8th Roll - 1 Penetrating & 1 Glancing Hit - 2 Lacannons 9th Roll - 1 Penetrating & 1 Glancing Hit - 2 Lacannons Last Roll - Not a Sausage Penetraing Hits x3 Lascannons Glancing Hits x7 Lascannons, 7 Missile Launchers Vs. x3 Long Fang Packs - SGT, x4 Missile Launchers (345pts) 1st Roll - Not a Sausage 2nd Roll - Could Hit a Barn door 3rd Roll - Way off 4th Roll - 2 Glancing Hits 5th Roll - Not too good again 6th Roll - 2 Glancing Hits 7th Roll - 1 Glancing Hit 8th Roll - Thought it was too good to be true 9th Roll - I hope I don't roll like this in my next game Last Roll - 3 Glancing Hits Glancing Hits x8 Missile Launchers Thoughts: Originally I thought more Missile Launchers would prove that the Lascannons weren't necessary in trying to take out a Land Raider. I thought that on average rolling 5+ wouldn't be as good as the extra shoots needing 6's. I am not sure if this will be useful to any one but it has swayed my thinking into fielding a couple of Lascannons. Though it should be noted that having 3 packs splits your opponents fire further and allows you to feel more comfortable in using your fire control in the first 2 packs. Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2607101 Share on other sites More sharing options...
Ladislao Posted January 5, 2011 Share Posted January 5, 2011 My single squad of long fangs has 4 missile launcher, due to point problems... When the situation is grim ( aka 2 or more av 14 ) a wolf guard with the cyclone, the rune priest with living lightining and logan will join them, to have some more punch Link to comment https://bolterandchainsword.com/topic/218529-your-long-fangs/#findComment-2607283 Share on other sites More sharing options...
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