Jump to content

Your long fangs


brother hrolf

Recommended Posts

The combo I use which has worked the best for me r 2 las can, 1 mis, 1 heavy bolt, 1 plasma can plain jane sq. leader. I like this combo since the long fangs can split fire to begin with I usually shoot the 2 las can together and the heavy bolt, plasma can then add th missle to witch ever group need more attacks. I think more weapons gives u more opines to take out a target. I don't like all missle launchers cauze I think it's boring to play and if u play one of the chesse ball players (you know who u r) who like to take as may landraiders as possible u r going to be struging to do anything to them all game since u r going to have to roll I believe it's a six to pen with a missle launcher.
The combo I use which has worked the best for me r 2 las can, 1 mis, 1 heavy bolt, 1 plasma can plain jane sq. leader. I like this combo since the long fangs can split fire to begin with I usually shoot the 2 las can together and the heavy bolt, plasma can then add th missle to witch ever group need more attacks. I think more weapons gives u more opines to take out a target. I don't like all missle launchers cauze I think it's boring to play and if u play one of the chesse ball players (you know who u r) who like to take as may landraiders as possible u r going to be struging to do anything to them all game since u r going to have to roll I believe it's a six to pen with a missle launcher.

 

 

The thing is though that even with Lascannons your Long Fangs are not very good against Land Raiders, that is what you have meltas for. And the problem with mixing them freely like that is that while it looks nice and is fun, the instant you lose the squad leader a lot of shots gets wasted either way.

Hey peeps getting some long fangs in the

Army this weekend ! Let's here what combos you Think are best!

 

Bh

 

I've got two packs; the first consists of

 

Wolf Guard with Bolter and CCW

Squad Leader no upgrades

Lascannon

2x Plasma Cannon

2x Heavy Bolters

 

The second pack is almost the exact same:

 

Wolf Guard with Bolter and CCW

Squad Leader no upgrades

Lascannon

2x Plasma Cannon

Missile Launcher

Heavy Bolter

 

For each pack, the Wolf Guard and then the Heavy Bolters are the first to go. Until the Heavy Bolters are gone, they are dedicated anti-troop weapons via Split Fire, and are always good for thinning out enemy infantry numbers. The Lascannon is dedicated against vehicles or Monstrous Creatures, while the Plasma Cannon and Missile Launcher can swing toward either type of target, as required. I try to keep the Squad Leader alive until the Heavy Bolters are gone, but I'd rather lose him than the Lascannon or Plasma Cannon models.

 

I love my Long Fangs, and everybody else hates to face them. All Missile Launchers is probably more cost effective, but I much prefer my setup. For one, I feel that my packs have more character. Two, there isn't much that can withstand multiple plasma blasts. Finally, a pack like this is easy to build, since all you need is to wolf-up a Devastator Boxed set.

 

Valerian

Two packs. 2x Lascannons 3x Missile Launchers. A lot of people will argue against the usefulness of the LCs on Long Fangs, but I like 'em. Makes your opponent think a little harder about running their high toughness / high armor save ICs and AV14 hulls up the field.

I always wondered at the point of including anti-infantry weaponry - Heavy Bolters - in a force designed around a good anti-infantry weapon - the Bolter.

 

The general Wolfy consensus, as mentioned, is that there can never be too many Missile Launchers and this is a pretty good tactic.

 

The Lascannon is cheaper I believe for Long Fangs than standard Devs, but isn't such a massive anti-armour threat - AV13+ - as people believe because you can't take the numbers to be realistically viable.

Ill run 3 squads of LFs in my standard army:

 

two squads kitted out with 1LC/4ML and the other one with 2 PC/3 HB. The plasma cannon squad usually drives immense amounts of fear into my opponents (usually unjustified, but hey, I'll take it). And I really like the one pot shot/turn that the lascannon gives me to fire at high AV targets. I realize that this is meltas job, but I hate putting all my eggs in one basket (I also run a suicide melta drop pod) and the long range lascannon for an extra 15 pts lets me sleep better at night.

 

I also treat my squad leaders as fodder and prefer to keep the squads mixed with weapons of the same range/tactic in the squad.

I always wondered at the point of including anti-infantry weaponry - Heavy Bolters - in a force designed around a good anti-infantry weapon - the Bolter.

 

The general Wolfy consensus, as mentioned, is that there can never be too many Missile Launchers and this is a pretty good tactic.

 

The Lascannon is cheaper I believe for Long Fangs than standard Devs, but isn't such a massive anti-armour threat - AV13+ - as people believe because you can't take the numbers to be realistically viable.

Well said... I agree fully on all 3 points.

 

I like HBs (particularly on Swiftclaws at the mo) but they just don't offer enough over the ML in a Long Fang pack. As mentioned above, there is also little they can handle that the humble boltgun cannot, something all my wolf lists have plenty of already.

 

Im going through a real phase of leaving out Long Fangs at the mo, but majority/all missiles is always going to be tough to beat. My 3 packs are 5ml, erm, 5ml and 3LC/2HB. I have used all with success but will always fallback on the MLs...

I've never had that much success with frag missiles historically, but I got a pack's worth of forge world old school ML's for Russmas. I normally run a mix of LC and HB.

The LC usually can pop an AV or two (or a Wraithlord which I still have nighmares about) before they go and I've always found the HB a great way of softening up heavy infantry.

I always wondered at the point of including anti-infantry weaponry - Heavy Bolters - in a force designed around a good anti-infantry weapon - the Bolter.

 

There are a couple of reasons: first, since my Long Fangs are centered around the more expensive Lascannon and dual Plasma Cannon, I need a cheaper weapon to act as a meat-shield to preserve my investment. At only 20 points, the Heavy Bolter toting Long Fang is a perfectly reasonably priced meatshield, who can have considerably greater effect than a Bolter-wielding Grey Hunter. Playing against anything other than MEQ, the Heavy Bolter is a significant threat, and for a mere 5 points is a no-brainer. I always have a greater impact against infantry with a Heavy Bolter than I do with Frag missiles.

 

The general Wolfy consensus, as mentioned, is that there can never be too many Missile Launchers and this is a pretty good tactic.

 

It is.

 

The Lascannon is cheaper I believe for Long Fangs than standard Devs, but isn't such a massive anti-armour threat - AV13+ - as people believe because you can't take the numbers to be realistically viable.

 

It isn't a massive AV threat, but it is still a viable threat. Additionally, the LC can threaten Armour Save 2+ models, which the Missile Launcher doesn't, so in my opinion it is always worthwhile to take at least one in a pack, even if you spam Missile Launchers throughout the rest of your force. It is true that Melta is the king of AV, but it has a greatly reduced threat range than the LC (especially when trying to get within the 2D6 AP range). Better to have a chance to damage a vehicle from across the table on Turn 1, than to have to wait until you're 6" away.

 

Regards,

 

Valerian

I always field 4ML & 1 LC. The LC is for the split fire sake. Its good for those AV14 vehicle. My second option is 3ML, 1PC, 1LC. The plasma canon is just for a scare factor for those deep strike termie. Prevents them from deepstriking. You all know when you deep strike there are all juicy target all closeup together. ;)

Okay, I was trying to work out which was better, x2 Long Fangs Packs with x2 Lascannons and x3 Missile Launchers or

to go with x3 Long Fang Packs with x4 Missile Launchers in each pack.

 

Since the reason for taking the more expensive Lascannons would be to shoot AV14; I thought I would pit the packs against a Land Raider.

 

First up, x2 Long Fang Packs - SGT, x2 Lascannons, x3 Missile Launchers (340pts)

 

1st Roll - 4 Glancing hits, x1 Lacannons, x3 Missile Launchers

2nd Roll - 1 Glancing Hit, x1 Missile Launcher

3rd Roll - 3 Glancing Hits, x1 Lascannon, x2 Missile Launcher

4th Roll - 2 Glancing Hits, 1 Lacannon, 1 Missile Launcher

5th Roll - 1 Penetrating Hit, 1 Lascannon

6th Roll - 1 Glancing Hit, 1 missile Launcher

7th Roll - 1 Glancing Hit, 1 Lascannon

8th Roll - 1 Penetrating & 1 Glancing Hit - 2 Lacannons

9th Roll - 1 Penetrating & 1 Glancing Hit - 2 Lacannons

Last Roll - Not a Sausage

 

Penetraing Hits x3 Lascannons

Glancing Hits x7 Lascannons, 7 Missile Launchers

 

 

Vs. x3 Long Fang Packs - SGT, x4 Missile Launchers (345pts)

 

1st Roll - Not a Sausage

2nd Roll - Could Hit a Barn door

3rd Roll - Way off

4th Roll - 2 Glancing Hits

5th Roll - Not too good again

6th Roll - 2 Glancing Hits

7th Roll - 1 Glancing Hit

8th Roll - Thought it was too good to be true

9th Roll - I hope I don't roll like this in my next game

Last Roll - 3 Glancing Hits

 

Glancing Hits x8 Missile Launchers

 

Thoughts: Originally I thought more Missile Launchers would prove that the Lascannons weren't necessary in trying to take out a Land Raider. I thought that on average rolling 5+ wouldn't be as good as the extra shoots needing 6's. I am not sure if this will be useful to any one but it has swayed my thinking into fielding a couple of Lascannons.

 

Though it should be noted that having 3 packs splits your opponents fire further and allows you to feel more comfortable in using your fire control in the first 2 packs.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.