Fred Johnson the 3rd jr Posted January 4, 2011 Share Posted January 4, 2011 Say I want to try a list that has some insane number of combi-weapons. There is no way I am going to model them all, because that would mean I'd have to build and paint a lot more marines up from scratch. So what, I use different colored post-it-notes, play-doh, tape... something (?) signifying which type (flamer, melta, plasma) each Wolf Guard has? Second question, how does this work in tournaments? If I did like having 15 combi-weapons in a list, could I get away with this same trick in a tournament, or would I have to have all of them modeled properly? Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/ Share on other sites More sharing options...
Sarapham Posted January 4, 2011 Share Posted January 4, 2011 As far as I know most tournaments roll with "What you see is what you get", which means you would have to model non-standard equipment like combi-weapons. Dont think many would accept play-doh ;P Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2606815 Share on other sites More sharing options...
Marshal Wilhelm Posted January 4, 2011 Share Posted January 4, 2011 You could always put the special weapon on the base, perhaps between the legs. This would show people what they have and perhaps you could have it forward facing pre-shot, and rear facing for post-shot? +++ It all depends on how 'professional' the tournament is. It could be 'merely' a collection of nearly-friendly games or it could be something quite intense like the named tournaments you see on the internet. The further away from casual it gets, the less likely you can get away with not representing your models as WYSIWYG. Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2606820 Share on other sites More sharing options...
obs0l3te Posted January 4, 2011 Share Posted January 4, 2011 Every were I play is wysiwyg unless its a friendly game. It really takes away from the game when you do things like that. I would just buy new arms or weapons and use magnets. Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2606895 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted January 5, 2011 Author Share Posted January 5, 2011 I would just buy new arms or weapons and use magnets. Any tips on this if I go down this road? Magnetize the entire arm? Or the combi-part of the combi weapons? What size magnets? And where would I buy them? Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2606926 Share on other sites More sharing options...
Demonslayer Posted January 5, 2011 Share Posted January 5, 2011 I pin my weapons, so I can just swap when I like :mellow: Not good though when your traveling about with them on the model, unless they're secure Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2606981 Share on other sites More sharing options...
Growler67 Posted January 5, 2011 Share Posted January 5, 2011 I would just buy new arms or weapons and use magnets. Any tips on this if I go down this road? Magnetize the entire arm? Or the combi-part of the combi weapons? What size magnets? And where would I buy them? The magnest are pretty easy to come by on eBay, and it would be easiest to magnetize the arms for the swap-outs. As for size, I'll let someone else chime in on the best fr this application. Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2606988 Share on other sites More sharing options...
Wildfire Posted January 5, 2011 Share Posted January 5, 2011 Do you use squad markings? I prefer to magnatize my bases, and swap out entire models. Doesn't work if you paint squad markings on your guys, tho. Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2607051 Share on other sites More sharing options...
Coverfire Posted January 5, 2011 Share Posted January 5, 2011 You could always put the special weapon on the base, perhaps between the legs. This would show people what they have and perhaps you could have it forward facing pre-shot, and rear facing for post-shot? +++ It all depends on how 'professional' the tournament is. It could be 'merely' a collection of nearly-friendly games or it could be something quite intense like the named tournaments you see on the internet. The further away from casual it gets, the less likely you can get away with not representing your models as WYSIWYG. Actually, I like this idea. Bluetacking the Special weapon over the shoulder and removing it when the model fires it in order to keep track of who has fired what which I have found can become an issue when rolling around with 10 Wolf Guard with different types of Combi-weapons. Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2607137 Share on other sites More sharing options...
Darkseer Posted January 5, 2011 Share Posted January 5, 2011 Considering the time it takes to magnetise your models, paint the separate components, etc, you may as well just make an alternative model or two. WYSIWYG is hugely important unless you're proxying with your mates. Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2607208 Share on other sites More sharing options...
Godhead Posted January 5, 2011 Share Posted January 5, 2011 Personally, I'd just proxy a few games where I would put something on its base or use a sticky to see if you really want to use a unit like that. THEN I'd invest in new arms and magnets. Just get a friendly test game or two where you let your opponent that you're play testing something before you go full out on it. Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2607447 Share on other sites More sharing options...
Brother Nihm Posted January 5, 2011 Share Posted January 5, 2011 +1 vote for the magnet solution. Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2607452 Share on other sites More sharing options...
Wildfire Posted January 6, 2011 Share Posted January 6, 2011 Considering the time it takes to magnetise your models, paint the separate components, etc, you may as well just make an alternative model or two. The problem is that after a while, you've got 20+ models per squad. 7 bolter marines, 3+ sgts, 4-5 heavy weapons, 3 special weapons (or 6, if you used to play with traits much). That's just too many to carry around, much less purchase. For me, at least. Magnets lets you use smaller carrying cases, and spend less money. Both are good things, IMO. Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2608161 Share on other sites More sharing options...
SJumppanen Posted January 6, 2011 Share Posted January 6, 2011 I would just buy new arms or weapons and use magnets. Any tips on this if I go down this road? Magnetize the entire arm? Or the combi-part of the combi weapons? What size magnets? And where would I buy them? The magnest are pretty easy to come by on eBay, and it would be easiest to magnetize the arms for the swap-outs. As for size, I'll let someone else chime in on the best fr this application. Just to add: 2mm disc magnets are good for most applications. Some use 2mm*1mm (means that magnet is a round disc 2mm wide and 1 mm thick) magnets but personaly i prefer 2mm*2mm as they are easier to handle. You also need a 2mm drillbit to make holes for it. Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2608202 Share on other sites More sharing options...
Brother Nathan Posted January 6, 2011 Share Posted January 6, 2011 Also try playing around making combi weapons, ie a bolter and plasma pistol, wich im sure ou have plenty of both, ca be used relatively easily to make a combi-plas. similar using melta guns and flamers but usually people dont have any of them lying round... Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2608684 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted January 7, 2011 Author Share Posted January 7, 2011 Just to add: 2mm disc magnets are good for most applications. Some use 2mm*1mm (means that magnet is a round disc 2mm wide and 1 mm thick) magnets... You poor man. Using that metric system. With everything all regular and in factors of 10 so it is easy to use. I pity you. In conclusion, AMERICA ROCKS. USA! USA! USA! :D Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2609168 Share on other sites More sharing options...
Demonslayer Posted January 7, 2011 Share Posted January 7, 2011 Just to add: 2mm disc magnets are good for most applications. Some use 2mm*1mm (means that magnet is a round disc 2mm wide and 1 mm thick) magnets... You poor man. Using that metric system. With everything all regular and in factors of 10 so it is easy to use. I pity you. In conclusion, AMERICA ROCKS. USA! USA! USA! B) I think your missing the point, if your British (At least) you get to mix 'n' match what system to use :( so in conclusion Britain Rocks. GB! GB! GB! ARRR who am I kidding we just live on one :huh: Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2609303 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted January 7, 2011 Author Share Posted January 7, 2011 To this day I still don't know how many feet are in a mile off the top of my head. Anyways, I have 1/8 by 1/32 inch magnets which should probably do the trick for arm swapping. Otherwise there's the 1/16 by 1/32 size I've been meaning to get anyway. Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2610015 Share on other sites More sharing options...
Growler67 Posted January 7, 2011 Share Posted January 7, 2011 To this day I still don't know how many feet are in a mile off the top of my head. 5280 Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2610029 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted January 7, 2011 Author Share Posted January 7, 2011 Heh. I'm not going to bother to remember that. Anyway, since we were talking about WYSIWYG earlier, I have a related question: I realize standard equipment does not have to be modeled usually. If I have a standard Wolf Guard, and give him a "free" bolter, but then the model I use to represent him only has a bolter (and not the pistol he also has) is this kosher as far as WYSIWYG goes? (Obviously I would tell opponents about the pistol at the start of the game to make sure they understand). Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2610043 Share on other sites More sharing options...
Brother Nathan Posted January 9, 2011 Share Posted January 9, 2011 your ok with standard gear like that. howeer if they get given plasma pistols, they either have to have a plasma pistol in their hand or a holstered pistol(i think i read that. )in line with that line of thinking combi bolters and the holsterd bolter off the biker sprue... thoughts? Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2611297 Share on other sites More sharing options...
stinkenheim Posted January 9, 2011 Share Posted January 9, 2011 Any non standard gear (upgrades in other words) needs to be represented on the models. For instance my MotW grey hunters have no weapons, they instead have bestial hands and faces to represent the upgrade. In game however they are still equipped with their bolters, bolt pistols and close combat weapons as these are standard gear and not required to be represented on every model. Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2611334 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted January 9, 2011 Author Share Posted January 9, 2011 The thing with Wolf Guard is either the pistol or the chainsword could be replaced by a bolter. If only a bolter is shown on the model, then the opponent wouldn't know if the combo is bolter/pistol or bolter/chainsword. I am being anal retentive about how WYSIWYG works here since really, what fool would pick bolter/chainsword over bolter/pistol? But the point is, it would be technically unclear if only a bolter were showing. Since I plan on modeling some wolf guard with only bolters (or rather, only combi-weapons) showing I wanted to check to see if it would be an issue. Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2611378 Share on other sites More sharing options...
Whitefireinferno Posted January 9, 2011 Share Posted January 9, 2011 Uhh Fred I might not be a wolf But Do Wulfen not Benefit from BP/CCW in the first place? Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2611450 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted January 9, 2011 Author Share Posted January 9, 2011 Uhh Fred I might not be a wolf But Do Wulfen not Benefit from BP/CCW in the first place? Stinkenheim was talking about Wulfen, not me. And he was talking about how they still have their guns (which they can shoot) even if they aren't modeled with them, since they are standard wargear. Link to comment https://bolterandchainsword.com/topic/218640-representing-mass-amounts-of-combi-weapons/#findComment-2611716 Share on other sites More sharing options...
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