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Thunder hammer and Saga of the Warrior


Athas

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I'm considering fielding a melee-oriented Wolf Lord (possibly in a pack of Thunderwolf Cavalry) armed with a Thunder hammer and sporting the Saga of the Warrior. I'm wondering whether this is a good idea, though - the Saga of the Warrior is based on killing (and therefore engaging) a large amount of units, but the Thunder hammer means that the lord will always strike last, and hence risk wounds from these many enemies. Do you think it would be wiser to take Saga of the Bear, or possibly replace the Thunder hammer with a frost blade?

Generally, if I am going for Saga of the warrior, I would want a wolf claw or a frost blade. Rerolling every missed attack/power to instant kill and possibly hurt a transport, thinning the horde out before they can strike and, on a weapon that strikes quickly, you will probably get huge benfits from Saga of the Warrior. A series of frost blade/wolf claw attacks could probably rip through much of a squad in one go when that combo gets going. Though there are benfits to strength 10 series of attacks, saga of the warrior is a hard to predict ability.

 

I would say proxy and try all out.

For what reason would you want more thunderhammer attacks than the basic attacks, if you get him in troops where you rack up the attacks the hammer will only slow you down and get you killed. hammer is for big stuff and the basic attacks are more than enough to do what it does.

 

Warrior born is for the claws or frostblade, there is no normal safe just like the thunder hammer, it only doesn't instakill T5 but the number of attacks should fix that

If you use a wolf lord with a thunder hammer, his role would be to kill very resilient things, like warbosses, walker, wraithlords and all other things will be risky to charge with a normal wolf lord, so the right saga for a thunder hammer wielder combat monster il saga of the bear.

 

Also beacuse, while fighting against enemy that will make saga of the warrior shine, a thunder hammer is more or less equivalent to a frost blade..

yeah if you want SotW use frost blade/wolf claw. For a Thunderhammer there are only 2 good sagas: Saga of the Bear (sometimes important to live long enough to strike) or Saga of the Beastslayer (against MCs hitting on 3+/4+ with rerolls and wounding on 2+ is realy nice to rip them apart and for 10pts only its a real bargain)
I have to disagree with most of my wolf brothers. Thunder hammer and warrior born is very viable. But not really on a Thunder wolf. On a lord with Terminator armour and with a strom shield it is great. My own Wolf lord is nigh unstoppable when you get the momentum going. Even just a couple of extra hammer attacks is enough to make a diffrence. although it's best to field him in a unit to make him more resilient.
I have to disagree with most of my wolf brothers. Thunder hammer and warrior born is very viable. But not really on a Thunder wolf. On a lord with Terminator armour and with a strom shield it is great. My own Wolf lord is nigh unstoppable when you get the momentum going. Even just a couple of extra hammer attacks is enough to make a diffrence. although it's best to field him in a unit to make him more resilient.

 

 

How does TDA solve the problem of striking at I1 and make it more viable?

 

Thunder lord with runic armor and SS (2+/3++) with T5 is harder to kill *than* T4 TDA/SS

 

The exact same armor saves but higher T to resist potential wounds

 

Saga of the warrior with a TH comes down to two different battlefield applications that don't mix well. Killing the little ones to "charge up" the warrior saga is not the best usage for a TH and the big nasties that a TH are designed to fight don't need a charged up warrior saga to take down. If you get 1 hit in with the TH you will get round 2 in as well against a MC etc.

 

The only idea I came up with was to give the thunder lord both a WC AND a TH (so he can be a swiss army knife of destruction) and a belt of russ so he could do it all....but you are now approaching 300 pts for a single IC and the invulnerable save is less reliable

I have to disagree with most of my wolf brothers. Thunder hammer and warrior born is very viable. But not really on a Thunder wolf. On a lord with Terminator armour and with a strom shield it is great. My own Wolf lord is nigh unstoppable when you get the momentum going. Even just a couple of extra hammer attacks is enough to make a diffrence. although it's best to field him in a unit to make him more resilient.

 

 

I would not define unstoppable a moldel who can be instantkilled by a humble power fist...

Maybe unstoppable is a bit of an over exaggeration. But, in my personal exprience, he has never let me down. He was only been killed twice and both of those times it was at the end of the game and he had been stuck in the action since turn two. In refrence to your comment, you can say the same about any modle. A Thunder wolf can be insant killed by a strength 10 weapon. Any model (unless it cheats and uses eternal warrior) can be instant killed or brought down by a high strength weapon. I'm not saying that My wolflord is the best, but he has been effective in every game I've played with him.

The main thing is that strength 10 weapons are typically harder to find then strength 8. To be fair, a random fist hitting you is relatively unlikely, since only one third of attacks will hit and only a third of that will deliever the knockout blow. With 2/1 attacks survival is relatively likely vs infantry. Those chances are even smaller with normal attacks. Only 2 of 6 will make it through and only 1 of 6 hits will get through the armour will, even then, it's a 50/50 or 33.3*/66.6* chance of clipping a wound off.

 

Issue is, dealing with large amounts of these attacks. A wolf lord of either kind can realistically endure many smaller attacks, but dispite being unlikely the fist attacks can simply get lucky and one shot him and make him a point sink. Thunderwolf make him able to take those strength 8 hits without losing all three wounds and make him reasonable at dealing with many marine squads. Saga of the bear for both meanwhile make them perfectly capable of dealing with the real hard stuff. He turns a wolf lord from a infantry and HQ fighter to an all slaying god that can take on Avatars, great demons on almost equal terms and laugh off vindie shots. Just depends.

 

Generally though, there are a lot more strength 8 and 10 weapons conbinued then there is of just strength 10. That enough warrents any wolf lord forgetting his thunderwolf to take Saga of the Bear unless you intend to utterly slaughter them in every round of combat. It is damaging to watch a great warrior be fallen against a fist, a statistical value rather then sarrounded, killing many of the hated foe before falling to the raw number of wounds he's taken.

 

 

As for hammer vs frost blade, again, in all honesty if you want something to be chewing through infantry, endurance can only do so much but the ability to strike before them by nature means less attacks to weather for the guys your with and the lord in question. I always prefer hammers on my Cav rather then the lord but I just like hitting hard and fast.

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